mesa: add ASTC 2D LDR decoder
[mesa.git] / src / mesa / main / readpix.c
index 72aa6a3f31531b4bbf5bcf8d02970b96aa28a9e6..e8c28d86162886c39e96a34171d8bd35567f9df8 100644 (file)
@@ -106,7 +106,8 @@ _mesa_get_readpixels_transfer_ops(const struct gl_context *ctx,
       /* For blit-based ReadPixels packing, the clamping is done automatically
        * unless the type is float. */
       if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) &&
-          (type == GL_FLOAT || type == GL_HALF_FLOAT)) {
+          (type == GL_FLOAT || type == GL_HALF_FLOAT ||
+           type == GL_UNSIGNED_INT_10F_11F_11F_REV)) {
          transferOps |= IMAGE_CLAMP_BIT;
       }
    }
@@ -114,7 +115,8 @@ _mesa_get_readpixels_transfer_ops(const struct gl_context *ctx,
       /* For CPU-based ReadPixels packing, the clamping must always be done
        * for non-float types, */
       if (_mesa_get_clamp_read_color(ctx, ctx->ReadBuffer) ||
-          (type != GL_FLOAT && type != GL_HALF_FLOAT)) {
+          (type != GL_FLOAT && type != GL_HALF_FLOAT &&
+           type != GL_UNSIGNED_INT_10F_11F_11F_REV)) {
          transferOps |= IMAGE_CLAMP_BIT;
       }
    }
@@ -232,7 +234,7 @@ readpixels_memcpy(struct gl_context *ctx,
                                           format, type, 0, 0);
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                              &map, &stride);
+                              &map, &stride, ctx->ReadBuffer->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return GL_TRUE;  /* don't bother trying the slow path */
@@ -283,7 +285,7 @@ read_uint_depth_pixels( struct gl_context *ctx,
       return GL_FALSE;
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                              &map, &stride);
+                              &map, &stride, fb->FlipY);
 
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
@@ -341,7 +343,7 @@ read_depth_pixels( struct gl_context *ctx,
                                           GL_DEPTH_COMPONENT, type, 0, 0);
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                              &map, &stride);
+                              &map, &stride, fb->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return;
@@ -389,7 +391,7 @@ read_stencil_pixels( struct gl_context *ctx,
       return;
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                              &map, &stride);
+                              &map, &stride, fb->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return;
@@ -460,7 +462,7 @@ read_rgba_pixels( struct gl_context *ctx,
 
    /* Map the source render buffer */
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                               &map, &rb_stride);
+                               &map, &rb_stride, fb->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return;
@@ -650,7 +652,7 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
       return GL_FALSE;
 
    ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
-                              &map, &stride);
+                              &map, &stride, fb->FlipY);
    if (!map) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return GL_TRUE;  /* don't bother trying the slow path */
@@ -690,14 +692,14 @@ fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
       return GL_FALSE;
 
    ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
-                              GL_MAP_READ_BIT, &depthMap, &depthStride);
+                              GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
    if (!depthMap) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return GL_TRUE;  /* don't bother trying the slow path */
    }
 
    ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
-                              GL_MAP_READ_BIT, &stencilMap, &stencilStride);
+                              GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY);
    if (!stencilMap) {
       ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
@@ -754,7 +756,7 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
     * If one buffer, only map it once.
     */
    ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
-                              GL_MAP_READ_BIT, &depthMap, &depthStride);
+                              GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY);
    if (!depthMap) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
       return;
@@ -763,7 +765,7 @@ slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
    if (stencilRb != depthRb) {
       ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
                                   GL_MAP_READ_BIT, &stencilMap,
-                                  &stencilStride);
+                                  &stencilStride, fb->FlipY);
       if (!stencilMap) {
          ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
@@ -901,7 +903,7 @@ _mesa_readpixels(struct gl_context *ctx,
 
 
 static GLenum
-read_pixels_es3_error_check(GLenum format, GLenum type,
+read_pixels_es3_error_check(struct gl_context *ctx, GLenum format, GLenum type,
                             const struct gl_renderbuffer *rb)
 {
    const GLenum internalFormat = rb->InternalFormat;
@@ -927,6 +929,16 @@ read_pixels_es3_error_check(GLenum format, GLenum type,
          return GL_NO_ERROR;
       if (internalFormat == GL_RGB10_A2UI && type == GL_UNSIGNED_BYTE)
          return GL_NO_ERROR;
+      if (type == GL_UNSIGNED_SHORT) {
+         switch (internalFormat) {
+         case GL_R16:
+         case GL_RG16:
+         case GL_RGB16:
+         case GL_RGBA16:
+            if (_mesa_has_EXT_texture_norm16(ctx))
+               return GL_NO_ERROR;
+         }
+      }
       break;
    case GL_BGRA:
       /* GL_EXT_read_format_bgra */
@@ -1049,7 +1061,7 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
                }
             }
          } else {
-            err = read_pixels_es3_error_check(format, type, rb);
+            err = read_pixels_es3_error_check(ctx, format, type, rb);
          }
 
          if (err != GL_NO_ERROR) {
@@ -1125,6 +1137,14 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
                           format, type, &clippedPacking, pixels);
 }
 
+void GLAPIENTRY
+_mesa_ReadnPixelsARB_no_error(GLint x, GLint y, GLsizei width, GLsizei height,
+                              GLenum format, GLenum type, GLsizei bufSize,
+                              GLvoid *pixels)
+{
+   read_pixels(x, y, width, height, format, type, bufSize, pixels, true);
+}
+
 void GLAPIENTRY
 _mesa_ReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height,
                      GLenum format, GLenum type, GLsizei bufSize,
@@ -1133,6 +1153,14 @@ _mesa_ReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height,
    read_pixels(x, y, width, height, format, type, bufSize, pixels, false);
 }
 
+void GLAPIENTRY
+_mesa_ReadPixels_no_error(GLint x, GLint y, GLsizei width, GLsizei height,
+                          GLenum format, GLenum type, GLvoid *pixels)
+{
+   _mesa_ReadnPixelsARB_no_error(x, y, width, height, format, type, INT_MAX,
+                                 pixels);
+}
+
 void GLAPIENTRY
 _mesa_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                  GLenum format, GLenum type, GLvoid *pixels)