#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
-#if defined(WIN32) || defined(_WIN32_WCE)
+#if defined(_MSC_VER)
/* Oddly, the fpclassify() function doesn't exist in such a form
- * on Windows. This is an implementation using slightly different
+ * on MSVC. This is an implementation using slightly different
* lower-level Windows functions.
*/
#include <float.h>
}
}
-#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__)
+#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \
+ (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) || \
+ (defined(__sun) && defined(__GNUC__)) || defined(ANDROID) || defined(__HAIKU__)
/* fpclassify is available. */
{GL_MODELVIEW, GL_MODELVIEW_MATRIX},
{GL_PROJECTION, GL_PROJECTION_MATRIX},
{GL_TEXTURE, GL_TEXTURE_MATRIX},
-#if 0
- /* this doesn't exist in GLES */
- {GL_COLOR, GL_COLOR_MATRIX},
-#endif
};
/* Call Mesa to get the current matrix in floating-point form. First,