/*
* Mesa 3-D graphics library
- * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
-#include "imports.h"
-#include "bufferobj.h"
+
#include "context.h"
#include "image.h"
#include "enums.h"
#include "pack.h"
+#include "pbo.h"
#include "polygon.h"
#include "mtypes.h"
* change, flushes the vertices and notifies the driver via
* the dd_function_table::CullFace callback.
*/
-void GLAPIENTRY
-_mesa_CullFace( GLenum mode )
+static ALWAYS_INLINE void
+cull_face(struct gl_context *ctx, GLenum mode, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ if (ctx->Polygon.CullFaceMode == mode)
return;
- }
- if (ctx->Polygon.CullFaceMode == mode)
+ if (!no_error &&
+ mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCullFace");
return;
+ }
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.CullFaceMode = mode;
if (ctx->Driver.CullFace)
- ctx->Driver.CullFace( ctx, mode );
+ ctx->Driver.CullFace(ctx, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_CullFace_no_error(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ cull_face(ctx, mode, true);
+}
+
+
+void GLAPIENTRY
+_mesa_CullFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCullFace %s\n", _mesa_enum_to_string(mode));
+
+ cull_face(ctx, mode, false);
}
/**
- * Define front- and back-facing
+ * Define front- and back-facing
*
* \param mode orientation of front-facing polygons.
*
* flushes the vertices and notifies the driver via
* the dd_function_table::FrontFace callback.
*/
-void GLAPIENTRY
-_mesa_FrontFace( GLenum mode )
+static ALWAYS_INLINE void
+front_face(struct gl_context *ctx, GLenum mode, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_CW && mode!=GL_CCW) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ if (ctx->Polygon.FrontFace == mode)
return;
- }
- if (ctx->Polygon.FrontFace == mode)
+ if (!no_error && mode != GL_CW && mode != GL_CCW) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glFrontFace");
return;
+ }
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.FrontFace = mode;
- ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
-
if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace( ctx, mode );
+ ctx->Driver.FrontFace(ctx, mode);
+}
+
+
+void GLAPIENTRY
+_mesa_FrontFace_no_error(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ front_face(ctx, mode, true);
+}
+
+
+void GLAPIENTRY
+_mesa_FrontFace(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode));
+
+ front_face(ctx, mode, false);
}
* \param face the polygons which \p mode applies to.
* \param mode how polygons should be rasterized.
*
- * \sa glPolygonMode().
- *
+ * \sa glPolygonMode().
+ *
* Verifies the parameters and updates gl_polygon_attrib::FrontMode and
* gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the
* driver via the dd_function_table::PolygonMode callback.
*/
-void GLAPIENTRY
-_mesa_PolygonMode( GLenum face, GLenum mode )
+static ALWAYS_INLINE void
+polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glPolygonMode %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
-
- if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
- return;
+ _mesa_enum_to_string(face),
+ _mesa_enum_to_string(mode));
+
+ if (!no_error) {
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ case GL_FILL_RECTANGLE_NV:
+ if (ctx->Extensions.NV_fill_rectangle)
+ break;
+ /* fall-through */
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glPolygonMode(mode)");
+ return;
+ }
}
switch (face) {
case GL_FRONT:
+ if (!no_error && ctx->API == API_OPENGL_CORE) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
if (ctx->Polygon.FrontMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.FrontMode = mode;
break;
case GL_FRONT_AND_BACK:
- if (ctx->Polygon.FrontMode == mode &&
- ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ if (ctx->Polygon.FrontMode == mode && ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.FrontMode = mode;
ctx->Polygon.BackMode = mode;
break;
case GL_BACK:
+ if (!no_error && ctx->API == API_OPENGL_CORE) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
+ }
if (ctx->Polygon.BackMode == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ return;
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.BackMode = mode;
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ if (!no_error)
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
return;
}
- if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)
- ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
- else
- ctx->_TriangleCaps |= DD_TRI_UNFILLED;
-
if (ctx->Driver.PolygonMode)
ctx->Driver.PolygonMode(ctx, face, mode);
}
-#if _HAVE_FULL_GL
-
-/**
- * This routine updates the ctx->Polygon.Stipple state.
- * If we're getting the stipple data from a PBO, we map the buffer
- * in order to access the data.
- * In any case, we obey the current pixel unpacking parameters when fetching
- * the stipple data.
- *
- * In the future, this routine should be used as a fallback, called via
- * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
- * too.
- */
-void
-_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+void GLAPIENTRY
+_mesa_PolygonMode_no_error(GLenum face, GLenum mode)
{
- pattern = _mesa_map_validate_pbo_source(ctx, 2,
- &ctx->Unpack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, pattern,
- "glPolygonStipple");
- if (!pattern)
- return;
+ GET_CURRENT_CONTEXT(ctx);
+ polygon_mode(ctx, face, mode, true);
+}
- _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
+void GLAPIENTRY
+_mesa_PolygonMode(GLenum face, GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ polygon_mode(ctx, face, mode, false);
}
* Called by glPolygonStipple.
*/
void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *pattern )
+_mesa_PolygonStipple(const GLubyte *pattern)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (MESA_VERBOSE&VERBOSE_API)
+ if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glPolygonStipple\n");
- FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonStipple ? 0 :
+ _NEW_POLYGONSTIPPLE);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonStipple;
+
+ pattern = _mesa_map_validate_pbo_source(ctx, 2,
+ &ctx->Unpack, 32, 32, 1,
+ GL_COLOR_INDEX, GL_BITMAP,
+ INT_MAX, pattern,
+ "glPolygonStipple");
+ if (!pattern)
+ return;
+
+ _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- _mesa_polygon_stipple(ctx, pattern);
+ _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple(ctx, pattern);
* Called by glPolygonStipple.
*/
void GLAPIENTRY
-_mesa_GetPolygonStipple( GLubyte *dest )
+_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glGetPolygonStipple\n");
dest = _mesa_map_validate_pbo_dest(ctx, 2,
&ctx->Pack, 32, 32, 1,
- GL_COLOR_INDEX, GL_BITMAP, dest,
- "glGetPolygonStipple");
+ GL_COLOR_INDEX, GL_BITMAP,
+ bufSize, dest, "glGetPolygonStipple");
if (!dest)
return;
void GLAPIENTRY
-_mesa_PolygonOffset( GLfloat factor, GLfloat units )
+_mesa_GetPolygonStipple( GLubyte *dest )
{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+ _mesa_GetnPolygonStippleARB(INT_MAX, dest);
+}
+void
+_mesa_polygon_offset_clamp(struct gl_context *ctx,
+ GLfloat factor, GLfloat units, GLfloat clamp)
+{
if (ctx->Polygon.OffsetFactor == factor &&
- ctx->Polygon.OffsetUnits == units)
+ ctx->Polygon.OffsetUnits == units &&
+ ctx->Polygon.OffsetClamp == clamp)
return;
- FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ FLUSH_VERTICES(ctx, ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
+ ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
+ ctx->Polygon.OffsetClamp = clamp;
if (ctx->Driver.PolygonOffset)
- ctx->Driver.PolygonOffset( ctx, factor, units );
+ ctx->Driver.PolygonOffset( ctx, factor, units, clamp );
}
-
void GLAPIENTRY
-_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
+_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);
+
+ _mesa_polygon_offset_clamp(ctx, factor, units, 0.0);
}
-#endif
+void GLAPIENTRY
+_mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (!ctx->Extensions.ARB_polygon_offset_clamp) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called", "glPolygonOffsetClamp");
+ return;
+ }
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonOffsetClamp %f %f %f\n", factor, units, clamp);
+
+ _mesa_polygon_offset_clamp(ctx, factor, units, clamp);
+}
/**********************************************************************/
/** \name Initialization */
ctx->Polygon.CullFlag = GL_FALSE;
ctx->Polygon.CullFaceMode = GL_BACK;
ctx->Polygon.FrontFace = GL_CCW;
- ctx->Polygon._FrontBit = 0;
ctx->Polygon.FrontMode = GL_FILL;
ctx->Polygon.BackMode = GL_FILL;
ctx->Polygon.SmoothFlag = GL_FALSE;
ctx->Polygon.StippleFlag = GL_FALSE;
ctx->Polygon.OffsetFactor = 0.0F;
ctx->Polygon.OffsetUnits = 0.0F;
+ ctx->Polygon.OffsetClamp = 0.0F;
ctx->Polygon.OffsetPoint = GL_FALSE;
ctx->Polygon.OffsetLine = GL_FALSE;
ctx->Polygon.OffsetFill = GL_FALSE;