/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "imports.h"
+#include "bufferobj.h"
#include "context.h"
#include "image.h"
#include "enums.h"
return;
}
- ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL)
+ if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ else
ctx->_TriangleCaps |= DD_TRI_UNFILLED;
- if (ctx->Driver.PolygonMode) {
- (*ctx->Driver.PolygonMode)( ctx, face, mode );
- }
+ if (ctx->Driver.PolygonMode)
+ ctx->Driver.PolygonMode(ctx, face, mode);
}
#if _HAVE_FULL_GL
+
+/**
+ * This routine updates the ctx->Polygon.Stipple state.
+ * If we're getting the stipple data from a PBO, we map the buffer
+ * in order to access the data.
+ * In any case, we obey the current pixel unpacking parameters when fetching
+ * the stipple data.
+ *
+ * In the future, this routine should be used as a fallback, called via
+ * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
+ * too.
+ */
+void
+_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
+{
+ if (ctx->Unpack.BufferObj->Name) {
+ /* Get/unpack the stipple pattern from a PBO */
+ GLubyte *buf;
+ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, pattern)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPolygonStipple(bad PBO access)");
+ return;
+ }
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB,
+ ctx->Unpack.BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPolygonStipple(PBO mapped)");
+ return;
+ }
+ buf = ADD_POINTERS(buf, pattern);
+ _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack);
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ ctx->Unpack.BufferObj);
+ }
+ else {
+ /* Get/unpack the stipple pattern from user memory */
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+ }
+}
+
+
+/**
+ * Called by glPolygonStipple.
+ */
void GLAPIENTRY
_mesa_PolygonStipple( const GLubyte *pattern )
{
_mesa_debug(ctx, "glPolygonStipple\n");
FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
+
+ _mesa_polygon_stipple(ctx, pattern);
if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple );
+ ctx->Driver.PolygonStipple(ctx, pattern);
}
-
+/**
+ * Called by glPolygonStipple.
+ */
void GLAPIENTRY
_mesa_GetPolygonStipple( GLubyte *dest )
{
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glGetPolygonStipple\n");
- _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+ /* XXX someday we may put this code into a separate function and call
+ * it with ctx->Driver.GetPolygonStipple().
+ */
+ if (ctx->Pack.BufferObj->Name) {
+ /* Put/pack the stipple pattern into a PBO */
+ GLubyte *buf;
+ if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP, dest)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPolygonStipple(bad PBO access)");
+ return;
+ }
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ GL_WRITE_ONLY_ARB,
+ ctx->Pack.BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetPolygonStipple(PBO mapped)");
+ return;
+ }
+ buf = ADD_POINTERS(buf, dest);
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack);
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
+ ctx->Pack.BufferObj);
+ }
+ else {
+ /* Put/pack the stipple pattern into user memory */
+ _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);
+ }
}
}
-
void GLAPIENTRY
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF );
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
}
#endif
-/**********************************************************************/
-/** \name State Management */
-/*@{*/
-
-/*
- * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
-void _mesa_update_polygon( GLcontext *ctx )
-{
- ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
-
- if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
-
- /* Any Polygon offsets enabled? */
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) {
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
- }
-}
-
-/*@}*/
-
-
/**********************************************************************/
/** \name Initialization */
/*@{*/