*/
-/*
- * Functions to implement the GL_ARB_occlusion_query extension.
- */
-
-
#include "glheader.h"
#include "context.h"
#include "hash.h"
/**
- * Allocate a new occlusion query object.
- * \param target - must be GL_SAMPLES_PASSED_ARB at this time
- * \param id - the object's ID
+ * Allocate a new query object. This is a fallback routine called via
+ * ctx->Driver.NewQueryObject().
+ * \param ctx - rendering context
+ * \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-static struct gl_query_object *
-new_query_object(GLenum target, GLuint id)
+struct gl_query_object *
+_mesa_new_query_object(GLcontext *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
if (q) {
- q->Target = target;
q->Id = id;
q->Result = 0;
q->Active = GL_FALSE;
+ q->Ready = GL_TRUE; /* correct, see spec */
}
return q;
}
/**
* Delete an occlusion query object.
* Not removed from hash table here.
+ * XXX maybe add Delete() method to gl_query_object class and call that instead
*/
static void
delete_query_object(struct gl_query_object *q)
}
-struct gl_query_object *
+static struct gl_query_object *
lookup_query_object(GLcontext *ctx, GLuint id)
{
return (struct gl_query_object *)
void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
{
- GET_CURRENT_CONTEXT(ctx);
GLuint first;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
}
/* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject) {
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB");
return;
}
if (first) {
GLsizei i;
for (i = 0; i < n; i++) {
- struct gl_query_object *q = new_query_object(GL_SAMPLES_PASSED_ARB,
- first + i);
+ struct gl_query_object *q
+ = ctx->Driver.NewQueryObject(ctx, first + i);
if (!q) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
return;
void GLAPIENTRY
_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids)
{
- GET_CURRENT_CONTEXT(ctx);
GLint i;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
}
/* No query objects can be active at this time! */
- if (ctx->Query.CurrentOcclusionObject) {
+ if (ctx->Query.CurrentOcclusionObject ||
+ ctx->Query.CurrentTimerObject) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB");
return;
}
void GLAPIENTRY
_mesa_BeginQueryARB(GLenum target, GLuint id)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_DEPTH);
- if (target != GL_SAMPLES_PASSED_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
- return;
+ switch (target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+ if (ctx->Query.CurrentOcclusionObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB");
+ return;
+ }
+ break;
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
+ }
+ if (ctx->Query.CurrentTimerObject) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB");
+ return;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)");
+ return;
}
if (id == 0) {
return;
}
- if (ctx->Query.CurrentOcclusionObject) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(target)");
- return;
- }
-
q = lookup_query_object(ctx, id);
if (!q) {
/* create new object */
- q = new_query_object(target, id);
+ q = ctx->Driver.NewQueryObject(ctx, id);
if (!q) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB");
return;
}
else {
/* pre-existing object */
- if (q->Target != target) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBeginQueryARB(target mismatch)");
- return;
- }
if (q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBeginQueryARB(query already active)");
q->Active = GL_TRUE;
q->Result = 0;
q->Ready = GL_FALSE;
- ctx->Query.CurrentOcclusionObject = q;
+
+ if (target == GL_SAMPLES_PASSED_ARB) {
+ ctx->Query.CurrentOcclusionObject = q;
+ }
+ else if (target == GL_TIME_ELAPSED_EXT) {
+ ctx->Query.CurrentTimerObject = q;
+ }
if (ctx->Driver.BeginQuery) {
- ctx->Driver.BeginQuery(ctx, q);
+ ctx->Driver.BeginQuery(ctx, target, q);
}
}
void GLAPIENTRY
_mesa_EndQueryARB(GLenum target)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_DEPTH);
switch (target) {
case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
q = ctx->Query.CurrentOcclusionObject;
ctx->Query.CurrentOcclusionObject = NULL;
break;
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentTimerObject;
+ ctx->Query.CurrentTimerObject = NULL;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
return;
q->Active = GL_FALSE;
if (ctx->Driver.EndQuery) {
- ctx->Driver.EndQuery(ctx, q);
+ ctx->Driver.EndQuery(ctx, target, q);
}
else {
+ /* if we're using software rendering/querying */
q->Ready = GL_TRUE;
}
}
void GLAPIENTRY
_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_query_object *q;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
case GL_SAMPLES_PASSED_ARB:
+ if (!ctx->Extensions.ARB_occlusion_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
q = ctx->Query.CurrentOcclusionObject;
break;
+ case GL_TIME_ELAPSED_EXT:
+ if (!ctx->Extensions.EXT_timer_query) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
+ return;
+ }
+ q = ctx->Query.CurrentTimerObject;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(target)");
return;
void GLAPIENTRY
_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectivARB(id=%d is active)", id);
+ "glGetQueryObjectivARB(id=%d is invalid or active)", id);
return;
}
switch (pname) {
case GL_QUERY_RESULT_ARB:
- *params = q->Result;
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Result > 0x7fffffff) {
+ *params = 0x7fffffff;
+ }
+ else {
+ *params = q->Result;
+ }
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
/* XXX revisit when we have a hardware implementation! */
void GLAPIENTRY
_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
{
+ struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuivARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ /* if result is too large for returned type, clamp to max value */
+ if (q->Result > 0xffffffff) {
+ *params = 0xffffffff;
+ }
+ else {
+ *params = q->Result;
+ }
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ return;
+ }
+}
+
+
+/**
+ * New with GL_EXT_timer_query
+ */
+void GLAPIENTRY
+_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params)
+{
struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetQueryObjectuivARB(id=%d is active)", id);
+ "glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
return;
}
switch (pname) {
case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
*params = q->Result;
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
*params = q->Ready;
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)");
return;
}
}
+/**
+ * New with GL_EXT_timer_query
+ */
+void GLAPIENTRY
+_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params)
+{
+ struct gl_query_object *q = NULL;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id)
+ q = lookup_query_object(ctx, id);
+
+ if (!q || q->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
+ return;
+ }
+
+ switch (pname) {
+ case GL_QUERY_RESULT_ARB:
+ while (!q->Ready) {
+ /* Wait for the query to finish! */
+ /* If using software rendering, the result will always be ready
+ * by time we get here. Otherwise, we must be using hardware!
+ */
+ ASSERT(ctx->Driver.EndQuery);
+ }
+ *params = q->Result;
+ break;
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ /* XXX revisit when we have a hardware implementation! */
+ *params = q->Ready;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)");
+ return;
+ }
+}
+
/**
- * Allocate/init the context state related to occlusion query objects.
+ * Allocate/init the context state related to query objects.
*/
void
-_mesa_init_occlude(GLcontext *ctx)
+_mesa_init_query(GLcontext *ctx)
{
#if FEATURE_ARB_occlusion_query
ctx->Query.QueryObjects = _mesa_NewHashTable();
/**
- * Free the context state related to occlusion query objects.
+ * Free the context state related to query objects.
*/
void
-_mesa_free_occlude_data(GLcontext *ctx)
+_mesa_free_query_data(GLcontext *ctx)
{
while (1) {
GLuint id = _mesa_HashFirstEntry(ctx->Query.QueryObjects);