#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
-#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
+#include "main/state.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
#include "compiler/glsl/glsl_parser_extras.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
+#include "util/bitscan.h"
/**
* Delete a pipeline object.
{
unsigned i;
- _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL);
-
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL);
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
+ _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
+ }
_mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
- mtx_destroy(&obj->Mutex);
free(obj->Label);
ralloc_free(obj);
}
struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
if (obj) {
obj->Name = name;
- mtx_init(&obj->Mutex, mtx_plain);
obj->RefCount = 1;
obj->Flags = _mesa_get_shader_flags();
obj->InfoLog = NULL;
return NULL;
else
return (struct gl_pipeline_object *)
- _mesa_HashLookup(ctx->Pipeline.Objects, id);
+ _mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
}
/**
save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
{
if (obj->Name > 0) {
- _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj);
+ _mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj);
}
}
remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
{
if (obj->Name > 0) {
- _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name);
+ _mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
}
}
if (*ptr) {
/* Unreference the old pipeline object */
- GLboolean deleteFlag = GL_FALSE;
struct gl_pipeline_object *oldObj = *ptr;
- mtx_lock(&oldObj->Mutex);
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
- deleteFlag = (oldObj->RefCount == 0);
- mtx_unlock(&oldObj->Mutex);
- if (deleteFlag) {
+ if (oldObj->RefCount == 0) {
_mesa_delete_pipeline_object(ctx, oldObj);
}
if (obj) {
/* reference new pipeline object */
- mtx_lock(&obj->Mutex);
- if (obj->RefCount == 0) {
- /* this pipeline's being deleted (look just above) */
- /* Not sure this can ever really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted pipeline object");
- *ptr = NULL;
- }
- else {
- obj->RefCount++;
- *ptr = obj;
- }
- mtx_unlock(&obj->Mutex);
+ assert(obj->RefCount > 0);
+
+ obj->RefCount++;
+ *ptr = obj;
}
}
+static void
+use_program_stage(struct gl_context *ctx, GLenum type,
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *pipe) {
+ gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
+ struct gl_program *prog = NULL;
+ if (shProg && shProg->_LinkedShaders[stage])
+ prog = shProg->_LinkedShaders[stage]->Program;
+
+ _mesa_use_program(ctx, stage, shProg, prog, pipe);
+}
+
+static void
+use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLbitfield stages, struct gl_pipeline_object *pipe) {
+
+ /* Enable individual stages from the program as requested by the
+ * application. If there is no shader for a requested stage in the
+ * program, _mesa_use_shader_program will enable fixed-function processing
+ * as dictated by the spec.
+ *
+ * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
+ * says:
+ *
+ * "If UseProgramStages is called with program set to zero or with a
+ * program object that contains no executable code for the given
+ * stages, it is as if the pipeline object has no programmable stage
+ * configured for the indicated shader stages."
+ */
+ if ((stages & GL_VERTEX_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
+
+ if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
+
+ if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
+
+ if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
+
+ if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
+
+ if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
+ use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
+
+ pipe->Validated = false;
+}
+
+void GLAPIENTRY
+_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
+ GLuint prog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_pipeline_object *pipe =
+ _mesa_lookup_pipeline_object(ctx, pipeline);
+ struct gl_shader_program *shProg = NULL;
+
+ if (prog)
+ shProg = _mesa_lookup_shader_program(ctx, prog);
+
+ /* Object is created by any Pipeline call but glGenProgramPipelines,
+ * glIsProgramPipeline and GetProgramPipelineInfoLog
+ */
+ pipe->EverBound = GL_TRUE;
+
+ use_program_stages(ctx, shProg, stages, pipe);
+}
+
/**
* Bound program to severals stages of the pipeline
*/
}
}
- /* Enable individual stages from the program as requested by the
- * application. If there is no shader for a requested stage in the
- * program, _mesa_use_shader_program will enable fixed-function processing
- * as dictated by the spec.
- *
- * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
- * says:
- *
- * "If UseProgramStages is called with program set to zero or with a
- * program object that contains no executable code for the given
- * stages, it is as if the pipeline object has no programmable stage
- * configured for the indicated shader stages."
- */
- if ((stages & GL_VERTEX_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, shProg, pipe);
-
- if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
-
- if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
-
- if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
-
- if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
-
- if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
- _mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
-
- pipe->Validated = false;
+ use_program_stages(ctx, shProg, stages, pipe);
}
-/**
- * Use the named shader program for subsequent glUniform calls (if pipeline
- * bound)
- */
-void GLAPIENTRY
-_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
+static ALWAYS_INLINE void
+active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
+ bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
-
- if (program != 0) {
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glActiveShaderProgram(program)");
- if (shProg == NULL)
- return;
+ if (program) {
+ if (no_error) {
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ } else {
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glActiveShaderProgram(program)");
+ if (shProg == NULL)
+ return;
+ }
}
- if (!pipe) {
+ if (!no_error && !pipe) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
return;
}
*/
pipe->EverBound = GL_TRUE;
- if ((shProg != NULL) && !shProg->data->LinkStatus) {
+ if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glActiveShaderProgram(program %u not linked)", shProg->Name);
return;
_mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
}
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ active_shader_program(ctx, pipeline, program, true);
+}
+
/**
- * Make program of the pipeline current
+ * Use the named shader program for subsequent glUniform calls (if pipeline
+ * bound)
*/
void GLAPIENTRY
-_mesa_BindProgramPipeline(GLuint pipeline)
+_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
+
+ active_shader_program(ctx, pipeline, program, false);
+}
+
+static ALWAYS_INLINE void
+bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
+{
struct gl_pipeline_object *newObj = NULL;
if (MESA_VERBOSE & VERBOSE_API)
* - by BindProgramPipeline if the current transform feedback
* object is active and not paused;
*/
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramPipeline(transform feedback active)");
return;
if (pipeline) {
/* non-default pipeline object */
newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
- if (!newObj) {
+ if (!no_error && !newObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramPipeline(non-gen name)");
return;
_mesa_bind_pipeline(ctx, newObj);
}
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_program_pipeline(ctx, pipeline, true);
+}
+
+/**
+ * Make program of the pipeline current
+ */
+void GLAPIENTRY
+_mesa_BindProgramPipeline(GLuint pipeline)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_program_pipeline(ctx, pipeline, false);
+}
+
void
_mesa_bind_pipeline(struct gl_context *ctx,
struct gl_pipeline_object *pipe)
* considered current."
*/
if (&ctx->Shader != ctx->_Shader) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+
if (pipe != NULL) {
/* Bound the pipeline to the current program and
* restore the pipeline state
ctx->Pipeline.Default);
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
+ if (prog) {
+ _mesa_program_init_subroutine_defaults(ctx, prog);
+ }
+ }
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- _mesa_shader_program_init_subroutine_defaults(ctx, ctx->_Shader->CurrentProgram[i]);
+ _mesa_update_vertex_processing_mode(ctx);
+ _mesa_update_allow_draw_out_of_order(ctx);
}
}
create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
bool dsa)
{
- const char *func;
+ const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
GLuint first;
GLint i;
- func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
+ if (!pipelines)
return;
- }
-
- if (!pipelines) {
- return;
- }
first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n);
save_pipeline_object(ctx, obj);
pipelines[i] = first + i;
}
+}
+
+static void
+create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
+ GLuint *pipelines, bool dsa)
+{
+ const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
+ return;
+ }
+
+ create_program_pipelines(ctx, n, pipelines, dsa);
+}
+void GLAPIENTRY
+_mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_program_pipelines(ctx, n, pipelines, false);
}
void GLAPIENTRY
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
- create_program_pipelines(ctx, n, pipelines, false);
+ create_program_pipelines_err(ctx, n, pipelines, false);
+}
+
+void GLAPIENTRY
+_mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ create_program_pipelines(ctx, n, pipelines, true);
}
void GLAPIENTRY
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
- create_program_pipelines(ctx, n, pipelines, true);
+ create_program_pipelines_err(ctx, n, pipelines, true);
}
/**
return;
case GL_VERTEX_SHADER:
*params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
- ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
return;
case GL_TESS_EVALUATION_SHADER:
if (!has_tess)
break;
*params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
- ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
return;
case GL_TESS_CONTROL_SHADER:
if (!has_tess)
break;
*params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
- ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
return;
case GL_GEOMETRY_SHADER:
if (!has_gs)
break;
*params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
- ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
return;
case GL_FRAGMENT_SHADER:
*params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
- ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
return;
case GL_COMPUTE_SHADER:
if (!_mesa_has_compute_shaders(ctx))
break;
*params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
- ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Name : 0;
+ ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
return;
default:
break;
*/
static bool
program_stages_all_active(struct gl_pipeline_object *pipe,
- const struct gl_shader_program *prog)
+ const struct gl_program *prog)
{
- unsigned i;
bool status = true;
if (!prog)
return true;
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i]) {
- if (pipe->CurrentProgram[i]) {
- if (prog->Name != pipe->CurrentProgram[i]->Name) {
- status = false;
- }
- } else {
+ unsigned mask = prog->sh.data->linked_stages;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ if (pipe->CurrentProgram[i]) {
+ if (prog->Id != pipe->CurrentProgram[i]->Id) {
status = false;
}
+ } else {
+ status = false;
}
}
pipe->InfoLog = ralloc_asprintf(pipe,
"Program %d is not active for all "
"shaders that was linked",
- prog->Name);
+ prog->Id);
}
return status;
static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
{
- struct gl_shader_program *prev = NULL;
- unsigned i, j;
+ unsigned prev_linked_stages = 0;
/* Look for programs bound to stages: A -> B -> A, with any intervening
* sequence of unrelated programs or empty stages.
*/
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_shader_program *cur = pipe->CurrentProgram[i];
-
- /* Empty stages anywhere in the pipe are OK */
- if (!cur || cur == prev)
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_program *cur = pipe->CurrentProgram[i];
+
+ /* Empty stages anywhere in the pipe are OK. Also we can be confident
+ * that if the linked_stages mask matches we are looking at the same
+ * linked program because a previous validation call to
+ * program_stages_all_active() will have already failed if two different
+ * programs with the sames stages linked are not active for all linked
+ * stages.
+ */
+ if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
continue;
- if (prev) {
+ if (prev_linked_stages) {
/* We've seen an A -> B transition; look at the rest of the pipe
* to see if we ever see A again.
*/
- for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
- if (pipe->CurrentProgram[j] == prev)
- return true;
- }
+ if (prev_linked_stages >> (i + 1))
+ return true;
}
- prev = cur;
+ prev_linked_stages = cur->sh.data->linked_stages;
}
return false;
* PROGRAM_SEPARABLE parameter set to FALSE.
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (pipe->CurrentProgram[i] && !pipe->CurrentProgram[i]->SeparateShader) {
+ if (pipe->CurrentProgram[i] &&
+ !pipe->CurrentProgram[i]->info.separate_shader) {
pipe->InfoLog = ralloc_asprintf(pipe,
"Program %d was relinked without "
"PROGRAM_SEPARABLE state",
- pipe->CurrentProgram[i]->Name);
+ pipe->CurrentProgram[i]->Id);
return GL_FALSE;
}
}
static GLuint msg_id = 0;
- _mesa_gl_debug(ctx, &msg_id,
- MESA_DEBUG_SOURCE_API,
- MESA_DEBUG_TYPE_PORTABILITY,
- MESA_DEBUG_SEVERITY_MEDIUM,
- "glValidateProgramPipeline: pipeline %u does not meet "
- "strict OpenGL ES 3.1 requirements and may not be "
- "portable across desktop hardware\n",
- pipe->Name);
+ _mesa_gl_debugf(ctx, &msg_id,
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_PORTABILITY,
+ MESA_DEBUG_SEVERITY_MEDIUM,
+ "glValidateProgramPipeline: pipeline %u does not meet "
+ "strict OpenGL ES 3.1 requirements and may not be "
+ "portable across desktop hardware\n",
+ pipe->Name);
}
pipe->Validated = GL_TRUE;