/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/**
- * Set the point size.
- *
- * \param size pointer diameter.
- *
+ * Set current point size.
+ * \param size point diameter in pixels
* \sa glPointSize().
- *
- * Verifies the parameter and updates gl_point_attrib::Size. On a change,
- * flushes the vertices, updates the clamped point size and marks the
- * DD_POINT_SIZE flag in __GLcontextRec::_TriangleCaps for the drivers if the
- * size is different from one. Notifies the driver via
- * the dd_function_table::PointSize callback.
*/
-void
+void GLAPIENTRY
_mesa_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Size = size;
- ctx->Point._Size = CLAMP(size,
- ctx->Const.MinPointSize,
- ctx->Const.MaxPointSize);
-
- if (ctx->Point._Size == 1.0F)
- ctx->_TriangleCaps &= ~DD_POINT_SIZE;
- else
- ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Driver.PointSize)
- (*ctx->Driver.PointSize)(ctx, size);
+ ctx->Driver.PointSize(ctx, size);
}
#if _HAVE_FULL_GL
-/*
- * Added by GL_NV_point_sprite
- */
-void
-_mesa_PointParameteriNV( GLenum pname, GLint param )
+
+void GLAPIENTRY
+_mesa_PointParameteri( GLenum pname, GLint param )
{
const GLfloat value = (GLfloat) param;
- _mesa_PointParameterfvEXT(pname, &value);
+ _mesa_PointParameterfv(pname, &value);
}
-/*
- * Added by GL_NV_point_sprite
- */
-void
-_mesa_PointParameterivNV( GLenum pname, const GLint *params )
+void GLAPIENTRY
+_mesa_PointParameteriv( GLenum pname, const GLint *params )
{
const GLfloat value = (GLfloat) params[0];
- _mesa_PointParameterfvEXT(pname, &value);
+ _mesa_PointParameterfv(pname, &value);
}
-
-/*
- * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
- */
-void
-_mesa_PointParameterfEXT( GLenum pname, GLfloat param)
+void GLAPIENTRY
+_mesa_PointParameterf( GLenum pname, GLfloat param)
{
- _mesa_PointParameterfvEXT(pname, ¶m);
+ _mesa_PointParameterfv(pname, ¶m);
}
-
-/*
- * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters.
- */
-void
-_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
+void GLAPIENTRY
+_mesa_PointParameterfv( GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (pname) {
case GL_DISTANCE_ATTENUATION_EXT:
if (ctx->Extensions.EXT_point_parameters) {
- const GLboolean tmp = ctx->Point._Attenuated;
if (TEST_EQ_3V(ctx->Point.Params, params))
return;
-
FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
-
- /* Update several derived values now. This likely to be
- * more efficient than trying to catch this statechange in
- * state.c.
- */
- ctx->Point._Attenuated = (params[0] != 1.0 ||
- params[1] != 0.0 ||
- params[2] != 0.0);
-
- if (tmp != ctx->Point._Attenuated) {
- ctx->_TriangleCaps ^= DD_POINT_ATTEN;
- }
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
+ ctx->Point.Params[1] != 0.0 ||
+ ctx->Point.Params[2] != 0.0);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
return;
}
break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ if (ctx->Extensions.ARB_point_sprite) {
+ GLenum value = (GLenum) params[0];
+ if (value != GL_LOWER_LEFT && value != GL_UPPER_LEFT) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glPointParameterf[v]{EXT,ARB}(param)");
+ return;
+ }
+ if (ctx->Point.SpriteOrigin == value)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POINT);
+ ctx->Point.SpriteOrigin = value;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glPointParameterf[v]{EXT,ARB}(pname)");
+ return;
+ }
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM,
"glPointParameterf[v]{EXT,ARB}(pname)" );
#endif
+
/**
* Initialize the context point state.
*
* Initializes __GLcontextRec::Point and point related constants in
* __GLcontextRec::Const.
*/
-void _mesa_init_point( GLcontext * ctx )
+void
+_mesa_init_point(GLcontext *ctx)
{
- int i;
-
- /* Point group */
+ GLuint i;
+
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.Size = 1.0;
- ctx->Point._Size = 1.0;
ctx->Point.Params[0] = 1.0;
ctx->Point.Params[1] = 0.0;
ctx->Point.Params[2] = 0.0;
ctx->Point._Attenuated = GL_FALSE;
ctx->Point.MinSize = 0.0;
- ctx->Point.MaxSize = ctx->Const.MaxPointSize;
+ ctx->Point.MaxSize
+ = MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
- ctx->Point.PointSprite = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
+ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB_point_sprite / GL_NV_point_sprite */
+ ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}