q->Id = id;
q->Result = 0;
q->Active = GL_FALSE;
- q->Ready = GL_TRUE; /* correct, see spec */
+
+ /* This is to satisfy the language of the specification: "In the initial
+ * state of a query object, the result is available" (OpenGL 3.1 ยง
+ * 2.13).
+ */
+ q->Ready = GL_TRUE;
}
return q;
}