rb->ClassID = 0;
rb->Name = name;
- rb->RefCount = 0;
+ rb->RefCount = 1;
rb->Delete = _mesa_delete_renderbuffer;
/* The rest of these should be set later by the caller of this function or
free(rb);
}
-
-/**
- * Attach a renderbuffer to a framebuffer.
- * \param bufferName one of the BUFFER_x tokens
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct gl_renderbuffer *rb)
+static void
+validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ *
+ * This function avoids adding a reference and is therefore intended to be
+ * used with a freshly created renderbuffer.
+ */
+void
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
+{
+ assert(rb->RefCount == 1);
+
+ validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
+
+ _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer,
+ NULL);
+ fb->Attachment[bufferName].Renderbuffer = rb;
+}
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ */
+void
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
+{
+ validate_and_init_renderbuffer_attachment(fb, bufferName, rb);
_mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb);
}