mesa: make _CurrentFragmentProgram a gl_program struct pointer
[mesa.git] / src / mesa / main / pipelineobj.c
index 5fc2808a0c85a8d5bc6c79b78a450882a6802f2b..9651a40dbb8ed122e6d0d6b4b4b241d79672f713 100644 (file)
@@ -58,7 +58,7 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
 {
    unsigned i;
 
-   _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
+   _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
 
    for (i = 0; i < MESA_SHADER_STAGES; i++)
       _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);