#include "pixel.h"
#include "pbo.h"
#include "mtypes.h"
-#include "main/dispatch.h"
/**********************************************************************/
if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
/* test that mapsize is a power of two */
if (!_mesa_is_pow_two(mapsize)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
return;
}
}