GLboolean frontLeft, GLboolean backLeft,
GLboolean frontRight, GLboolean backRight);
+extern void
+_mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
+
extern GLboolean
_mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint depthBits);
_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
extern void
-_mesa_unreference_renderbuffer(struct gl_renderbuffer **rb);
+_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
+ struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);