#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
+#include "main/state.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "compiler/glsl/glsl_parser_extras.h"
_mesa_program_init_subroutine_defaults(ctx, prog);
}
}
+
+ _mesa_update_vertex_processing_mode(ctx);
}
}