pixelSize = 4 * sizeof(GLubyte);
break;
case GL_RGBA16:
+ case GL_RGBA16_SNORM:
/* for accum buffer */
rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->DataType = GL_SHORT;
}
rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
- rb->InternalFormat = GL_RGBA16;
+ rb->InternalFormat = GL_RGBA16_SNORM;
rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);