* \param bufferName one of the BUFFER_x tokens
*
* This function avoids adding a reference and is therefore intended to be
- * used with a freashly created renderbuffer.
+ * used with a freshly created renderbuffer.
*/
void
-_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
- gl_buffer_index bufferName,
- struct gl_renderbuffer *rb)
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
+ assert(rb->RefCount == 1);
+
validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
* \param bufferName one of the BUFFER_x tokens
*/
void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);