#include "glheader.h"
#include "bufferobj.h"
-#include "colormac.h"
#include "context.h"
-#include "image.h"
-#include "macros.h"
#include "pixelstore.h"
+#include "mfeatures.h"
#include "mtypes.h"
* Initialize the context's pixel store state.
*/
void
-_mesa_init_pixelstore( GLcontext *ctx )
+_mesa_init_pixelstore( struct gl_context *ctx )
{
/* Pixel transfer */
ctx->Pack.Alignment = 4;