#include "glheader.h"
#include "bufferobj.h"
-#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "pixel.h"
/* special cases */
case GL_PIXEL_MAP_I_TO_I:
for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.);
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0F, 65535.0F);
}
break;
case GL_PIXEL_MAP_S_TO_S:
for (i = 0; i < mapsize; i++) {
- values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.);
+ values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0F, 65535.0F);
}
break;
default: