_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF );
+ /* XXX mult by DepthMaxF here??? */
+ _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );
}
#endif