{
GET_CURRENT_CONTEXT(ctx);
- if (size <= 0.0) {
+ if (size <= 0.0F) {
_mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
return;
}
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
- ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
- ctx->Point.Params[1] != 0.0 ||
- ctx->Point.Params[2] != 0.0);
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
+ ctx->Point.Params[1] != 0.0F ||
+ ctx->Point.Params[2] != 0.0F);
break;
case GL_POINT_SIZE_MIN_EXT:
if (params[0] < 0.0F) {
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
+ for (i = 0; i < ARRAY_SIZE(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}