* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/enums.h"
#include "main/hash.h"
#include "main/macros.h"
-#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
-static struct gl_sampler_object *
+struct gl_sampler_object *
_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
{
if (name == 0)
for (i = 0; i < count; i++) {
if (samplers[i]) {
+ GLuint j;
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
+
if (sampObj) {
+ /* If the sampler is currently bound, unbind it. */
+ for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
+ if (ctx->Texture.Unit[j].Sampler == sampObj) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
+ }
+ }
+
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to zero */