-/* $Id: points.c,v 1.34 2002/10/24 23:57:21 brianp Exp $ */
+/**
+ * \file points.c
+ * Point operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "context.h"
#include "macros.h"
-#include "mmath.h"
#include "points.h"
#include "texstate.h"
#include "mtypes.h"
-
-void
+/**
+ * Set the point size.
+ *
+ * \param size pointer diameter.
+ *
+ * \sa glPointSize().
+ *
+ * Verifies the parameter and updates gl_point_attrib::Size. On a change,
+ * flushes the vertices, updates the clamped point size and marks the
+ * DD_POINT_SIZE flag in __GLcontextRec::_TriangleCaps for the drivers if the
+ * size is different from one. Notifies the driver via
+ * the dd_function_table::PointSize callback.
+ */
+void GLAPIENTRY
_mesa_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
}
+#if _HAVE_FULL_GL
/*
* Added by GL_NV_point_sprite
*/
-void
+void GLAPIENTRY
_mesa_PointParameteriNV( GLenum pname, GLint param )
{
const GLfloat value = (GLfloat) param;
/*
* Added by GL_NV_point_sprite
*/
-void
+void GLAPIENTRY
_mesa_PointParameterivNV( GLenum pname, const GLint *params )
{
const GLfloat value = (GLfloat) params[0];
/*
* Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
*/
-void
+void GLAPIENTRY
_mesa_PointParameterfEXT( GLenum pname, GLfloat param)
{
_mesa_PointParameterfvEXT(pname, ¶m);
/*
* Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
*/
-void
+void GLAPIENTRY
_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
if (tmp != ctx->Point._Attenuated) {
ctx->_TriangleCaps ^= DD_POINT_ATTEN;
- ctx->_NeedEyeCoords ^= NEED_EYE_POINT_ATTEN;
}
}
else {
}
break;
case GL_POINT_SPRITE_R_MODE_NV:
+ /* This is one area where ARB_point_sprite and NV_point_sprite
+ * differ. In ARB_point_sprite the POINT_SPRITE_R_MODE is
+ * always ZERO. NV_point_sprite adds the S and R modes.
+ */
if (ctx->Extensions.NV_point_sprite) {
GLenum value = (GLenum) params[0];
if (value != GL_ZERO && value != GL_S && value != GL_R) {
if (ctx->Driver.PointParameterfv)
(*ctx->Driver.PointParameterfv)(ctx, pname, params);
}
+#endif
+
+
+/**
+ * Initialize the context point state.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes __GLcontextRec::Point and point related constants in
+ * __GLcontextRec::Const.
+ */
+void _mesa_init_point( GLcontext * ctx )
+{
+ int i;
+
+ /* Point group */
+ ctx->Point.SmoothFlag = GL_FALSE;
+ ctx->Point.Size = 1.0;
+ ctx->Point._Size = 1.0;
+ ctx->Point.Params[0] = 1.0;
+ ctx->Point.Params[1] = 0.0;
+ ctx->Point.Params[2] = 0.0;
+ ctx->Point._Attenuated = GL_FALSE;
+ ctx->Point.MinSize = 0.0;
+ ctx->Point.MaxSize = ctx->Const.MaxPointSize;
+ ctx->Point.Threshold = 1.0;
+ ctx->Point.PointSprite = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ }
+}