switch (pname) {
case GL_SAMPLE_POSITION: {
- if (index >= ctx->DrawBuffer->Visual.samples) {
+ if ((int) index >= ctx->DrawBuffer->Visual.samples) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
return;
}
ctx->Multisample.SampleMaskValue = mask;
}
+/**
+ * Called via glMinSampleShadingARB
+ */
+void GLAPIENTRY
+_mesa_MinSampleShading(GLclampf value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.ARB_sample_shading || !_mesa_is_desktop_gl(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0, 1.0);
+ ctx->NewState |= _NEW_MULTISAMPLE;
+}
/**
* Helper for checking a requested sample count against the limit
* "... or if samples is greater than MAX_SAMPLES, then the error
* INVALID_VALUE is generated"
*/
- return samples > ctx->Const.MaxSamples ? GL_INVALID_VALUE : GL_NO_ERROR;
+ return (GLuint) samples > ctx->Const.MaxSamples
+ ? GL_INVALID_VALUE : GL_NO_ERROR;
}