static GLuint msg_id = 0;
- _mesa_gl_debug(ctx, &msg_id,
- MESA_DEBUG_SOURCE_API,
- MESA_DEBUG_TYPE_PORTABILITY,
- MESA_DEBUG_SEVERITY_MEDIUM,
- "glValidateProgramPipeline: pipeline %u does not meet "
- "strict OpenGL ES 3.1 requirements and may not be "
- "portable across desktop hardware\n",
- pipe->Name);
+ _mesa_gl_debugf(ctx, &msg_id,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_PORTABILITY,
+ MESA_DEBUG_SEVERITY_MEDIUM,
+ "glValidateProgramPipeline: pipeline %u does not meet "
+ "strict OpenGL ES 3.1 requirements and may not be "
+ "portable across desktop hardware\n",
+ pipe->Name);
}
pipe->Validated = GL_TRUE;