#include "context.h"
#include "macros.h"
#include "points.h"
-#include "texstate.h"
#include "mtypes.h"
void GLAPIENTRY
_mesa_PointParameteri( GLenum pname, GLint param )
{
- const GLfloat value = (GLfloat) param;
- _mesa_PointParameterfv(pname, &value);
+ GLfloat p[3];
+ p[0] = (GLfloat) param;
+ p[1] = p[2] = 0.0F;
+ _mesa_PointParameterfv(pname, p);
}
void GLAPIENTRY
_mesa_PointParameterf( GLenum pname, GLfloat param)
{
- _mesa_PointParameterfv(pname, ¶m);
+ GLfloat p[3];
+ p[0] = param;
+ p[1] = p[2] = 0.0F;
+ _mesa_PointParameterfv(pname, p);
}
*
* \param ctx GL context.
*
- * Initializes __GLcontextRec::Point and point related constants in
- * __GLcontextRec::Const.
+ * Initializes __struct gl_contextRec::Point and point related constants in
+ * __struct gl_contextRec::Const.
*/
void
-_mesa_init_point(GLcontext *ctx)
+_mesa_init_point(struct gl_context *ctx)
{
GLuint i;
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}