mesa: Connect glGetShaderPrecisionFormat into the dispatch table
[mesa.git] / src / mesa / main / renderbuffer.h
index 8791369dbeef4d91275e8c9d43558de22e7e7e97..4702a8e952a247f9ac25176153b4844f5d648639 100644 (file)
@@ -29,6 +29,7 @@
 #include "glheader.h"
 #include "mtypes.h"
 
+struct gl_context;
 struct gl_framebuffer;
 struct gl_renderbuffer;
 
@@ -95,10 +96,11 @@ _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
 
 extern void
 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
-                       GLuint bufferName, struct gl_renderbuffer *rb);
+                       gl_buffer_index bufferName, struct gl_renderbuffer *rb);
 
 extern void
-_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb,
+                          gl_buffer_index bufferName);
 
 extern void
 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,