-/* $Id: polygon.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */
+/* $Id: polygon.c,v 1.21 2001/03/22 00:36:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "macros.h"
#include "mem.h"
#include "polygon.h"
-#include "types.h"
+#include "mtypes.h"
#endif
_mesa_CullFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCullFace");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glCullFace %s\n", gl_lookup_enum_by_nr(mode));
+ fprintf(stderr, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));
if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
- gl_error( ctx, GL_INVALID_ENUM, "glCullFace" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );
return;
}
+ if (ctx->Polygon.CullFaceMode == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.CullFaceMode = mode;
- ctx->NewState |= NEW_POLYGON;
if (ctx->Driver.CullFace)
ctx->Driver.CullFace( ctx, mode );
_mesa_FrontFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFrontFace");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glFrontFace %s\n", gl_lookup_enum_by_nr(mode));
+ fprintf(stderr, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));
if (mode!=GL_CW && mode!=GL_CCW) {
- gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
+ if (ctx->Polygon.FrontFace == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontFace = mode;
- ctx->Polygon.FrontBit = (GLboolean) (mode == GL_CW);
- ctx->NewState |= NEW_POLYGON;
+
+ ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace( ctx, mode );
_mesa_PolygonMode( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonMode");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glPolygonMode %s %s\n",
- gl_lookup_enum_by_nr(face),
- gl_lookup_enum_by_nr(mode));
+ fprintf(stderr, "glPolygonMode %s %s\n",
+ _mesa_lookup_enum_by_nr(face),
+ _mesa_lookup_enum_by_nr(mode));
- if (face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) {
- gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
- return;
- }
- else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
- gl_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
+ if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );
return;
}
- if (face==GL_FRONT || face==GL_FRONT_AND_BACK) {
+ switch (face) {
+ case GL_FRONT:
+ if (ctx->Polygon.FrontMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.FrontMode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if (ctx->Polygon.FrontMode == mode &&
+ ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.FrontMode = mode;
- }
- if (face==GL_BACK || face==GL_FRONT_AND_BACK) {
ctx->Polygon.BackMode = mode;
+ break;
+ case GL_BACK:
+ if (ctx->Polygon.BackMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
+ ctx->Polygon.BackMode = mode;
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );
+ return;
}
- /* Compute a handy "shortcut" value: */
- ctx->TriangleCaps &= ~DD_TRI_UNFILLED;
- ctx->Polygon.Unfilled = GL_FALSE;
-
- if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL) {
- ctx->Polygon.Unfilled = GL_TRUE;
- ctx->TriangleCaps |= DD_TRI_UNFILLED;
- }
-
- ctx->NewState |= (NEW_POLYGON | NEW_RASTER_OPS);
+ ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;
+ if (ctx->Polygon.FrontMode!=GL_FILL || ctx->Polygon.BackMode!=GL_FILL)
+ ctx->_TriangleCaps |= DD_TRI_UNFILLED;
if (ctx->Driver.PolygonMode) {
(*ctx->Driver.PolygonMode)( ctx, face, mode );
_mesa_PolygonStipple( const GLubyte *pattern )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonStipple");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPolygonStipple\n");
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
_mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
- if (ctx->Polygon.StippleFlag) {
- ctx->NewState |= NEW_RASTER_OPS;
- }
-
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) ctx->PolygonStipple );
}
_mesa_GetPolygonStipple( GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glGetPolygonStipple\n");
_mesa_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffset");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPolygonOffset %f %f\n", factor, units);
+ if (ctx->Polygon.OffsetFactor == factor &&
+ ctx->Polygon.OffsetUnits == units)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
+ ctx->Polygon.OffsetMRD = units * ctx->MRD;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
}
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffsetEXT");
- _mesa_PolygonOffset(factor, bias * ctx->Visual.DepthMaxF );
+ _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF );
}