glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / pipelineobj.h
index fbcb7659249aeb37375ec38588ce584183f2479d..8cc5954eec7442a255eb8c38ac9883502191b046 100644 (file)
@@ -71,21 +71,34 @@ _mesa_validate_program_pipeline(struct gl_context * ctx,
                                 struct gl_pipeline_object *pipe);
 
 
+void GLAPIENTRY
+_mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
+                                GLuint prog);
 extern void GLAPIENTRY
 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
 
+void GLAPIENTRY
+_mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program);
 extern void GLAPIENTRY
 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program);
 
+void GLAPIENTRY
+_mesa_BindProgramPipeline_no_error(GLuint pipeline);
 extern void GLAPIENTRY
 _mesa_BindProgramPipeline(GLuint pipeline);
 
 extern void GLAPIENTRY
 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
 
+void GLAPIENTRY
+_mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines);
+
 extern void GLAPIENTRY
 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines);
 
+void GLAPIENTRY
+_mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines);
+
 void GLAPIENTRY
 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines);