radeon: add missing fallthrough comments
[mesa.git] / src / mesa / main / pipelineobj.c
index 993fc0a0b1707a3a7689f99faeb2592d5b6997f2..f12bcfe0e85b52f0546fc4cde54448c8dff988bd 100644 (file)
 #include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
-#include "main/dispatch.h"
 #include "main/enums.h"
 #include "main/hash.h"
 #include "main/mtypes.h"
 #include "main/pipelineobj.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
+#include "main/state.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
 #include "compiler/glsl/glsl_parser_extras.h"
@@ -48,6 +48,7 @@
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
+#include "util/bitscan.h"
 
 /**
  * Delete a pipeline object.
@@ -58,8 +59,6 @@ _mesa_delete_pipeline_object(struct gl_context *ctx,
 {
    unsigned i;
 
-   _mesa_reference_program(ctx, &obj->_CurrentFragmentProgram, NULL);
-
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
       _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
       _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
@@ -267,7 +266,7 @@ _mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
    struct gl_shader_program *shProg = NULL;
 
    if (prog)
-      _mesa_lookup_shader_program(ctx, prog);
+      shProg = _mesa_lookup_shader_program(ctx, prog);
 
    /* Object is created by any Pipeline call but glGenProgramPipelines,
     * glIsProgramPipeline and GetProgramPipelineInfoLog
@@ -373,46 +372,25 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
    use_program_stages(ctx, shProg, stages, pipe);
 }
 
-void GLAPIENTRY
-_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   struct gl_shader_program *shProg = NULL;
-   struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
-
-   if (program)
-      shProg = _mesa_lookup_shader_program(ctx, program);
-
-   /* Object is created by any Pipeline call but glGenProgramPipelines,
-    * glIsProgramPipeline and GetProgramPipelineInfoLog
-    */
-   pipe->EverBound = GL_TRUE;
-
-   _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
-}
-
-/**
- * Use the named shader program for subsequent glUniform calls (if pipeline
- * bound)
- */
-void GLAPIENTRY
-_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
+static ALWAYS_INLINE void
+active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
+                      bool no_error)
 {
-   GET_CURRENT_CONTEXT(ctx);
    struct gl_shader_program *shProg = NULL;
    struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
 
-   if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
-
-   if (program != 0) {
-      shProg = _mesa_lookup_shader_program_err(ctx, program,
-                                               "glActiveShaderProgram(program)");
-      if (shProg == NULL)
-         return;
+   if (program) {
+      if (no_error) {
+         shProg = _mesa_lookup_shader_program(ctx, program);
+      } else {
+         shProg = _mesa_lookup_shader_program_err(ctx, program,
+                                                  "glActiveShaderProgram(program)");
+         if (shProg == NULL)
+            return;
+      }
    }
 
-   if (!pipe) {
+   if (!no_error && !pipe) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
       return;
    }
@@ -422,7 +400,7 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
     */
    pipe->EverBound = GL_TRUE;
 
-   if ((shProg != NULL) && !shProg->data->LinkStatus) {
+   if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
             "glActiveShaderProgram(program %u not linked)", shProg->Name);
       return;
@@ -431,13 +409,31 @@ _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
    _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
 }
 
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   active_shader_program(ctx, pipeline, program, true);
+}
+
 /**
- * Make program of the pipeline current
+ * Use the named shader program for subsequent glUniform calls (if pipeline
+ * bound)
  */
 void GLAPIENTRY
-_mesa_BindProgramPipeline(GLuint pipeline)
+_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
 {
    GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
+
+   active_shader_program(ctx, pipeline, program, false);
+}
+
+static ALWAYS_INLINE void
+bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
+{
    struct gl_pipeline_object *newObj = NULL;
 
    if (MESA_VERBOSE & VERBOSE_API)
@@ -458,7 +454,7 @@ _mesa_BindProgramPipeline(GLuint pipeline)
     *         - by BindProgramPipeline if the current transform feedback
     *           object is active and not paused;
     */
-   if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+   if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
             "glBindProgramPipeline(transform feedback active)");
       return;
@@ -469,7 +465,7 @@ _mesa_BindProgramPipeline(GLuint pipeline)
    if (pipeline) {
       /* non-default pipeline object */
       newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
-      if (!newObj) {
+      if (!no_error && !newObj) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "glBindProgramPipeline(non-gen name)");
          return;
@@ -484,6 +480,23 @@ _mesa_BindProgramPipeline(GLuint pipeline)
    _mesa_bind_pipeline(ctx, newObj);
 }
 
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   bind_program_pipeline(ctx, pipeline, true);
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   bind_program_pipeline(ctx, pipeline, false);
+}
+
 void
 _mesa_bind_pipeline(struct gl_context *ctx,
                     struct gl_pipeline_object *pipe)
@@ -501,6 +514,8 @@ _mesa_bind_pipeline(struct gl_context *ctx,
     *     considered current."
     */
    if (&ctx->Shader != ctx->_Shader) {
+      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
       if (pipe != NULL) {
          /* Bound the pipeline to the current program and
           * restore the pipeline state
@@ -512,14 +527,15 @@ _mesa_bind_pipeline(struct gl_context *ctx,
                                          ctx->Pipeline.Default);
       }
 
-      FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-
       for (i = 0; i < MESA_SHADER_STAGES; i++) {
          struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
          if (prog) {
             _mesa_program_init_subroutine_defaults(ctx, prog);
          }
       }
+
+      _mesa_update_vertex_processing_mode(ctx);
+      _mesa_update_allow_draw_out_of_order(ctx);
    }
 }
 
@@ -579,20 +595,12 @@ static void
 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
                          bool dsa)
 {
-   const char *func;
+   const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
    GLuint first;
    GLint i;
 
-   func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
-
-   if (n < 0) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
-      return;
-   }
-
-   if (!pipelines) {
+   if (!pipelines)
       return;
-   }
 
    first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
 
@@ -614,7 +622,27 @@ create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
       save_pipeline_object(ctx, obj);
       pipelines[i] = first + i;
    }
+}
 
+static void
+create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
+                             GLuint *pipelines, bool dsa)
+{
+   const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
+
+   if (n < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
+      return;
+   }
+
+   create_program_pipelines(ctx, n, pipelines, dsa);
+}
+
+void GLAPIENTRY
+_mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_program_pipelines(ctx, n, pipelines, false);
 }
 
 void GLAPIENTRY
@@ -625,7 +653,14 @@ _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
 
-   create_program_pipelines(ctx, n, pipelines, false);
+   create_program_pipelines_err(ctx, n, pipelines, false);
+}
+
+void GLAPIENTRY
+_mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   create_program_pipelines(ctx, n, pipelines, true);
 }
 
 void GLAPIENTRY
@@ -636,7 +671,7 @@ _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
 
-   create_program_pipelines(ctx, n, pipelines, true);
+   create_program_pipelines_err(ctx, n, pipelines, true);
 }
 
 /**
@@ -986,14 +1021,14 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
 
       static GLuint msg_id = 0;
 
-      _mesa_gl_debug(ctx, &msg_id,
-                     MESA_DEBUG_SOURCE_API,
-                     MESA_DEBUG_TYPE_PORTABILITY,
-                     MESA_DEBUG_SEVERITY_MEDIUM,
-                     "glValidateProgramPipeline: pipeline %u does not meet "
-                     "strict OpenGL ES 3.1 requirements and may not be "
-                     "portable across desktop hardware\n",
-                     pipe->Name);
+      _mesa_gl_debugf(ctx, &msg_id,
+                      MESA_DEBUG_SOURCE_API,
+                      MESA_DEBUG_TYPE_PORTABILITY,
+                      MESA_DEBUG_SEVERITY_MEDIUM,
+                      "glValidateProgramPipeline: pipeline %u does not meet "
+                      "strict OpenGL ES 3.1 requirements and may not be "
+                      "portable across desktop hardware\n",
+                      pipe->Name);
    }
 
    pipe->Validated = GL_TRUE;