/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
+#include "blend.h"
#include "bufferobj.h"
#include "context.h"
#include "enums.h"
#include "pack.h"
#include "pbo.h"
#include "state.h"
+#include "glformats.h"
+#include "fbobject.h"
/**
- * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the
- * mapping.
+ * Return true if the conversion L=R+G+B is needed.
*/
static GLboolean
-fast_read_depth_pixels( struct gl_context *ctx,
+need_rgb_to_luminance_conversion(gl_format texFormat, GLenum format)
+{
+ GLenum baseTexFormat = _mesa_get_format_base_format(texFormat);
+
+ return (baseTexFormat == GL_RG ||
+ baseTexFormat == GL_RGB ||
+ baseTexFormat == GL_RGBA) &&
+ (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA);
+}
+
+
+/**
+ * Return transfer op flags for this ReadPixels operation.
+ */
+static GLbitfield
+get_readpixels_transfer_ops(const struct gl_context *ctx, gl_format texFormat,
+ GLenum format, GLenum type, GLboolean uses_blit)
+{
+ GLbitfield transferOps = ctx->_ImageTransferState;
+
+ if (format == GL_DEPTH_COMPONENT ||
+ format == GL_DEPTH_STENCIL ||
+ format == GL_STENCIL_INDEX) {
+ return 0;
+ }
+
+ /* Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (_mesa_is_enum_format_integer(format)) {
+ return 0;
+ }
+
+ if (uses_blit) {
+ /* For blit-based ReadPixels packing, the clamping is done automatically
+ * unless the type is float. */
+ if (_mesa_get_clamp_read_color(ctx) &&
+ (type == GL_FLOAT || type == GL_HALF_FLOAT)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ }
+ else {
+ /* For CPU-based ReadPixels packing, the clamping must always be done
+ * for non-float types, */
+ if (_mesa_get_clamp_read_color(ctx) ||
+ (type != GL_FLOAT && type != GL_HALF_FLOAT)) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+ }
+
+ /* If the format is unsigned normalized, we can ignore clamping
+ * because the values are already in the range [0,1] so it won't
+ * have any effect anyway.
+ */
+ if (_mesa_get_format_datatype(texFormat) == GL_UNSIGNED_NORMALIZED &&
+ !need_rgb_to_luminance_conversion(texFormat, format)) {
+ transferOps &= ~IMAGE_CLAMP_BIT;
+ }
+
+ return transferOps;
+}
+
+
+/**
+ * Return true if memcpy cannot be used for ReadPixels.
+ *
+ * If uses_blit is true, the function returns true if a simple 3D engine blit
+ * cannot be used for ReadPixels packing.
+ *
+ * NOTE: This doesn't take swizzling and format conversions between
+ * the readbuffer and the pixel pack buffer into account.
+ */
+GLboolean
+_mesa_readpixels_needs_slow_path(const struct gl_context *ctx, GLenum format,
+ GLenum type, GLboolean uses_blit)
+{
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, format);
+ GLenum srcType;
+
+ ASSERT(rb);
+
+ /* There are different rules depending on the base format. */
+ switch (format) {
+ case GL_DEPTH_STENCIL:
+ return !_mesa_has_depthstencil_combined(ctx->ReadBuffer) ||
+ ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f ||
+ ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag;
+
+ case GL_DEPTH_COMPONENT:
+ return ctx->Pixel.DepthScale != 1.0f || ctx->Pixel.DepthBias != 0.0f;
+
+ case GL_STENCIL_INDEX:
+ return ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
+ ctx->Pixel.MapStencilFlag;
+
+ default:
+ /* Color formats. */
+ if (need_rgb_to_luminance_conversion(rb->Format, format)) {
+ return GL_TRUE;
+ }
+
+ /* Conversion between signed and unsigned integers needs masking
+ * (it isn't just memcpy). */
+ srcType = _mesa_get_format_datatype(rb->Format);
+
+ if ((srcType == GL_INT &&
+ (type == GL_UNSIGNED_INT ||
+ type == GL_UNSIGNED_SHORT ||
+ type == GL_UNSIGNED_BYTE)) ||
+ (srcType == GL_UNSIGNED_INT &&
+ (type == GL_INT ||
+ type == GL_SHORT ||
+ type == GL_BYTE))) {
+ return GL_TRUE;
+ }
+
+ /* And finally, see if there are any transfer ops. */
+ return get_readpixels_transfer_ops(ctx, rb->Format, format, type,
+ uses_blit) != 0;
+ }
+ return GL_FALSE;
+}
+
+
+static GLboolean
+readpixels_can_use_memcpy(const struct gl_context *ctx, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing)
+{
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, format);
+
+ ASSERT(rb);
+
+ if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_FALSE)) {
+ return GL_FALSE;
+ }
+
+ /* The base internal format and the base Mesa format must match. */
+ if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
+ return GL_FALSE;
+ }
+
+ /* The Mesa format must match the input format and type. */
+ if (!_mesa_format_matches_format_and_type(rb->Format, format, type,
+ packing->SwapBytes)) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+readpixels_memcpy(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing)
+{
+ struct gl_renderbuffer *rb =
+ _mesa_get_read_renderbuffer_for_format(ctx, format);
+ GLubyte *dst, *map;
+ int dstStride, stride, j, texelBytes;
+
+ /* Fail if memcpy cannot be used. */
+ if (!readpixels_can_use_memcpy(ctx, format, type, packing)) {
+ return GL_FALSE;
+ }
+
+ dstStride = _mesa_image_row_stride(packing, width, format, type);
+ dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
+ &map, &stride);
+ if (!map) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ return GL_TRUE; /* don't bother trying the slow path */
+ }
+
+ texelBytes = _mesa_get_format_bytes(rb->Format);
+
+ /* memcpy*/
+ for (j = 0; j < height; j++) {
+ memcpy(dst, map, width * texelBytes);
+ dst += dstStride;
+ map += stride;
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+ return GL_TRUE;
+}
+
+
+/**
+ * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT,
+ * GL_UNSIGNED_INT.
+ */
+static GLboolean
+read_uint_depth_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED)
return GL_FALSE;
- if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) ||
- type == GL_UNSIGNED_INT))
- return GL_FALSE;
-
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
GL_DEPTH_COMPONENT, type, 0, 0);
for (j = 0; j < height; j++) {
- if (type == GL_UNSIGNED_INT) {
- _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst);
- } else {
- ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16);
- memcpy(dst, map, width * 2);
- }
+ _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst);
map += stride;
dst += dstStride;
GLint j;
GLubyte *dst, *map;
int dstStride, stride;
+ GLfloat *depthValues;
if (!rb)
return;
ASSERT(y >= 0);
ASSERT(x + width <= (GLint) rb->Width);
ASSERT(y + height <= (GLint) rb->Height);
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
- if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing))
+ if (type == GL_UNSIGNED_INT &&
+ read_uint_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) {
return;
+ }
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
return;
}
- /* General case (slower) */
- for (j = 0; j < height; j++, y++) {
- GLfloat depthValues[MAX_WIDTH];
- _mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
- _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
+ depthValues = malloc(width * sizeof(GLfloat));
- dst += dstStride;
- map += stride;
+ if (depthValues) {
+ /* General case (slower) */
+ for (j = 0; j < height; j++, y++) {
+ _mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
+ _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
+
+ dst += dstStride;
+ map += stride;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
+ free(depthValues);
+
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j;
- GLubyte *map;
+ GLubyte *map, *stencil;
GLint stride;
if (!rb)
return;
- /* width should never be > MAX_WIDTH since we did clipping earlier */
- ASSERT(width <= MAX_WIDTH);
-
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
return;
}
- /* process image row by row */
- for (j = 0; j < height; j++) {
- GLvoid *dest;
- GLubyte stencil[MAX_WIDTH];
+ stencil = malloc(width * sizeof(GLubyte));
- _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
- dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_STENCIL_INDEX, type, j, 0);
+ if (stencil) {
+ /* process image row by row */
+ for (j = 0; j < height; j++) {
+ GLvoid *dest;
- _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
+ _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_STENCIL_INDEX, type, j, 0);
- map += stride;
+ _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
+
+ map += stride;
+ }
}
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ }
+
+ free(stencil);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
+
+/**
+ * Try to do glReadPixels of RGBA data using swizzle.
+ * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path)
+ */
static GLboolean
-fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- GLbitfield transferOps )
+read_rgba_pixels_swizzle(struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing)
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
GLubyte *dst, *map;
- int dstStride, stride, j, texelBytes;
-
- if (!_mesa_format_matches_format_and_type(rb->Format, format, type))
- return GL_FALSE;
-
- /* check for things we can't handle here */
- if (packing->SwapBytes ||
- packing->LsbFirst) {
+ int dstStride, stride, j;
+ GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE;
+
+ /* XXX we could check for other swizzle/special cases here as needed */
+ if (rb->Format == MESA_FORMAT_RGBA8888_REV &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !ctx->Pack.SwapBytes) {
+ swizzle_rb = GL_TRUE;
+ }
+ else if (rb->Format == MESA_FORMAT_XRGB8888 &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_INT_8_8_8_8_REV &&
+ !ctx->Pack.SwapBytes) {
+ copy_xrgb = GL_TRUE;
+ }
+ else {
return GL_FALSE;
}
return GL_TRUE; /* don't bother trying the slow path */
}
- texelBytes = _mesa_get_format_bytes(rb->Format);
- for (j = 0; j < height; j++) {
- memcpy(dst, map, width * texelBytes);
- dst += dstStride;
- map += stride;
+ if (swizzle_rb) {
+ /* swap R/B */
+ for (j = 0; j < height; j++) {
+ int i;
+ for (i = 0; i < width; i++) {
+ GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
+ GLuint pixel = map4[i];
+ dst4[i] = (pixel & 0xff00ff00)
+ | ((pixel & 0x00ff0000) >> 16)
+ | ((pixel & 0x000000ff) << 16);
+ }
+ dst += dstStride;
+ map += stride;
+ }
+ } else if (copy_xrgb) {
+ /* convert xrgb -> argb */
+ for (j = 0; j < height; j++) {
+ GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
+ int i;
+ for (i = 0; i < width; i++) {
+ dst4[i] = map4[i] | 0xff000000; /* set A=0xff */
+ }
+ dst += dstStride;
+ map += stride;
+ }
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format);
- union {
- float f[MAX_WIDTH][4];
- unsigned int i[MAX_WIDTH][4];
- } rgba;
+ void *rgba;
GLubyte *dst, *map;
int dstStride, stride, j;
+ GLboolean dst_is_integer = _mesa_is_enum_format_integer(format);
+ GLboolean dst_is_uint = _mesa_is_format_unsigned(rbFormat);
dstStride = _mesa_image_row_stride(packing, width, format, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
return;
}
+ rgba = malloc(width * MAX_PIXEL_BYTES);
+ if (!rgba)
+ goto done;
+
for (j = 0; j < height; j++) {
- if (_mesa_is_integer_format(format)) {
- _mesa_unpack_int_rgba_row(rbFormat, width, map, rgba.i);
- _mesa_pack_rgba_span_int(ctx, width, rgba.i, format, type, dst);
+ if (dst_is_integer) {
+ _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
+ _mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba,
+ rb->_BaseFormat);
+ if (dst_is_uint) {
+ _mesa_pack_rgba_span_from_uints(ctx, width, (GLuint (*)[4]) rgba, format,
+ type, dst);
+ } else {
+ _mesa_pack_rgba_span_from_ints(ctx, width, (GLint (*)[4]) rgba, format,
+ type, dst);
+ }
} else {
- _mesa_unpack_rgba_row(rbFormat, width, map, rgba.f);
- _mesa_pack_rgba_span_float(ctx, width, rgba.f, format, type, dst,
- packing, transferOps);
+ _mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
+ _mesa_rebase_rgba_float(width, (GLfloat (*)[4]) rgba,
+ rb->_BaseFormat);
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dst, packing, transferOps);
}
dst += dstStride;
map += stride;
}
+ free(rgba);
+
+done:
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
- GLbitfield transferOps = ctx->_ImageTransferState;
+ GLbitfield transferOps;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
if (!rb)
return;
- if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) &&
- !_mesa_is_integer_format(format)) {
- transferOps |= IMAGE_CLAMP_BIT;
- }
+ transferOps = get_readpixels_transfer_ops(ctx, rb->Format, format, type,
+ GL_FALSE);
- if (!transferOps) {
- /* Try the optimized paths first. */
- if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height,
- format, type, pixels, packing,
- transferOps)) {
- return;
- }
+ /* Try the optimized paths first. */
+ if (!transferOps &&
+ read_rgba_pixels_swizzle(ctx, x, y, width, height,
+ format, type, pixels, packing)) {
+ return;
}
slow_read_rgba_pixels(ctx, x, y, width, height,
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- GLubyte *depthMap, *stencilMap;
+ GLubyte *depthMap, *stencilMap, *stencilVals;
int depthStride, stencilStride, i, j;
if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
return GL_TRUE; /* don't bother trying the slow path */
}
- for (j = 0; j < height; j++) {
- GLubyte stencilVals[MAX_WIDTH];
+ stencilVals = malloc(width * sizeof(GLubyte));
- _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
- _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
- stencilMap, stencilVals);
+ if (stencilVals) {
+ for (j = 0; j < height; j++) {
+ _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
+ _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
+ stencilMap, stencilVals);
- for (i = 0; i < width; i++) {
- dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
- }
+ for (i = 0; i < width; i++) {
+ dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
+ }
- depthMap += depthStride;
- stencilMap += stencilStride;
- dst += dstStride / 4;
+ depthMap += depthStride;
+ stencilMap += stencilStride;
+ dst += dstStride / 4;
+ }
}
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ }
+
+ free(stencilVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *depthMap, *stencilMap;
int depthStride, stencilStride, j;
+ GLubyte *stencilVals;
+ GLfloat *depthVals;
+
/* The depth and stencil buffers might be separate, or a single buffer.
* If one buffer, only map it once.
stencilStride = depthStride;
}
- for (j = 0; j < height; j++) {
- GLubyte stencilVals[MAX_WIDTH];
- GLfloat depthVals[MAX_WIDTH];
+ stencilVals = malloc(width * sizeof(GLubyte));
+ depthVals = malloc(width * sizeof(GLfloat));
- _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
- _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
- stencilMap, stencilVals);
+ if (stencilVals && depthVals) {
+ for (j = 0; j < height; j++) {
+ _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
+ _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
+ stencilMap, stencilVals);
- _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
- depthVals, stencilVals, packing);
+ _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
+ depthVals, stencilVals, packing);
- depthMap += depthStride;
- stencilMap += stencilStride;
- dst += dstStride;
+ depthMap += depthStride;
+ stencilMap += stencilStride;
+ dst += dstStride;
+ }
}
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
+ }
+
+ free(stencilVals);
+ free(depthVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
if (stencilRb != depthRb) {
pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
if (pixels) {
+ /* Try memcpy first. */
+ if (readpixels_memcpy(ctx, x, y, width, height, format, type,
+ pixels, packing)) {
+ _mesa_unmap_pbo_dest(ctx, &clippedPacking);
+ return;
+ }
+
+ /* Otherwise take the slow path. */
switch (format) {
case GL_STENCIL_INDEX:
read_stencil_pixels(ctx, x, y, width, height, type, pixels,
}
-/**
- * Do error checking of the format/type parameters to glReadPixels and
- * glDrawPixels.
- * \param drawing if GL_TRUE do checking for DrawPixels, else do checking
- * for ReadPixels.
- * \return GL_TRUE if error detected, GL_FALSE if no errors
- */
-GLboolean
-_mesa_error_check_format_type(struct gl_context *ctx, GLenum format,
- GLenum type, GLboolean drawing)
+static GLenum
+read_pixels_es3_error_check(GLenum format, GLenum type,
+ const struct gl_renderbuffer *rb)
{
- const char *readDraw = drawing ? "Draw" : "Read";
- const GLboolean reading = !drawing;
-
- /* state validation should have already been done */
- ASSERT(ctx->NewState == 0x0);
-
- if (ctx->Extensions.EXT_packed_depth_stencil
- && type == GL_UNSIGNED_INT_24_8_EXT
- && format != GL_DEPTH_STENCIL_EXT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
- return GL_TRUE;
- }
+ const GLenum internalFormat = rb->InternalFormat;
+ const GLenum data_type = _mesa_get_format_datatype(rb->Format);
+ GLboolean is_unsigned_int = GL_FALSE;
+ GLboolean is_signed_int = GL_FALSE;
- if (ctx->Extensions.ARB_depth_buffer_float
- && type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- && format != GL_DEPTH_STENCIL_EXT) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw);
- return GL_TRUE;
+ if (!_mesa_is_color_format(internalFormat)) {
+ return GL_INVALID_OPERATION;
}
- /* basic combinations test */
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "gl%sPixels(format or type)", readDraw);
- return GL_TRUE;
+ is_unsigned_int = _mesa_is_enum_format_unsigned_int(internalFormat);
+ if (!is_unsigned_int) {
+ is_signed_int = _mesa_is_enum_format_signed_int(internalFormat);
}
- /* additional checks */
switch (format) {
- case GL_RG:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_BGR:
case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- if (!drawing) {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- }
- break;
- case GL_COLOR_INDEX:
- if (drawing) {
- if (ctx->PixelMaps.ItoR.Size == 0 ||
- ctx->PixelMaps.ItoG.Size == 0 ||
- ctx->PixelMaps.ItoB.Size == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(drawing color index pixels into RGB buffer)");
- return GL_TRUE;
- }
- }
- else {
- /* reading */
- if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
- }
- /* We no longer support CI-mode color buffers so trying to read
- * GL_COLOR_INDEX pixels is always an error.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(color buffer is RGB)");
- return GL_TRUE;
- }
+ if (type == GL_FLOAT && data_type == GL_FLOAT)
+ return GL_NO_ERROR; /* EXT_color_buffer_float */
+ if (type == GL_UNSIGNED_BYTE && data_type == GL_UNSIGNED_NORMALIZED)
+ return GL_NO_ERROR;
+ if (internalFormat == GL_RGB10_A2 &&
+ type == GL_UNSIGNED_INT_2_10_10_10_REV)
+ return GL_NO_ERROR;
+ if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE)
+ return GL_NO_ERROR;
break;
- case GL_STENCIL_INDEX:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no stencil buffer)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_DEPTH_COMPONENT:
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth buffer)", readDraw);
- return GL_TRUE;
- }
+ case GL_BGRA:
+ /* GL_EXT_read_format_bgra */
+ if (type == GL_UNSIGNED_BYTE ||
+ type == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ type == GL_UNSIGNED_SHORT_1_5_5_5_REV)
+ return GL_NO_ERROR;
break;
- case GL_DEPTH_STENCIL_EXT:
- /* Check validity of the type first. */
- switch (type) {
- case GL_UNSIGNED_INT_24_8_EXT:
- if (!ctx->Extensions.EXT_packed_depth_stencil) {
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
- return GL_TRUE;
- }
- break;
- case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- if (!ctx->Extensions.ARB_depth_buffer_float) {
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
- return GL_TRUE;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
- return GL_TRUE;
- }
- if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (reading && !_mesa_source_buffer_exists(ctx, format))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "gl%sPixels(no depth or stencil buffer)", readDraw);
- return GL_TRUE;
- }
+ case GL_RGBA_INTEGER:
+ if ((is_signed_int && type == GL_INT) ||
+ (is_unsigned_int && type == GL_UNSIGNED_INT))
+ return GL_NO_ERROR;
break;
- default:
- /* this should have been caught in _mesa_is_legal_format_type() */
- _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw);
- return GL_TRUE;
}
- /* no errors */
- return GL_FALSE;
+ return GL_INVALID_OPERATION;
}
-
void GLAPIENTRY
GLenum format, GLenum type, GLsizei bufSize,
GLvoid *pixels )
{
+ GLenum err = GL_NO_ERROR;
+ struct gl_renderbuffer *rb;
+
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
if (ctx->NewState)
_mesa_update_state(ctx);
- if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) {
- /* found an error */
+ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "glReadPixels(incomplete framebuffer)" );
+ return;
+ }
+
+ rb = _mesa_get_read_renderbuffer_for_format(ctx, format);
+ if (rb == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(read buffer)");
return;
}
- /* Check that the destination format and source buffer are both
- * integer-valued or both non-integer-valued.
+ /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
+ * combinations of format and type that can be used.
+ *
+ * Technically, only two combinations are actually allowed:
+ * GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific internal
+ * preferred combination. This code doesn't know what that preferred
+ * combination is, and Mesa can handle anything valid. Just work instead.
*/
- if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
- const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
- const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
- const GLboolean dstInteger = _mesa_is_integer_format(format);
- if (dstInteger != srcInteger) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(integer / non-integer format mismatch");
+ if (_mesa_is_gles(ctx)) {
+ if (ctx->API == API_OPENGLES2 &&
+ _mesa_is_color_format(format) &&
+ _mesa_get_color_read_format(ctx) == format &&
+ _mesa_get_color_read_type(ctx) == type) {
+ err = GL_NO_ERROR;
+ } else if (ctx->Version < 30) {
+ err = _mesa_es_error_check_format_and_type(format, type, 2);
+ if (err == GL_NO_ERROR) {
+ if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
+ err = GL_INVALID_OPERATION;
+ }
+ }
+ } else {
+ err = read_pixels_es3_error_check(format, type, rb);
+ }
+
+ if (err == GL_NO_ERROR && (format == GL_DEPTH_COMPONENT
+ || format == GL_DEPTH_STENCIL)) {
+ err = GL_INVALID_ENUM;
+ }
+
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
return;
}
}
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glReadPixels(incomplete framebuffer)" );
+ err = _mesa_error_check_format_and_type(ctx, format, type);
+ if (err != GL_NO_ERROR) {
+ _mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
+ _mesa_lookup_enum_by_nr(format),
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ if (_mesa_is_user_fbo(ctx->ReadBuffer) &&
+ ctx->ReadBuffer->Visual.samples > 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(multisample FBO)");
return;
}
return;
}
+ /* Check that the destination format and source buffer are both
+ * integer-valued or both non-integer-valued.
+ */
+ if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
+ const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
+ const GLboolean dstInteger = _mesa_is_enum_format_integer(format);
+ if (dstInteger != srcInteger) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(integer / non-integer format mismatch");
+ return;
+ }
+ }
+
if (width == 0 || height == 0)
return; /* nothing to do */