glthread: Fix use of alloca() without #include "c99_alloca.h"
[mesa.git] / src / mesa / main / renderbuffer.h
index e3e56d29edca8a9245df2503af279db190166c52..3f568e1e7f1b61763b4ad3678807a2cc66b0e142 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
  *
  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
@@ -28,7 +27,7 @@
 #define RENDERBUFFER_H
 
 #include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -48,8 +47,14 @@ extern void
 _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
-                       gl_buffer_index bufferName, struct gl_renderbuffer *rb);
+_mesa_attach_and_own_rb(struct gl_framebuffer *fb,
+                        gl_buffer_index bufferName,
+                        struct gl_renderbuffer *rb);
+
+extern void
+_mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
+                              gl_buffer_index bufferName,
+                              struct gl_renderbuffer *rb);
 
 extern void
 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,