struct gl_sampler_object *sampObj)
{
_mesa_delete_sampler_handles(ctx, sampObj);
- mtx_destroy(&sampObj->Mutex);
+ simple_mtx_destroy(&sampObj->Mutex);
free(sampObj->Label);
free(sampObj);
}
GLboolean deleteFlag = GL_FALSE;
struct gl_sampler_object *oldSamp = *ptr;
- mtx_lock(&oldSamp->Mutex);
+ simple_mtx_lock(&oldSamp->Mutex);
assert(oldSamp->RefCount > 0);
oldSamp->RefCount--;
deleteFlag = (oldSamp->RefCount == 0);
- mtx_unlock(&oldSamp->Mutex);
+ simple_mtx_unlock(&oldSamp->Mutex);
if (deleteFlag)
delete_sampler_object(ctx, oldSamp);
if (samp) {
/* reference new sampler */
- mtx_lock(&samp->Mutex);
+ simple_mtx_lock(&samp->Mutex);
assert(samp->RefCount > 0);
samp->RefCount++;
*ptr = samp;
- mtx_unlock(&samp->Mutex);
+ simple_mtx_unlock(&samp->Mutex);
}
}
static void
_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name)
{
- mtx_init(&sampObj->Mutex, mtx_plain);
+ simple_mtx_init(&sampObj->Mutex, mtx_plain);
sampObj->Name = name;
sampObj->RefCount = 1;
sampObj->WrapS = GL_REPEAT;
}
static void
-create_samplers(struct gl_context *ctx, GLsizei count, GLuint *samplers)
+create_samplers(struct gl_context *ctx, GLsizei count, GLuint *samplers,
+ const char *caller)
{
GLuint first;
GLint i;
/* Insert the ID and pointer to new sampler object into hash table */
for (i = 0; i < count; i++) {
- struct gl_sampler_object *sampObj =
- ctx->Driver.NewSamplerObject(ctx, first + i);
- _mesa_HashInsertLocked(ctx->Shared->SamplerObjects, first + i, sampObj);
- samplers[i] = first + i;
+ struct gl_sampler_object *sampObj;
+ GLuint name = first + i;
+
+ sampObj = ctx->Driver.NewSamplerObject(ctx, name);
+ if (!sampObj) {
+ _mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
+ return;
+ }
+
+ _mesa_HashInsertLocked(ctx->Shared->SamplerObjects, name, sampObj);
+ samplers[i] = name;
}
_mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
return;
}
- create_samplers(ctx, count, samplers);
+ create_samplers(ctx, count, samplers, caller);
}
void GLAPIENTRY
_mesa_GenSamplers_no_error(GLsizei count, GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
- create_samplers(ctx, count, samplers);
+ create_samplers(ctx, count, samplers, "glGenSamplers");
}
void GLAPIENTRY
_mesa_CreateSamplers_no_error(GLsizei count, GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
- create_samplers(ctx, count, samplers);
+ create_samplers(ctx, count, samplers, "glCreateSamplers");
}
void GLAPIENTRY
}
-void GLAPIENTRY
-_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
+static void
+delete_samplers(struct gl_context *ctx, GLsizei count, const GLuint *samplers)
{
- GET_CURRENT_CONTEXT(ctx);
- GLsizei i;
-
FLUSH_VERTICES(ctx, 0);
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)");
- return;
- }
-
_mesa_HashLockMutex(ctx->Shared->SamplerObjects);
- for (i = 0; i < count; i++) {
+ for (GLsizei i = 0; i < count; i++) {
if (samplers[i]) {
GLuint j;
struct gl_sampler_object *sampObj =
}
+void GLAPIENTRY
+_mesa_DeleteSamplers_no_error(GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ delete_samplers(ctx, count, samplers);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)");
+ return;
+ }
+
+ delete_samplers(ctx, count, samplers);
+}
+
+
GLboolean GLAPIENTRY
_mesa_IsSampler(GLuint sampler)
{
sampObj);
}
-void GLAPIENTRY
-_mesa_BindSampler(GLuint unit, GLuint sampler)
+static ALWAYS_INLINE void
+bind_sampler(struct gl_context *ctx, GLuint unit, GLuint sampler, bool no_error)
{
struct gl_sampler_object *sampObj;
- GET_CURRENT_CONTEXT(ctx);
-
- if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit);
- return;
- }
if (sampler == 0) {
/* Use the default sampler object, the one contained in the texture
* object.
*/
sampObj = NULL;
- }
- else {
+ } else {
/* user-defined sampler object */
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
- if (!sampObj) {
+ if (!no_error && !sampObj) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)");
return;
}
_mesa_bind_sampler(ctx, unit, sampObj);
}
+void GLAPIENTRY
+_mesa_BindSampler_no_error(GLuint unit, GLuint sampler)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_sampler(ctx, unit, sampler, true);
+}
void GLAPIENTRY
-_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+_mesa_BindSampler(GLuint unit, GLuint sampler)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_OPERATION error is generated if <first> + <count> is
- * greater than the number of texture image units supported by
- * the implementation."
- */
- if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindSamplers(first=%u + count=%d > the value of "
- "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
- first, count, ctx->Const.MaxCombinedTextureImageUnits);
+ if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit);
return;
}
+ bind_sampler(ctx, unit, sampler, false);
+}
+
+
+static ALWAYS_INLINE void
+bind_samplers(struct gl_context *ctx, GLuint first, GLsizei count,
+ const GLuint *samplers, bool no_error)
+{
+ GLsizei i;
+
FLUSH_VERTICES(ctx, 0);
if (samplers) {
* in <samplers> is not zero or the name of an existing
* sampler object (per binding)."
*/
- if (!sampObj) {
+ if (!no_error && !sampObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindSamplers(samplers[%d]=%u is not zero or "
"the name of an existing sampler object)",
}
+void GLAPIENTRY
+_mesa_BindSamplers_no_error(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_samplers(ctx, first, count, samplers, true);
+}
+
+
+void GLAPIENTRY
+_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of texture image units supported by
+ * the implementation."
+ */
+ if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindSamplers(first=%u + count=%d > the value of "
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
+ first, count, ctx->Const.MaxCombinedTextureImageUnits);
+ return;
+ }
+
+ bind_samplers(ctx, first, count, samplers, false);
+}
+
+
/**
* Check if a coordinate wrap mode is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise
if (samp->sRGBDecode == param)
return GL_FALSE;
+ /* The EXT_texture_sRGB_decode spec says:
+ *
+ * "INVALID_ENUM is generated if the <pname> parameter of
+ * TexParameter[i,f,Ii,Iui][v][EXT],
+ * MultiTexParameter[i,f,Ii,Iui][v]EXT,
+ * TextureParameter[i,f,Ii,Iui][v]EXT, SamplerParameter[i,f,Ii,Iui][v]
+ * is TEXTURE_SRGB_DECODE_EXT when the <param> parameter is not one of
+ * DECODE_EXT or SKIP_DECODE_EXT.
+ *
+ * Returning INVALID_PARAM makes that happen.
+ */
if (param != GL_DECODE_EXT && param != GL_SKIP_DECODE_EXT)
- return INVALID_VALUE;
+ return INVALID_PARAM;
flush(ctx);
samp->sRGBDecode = param;