void
_mesa_init_point(struct gl_context *ctx)
{
- GLuint i;
-
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.Size = 1.0;
ctx->Point.Params[0] = 1.0;
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < ARRAY_SIZE(ctx->Point.CoordReplace); i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
- }
+ ctx->Point.CoordReplace = 0; /* GL_ARB/NV_point_sprite */
}