/**
* Delete a gl_framebuffer.
* This is the default function for renderbuffer->Delete().
+ * Drivers which subclass gl_renderbuffer should probably implement their
+ * own delete function. But the driver might also call this function to
+ * free the object in the end.
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
{
- /* no-op */
+ _glthread_DESTROY_MUTEX(rb->Mutex);
+ free(rb);
}