-/* $Id: pixel.h,v 1.4 2000/04/08 18:57:45 brianp Exp $ */
+/**
+ * \file pixel.h
+ * Pixel operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define PIXEL_H
-#include "types.h"
+#include "mtypes.h"
-/*
- * API functions
- */
+/** \name API functions */
+/*@*/
-
-extern void
+extern void GLAPIENTRY
_mesa_GetPixelMapfv( GLenum map, GLfloat *values );
-extern void
+extern void GLAPIENTRY
_mesa_GetPixelMapuiv( GLenum map, GLuint *values );
-extern void
+extern void GLAPIENTRY
_mesa_GetPixelMapusv( GLenum map, GLushort *values );
-extern void
-_mesa_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
+extern void GLAPIENTRY
+_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values );
-extern void
-_mesa_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values );
+extern void GLAPIENTRY
+_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values );
-extern void
-_mesa_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values );
+extern void GLAPIENTRY
+_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values );
-extern void
+extern void GLAPIENTRY
_mesa_PixelStoref( GLenum pname, GLfloat param );
-extern void
+
+extern void GLAPIENTRY
_mesa_PixelStorei( GLenum pname, GLint param );
-extern void
+extern void GLAPIENTRY
_mesa_PixelTransferf( GLenum pname, GLfloat param );
-extern void
+extern void GLAPIENTRY
_mesa_PixelTransferi( GLenum pname, GLint param );
-extern void
+extern void GLAPIENTRY
_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor );
+/*@}*/
-/*
- * Pixel processing functions
- */
-
-extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] );
-
-
-extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n,
- GLubyte rgba[][4] );
+/** \name Pixel processing functions */
+/*@{*/
+extern void
+_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4],
+ GLfloat rScale, GLfloat gScale,
+ GLfloat bScale, GLfloat aScale,
+ GLfloat rBias, GLfloat gBias,
+ GLfloat bBias, GLfloat aBias);
extern void
-_mesa_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n,
- GLfloat rgba[][4] );
+_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
-extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] );
+extern void
+_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
extern void
-_mesa_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] );
+_mesa_lookup_rgba(const struct gl_color_table *table,
+ GLuint n, GLfloat rgba[][4]);
extern void
-_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]);
+_mesa_shift_and_offset_ci(const GLcontext *ctx, GLuint n,
+ GLuint indexes[]);
-extern void gl_map_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] );
-
+extern void
+_mesa_map_ci(const GLcontext *ctx, GLuint n, GLuint index[]);
-extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n,
- GLuint indexes[] );
+extern void
+_mesa_map_ci_to_rgba_chan(const GLcontext *ctx,
+ GLuint n, const GLuint index[],
+ GLchan rgba[][4]);
-extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] );
+extern void
+_mesa_map_ci_to_rgba(const GLcontext *ctx,
+ GLuint n, const GLuint index[], GLfloat rgba[][4]);
-extern void gl_map_ci_to_rgba( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLubyte rgba[][4] );
+extern void
+_mesa_map_ci8_to_rgba(const GLcontext *ctx,
+ GLuint n, const GLubyte index[],
+ GLchan rgba[][4]);
-extern void gl_map_ci_to_rgba_float( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLfloat rgba[][4] );
+extern void
+_mesa_shift_and_offset_stencil(const GLcontext *ctx, GLuint n,
+ GLstencil indexes[]);
-extern void gl_map_ci8_to_rgba( const GLcontext *ctx,
- GLuint n, const GLubyte index[],
- GLubyte rgba[][4] );
+extern void
+_mesa_map_stencil(const GLcontext *ctx, GLuint n, GLstencil index[]);
-extern void gl_map_ci_to_color( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLfloat r[], GLfloat g[],
- GLfloat b[], GLfloat a[] );
+extern void
+_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
+ CONST GLchan rgba[][4], GLfloat rgbaf[][4]);
-extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil indexes[] );
+extern void
+_mesa_update_pixel( GLcontext *ctx, GLuint newstate );
-extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] );
+extern void
+_mesa_init_pixel( GLcontext * ctx );
+/*@}*/
#endif