static struct gl_query_object *
_mesa_new_query_object(struct gl_context *ctx, GLuint id)
{
- struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
+ struct gl_query_object *q = CALLOC_STRUCT(gl_query_object);
(void) ctx;
if (q) {
q->Id = id;
static void
_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q)
{
+ free(q->Label);
free(q);
}
q->Target = target;
q->Result = 0;
q->Ready = GL_FALSE;
+ q->EverBound = GL_TRUE;
if (ctx->Driver.QueryCounter) {
ctx->Driver.QueryCounter(ctx, q);