/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
**************************************************************************/
#include <stdlib.h>
#include <math.h>
-#include "GLES/gl.h"
-#include "GLES/glext.h"
+#include "glheader.h"
+#include "querymatrix.h"
+#include "main/get.h"
/**
#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
-#if defined(WIN32) || defined(_WIN32_WCE)
+#if defined(_MSC_VER)
+#if _MSC_VER < 1800 /* Not required on VS2013 and above. */
/* Oddly, the fpclassify() function doesn't exist in such a form
- * on Windows. This is an implementation using slightly different
+ * on MSVC. This is an implementation using slightly different
* lower-level Windows functions.
*/
#include <float.h>
return FP_NAN;
}
}
+#endif /* _MSC_VER < 1800 */
-#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__)
+#elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \
+ (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) || \
+ (defined(__sun) && defined(__GNUC__)) || defined(ANDROID) || defined(__HAIKU__)
/* fpclassify is available. */
#endif
-extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
-
-/* The Mesa functions we'll need */
-extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
-extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
-
-GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
+GLbitfield GLAPIENTRY _mesa_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
{
GLfloat matrix[16];
GLint tmp;
{GL_MODELVIEW, GL_MODELVIEW_MATRIX},
{GL_PROJECTION, GL_PROJECTION_MATRIX},
{GL_TEXTURE, GL_TEXTURE_MATRIX},
-#if 0
- /* this doesn't exist in GLES */
- {GL_COLOR, GL_COLOR_MATRIX},
-#endif
};
/* Call Mesa to get the current matrix in floating-point form. First,