Some initial RGB and RGBA floating point texture formats.
[mesa.git] / src / mesa / main / nvfragprog.h
index 7752ddbab4703b6120016d982be9204f21f15a64..c3af7fb68dbc4699e57102aa4593bcb73aafee38 100644 (file)
 #define FRAG_BIT_TEX6  (1 << FRAG_ATTRIB_TEX6)
 #define FRAG_BIT_TEX7  (1 << FRAG_ATTRIB_TEX7)
 
+#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0|      \
+                          FRAG_BIT_TEX1|       \
+                          FRAG_BIT_TEX2|       \
+                          FRAG_BIT_TEX3|       \
+                          FRAG_BIT_TEX4|       \
+                          FRAG_BIT_TEX5|       \
+                          FRAG_BIT_TEX6|       \
+                          FRAG_BIT_TEX7)
+
 /* output registers */
 #define FRAG_OUTPUT_COLR  0
 #define FRAG_OUTPUT_COLH  1