return;
if (*ptr) {
- /* Unreference the old buffer */
+ /* Unreference the old sampler */
GLboolean deleteFlag = GL_FALSE;
struct gl_sampler_object *oldSamp = *ptr;
/* reference new sampler */
/*_glthread_LOCK_MUTEX(samp->Mutex);*/
if (samp->RefCount == 0) {
- /* this buffer's being deleted (look just above) */
+ /* this sampler's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
- _mesa_problem(NULL, "referencing deleted buffer object");
+ _mesa_problem(NULL, "referencing deleted sampler object");
*ptr = NULL;
}
else {
sampObj->CompareMode = GL_NONE;
sampObj->CompareFunc = GL_LEQUAL;
sampObj->CompareFailValue = 0.0;
- sampObj->sRGBDecode = GL_FALSE;
+ sampObj->sRGBDecode = GL_DECODE_EXT;
+ sampObj->CubeMapSeamless = GL_FALSE;
sampObj->DepthMode = 0;
}
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
- if (unit >= ctx->Const.MaxTextureImageUnits) {
+ if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit);
return;
}
/**
- * Check if a coordinate wrap mode is supported for the texture target.
+ * Check if a coordinate wrap mode is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise
*/
static GLboolean
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
return GL_TRUE;
case GL_CLAMP_TO_BORDER:
return e->ARB_texture_border_clamp;
- case GL_MIRRORED_REPEAT:
- return e->ARB_texture_mirrored_repeat;
case GL_MIRROR_CLAMP_EXT:
return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
/**
* This is called just prior to changing any sampler object state.
*/
-static INLINE void
+static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
static GLuint
set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
- GLint param)
+ GLfloat param)
{
if (samp->MaxLod == param)
return GL_FALSE;
}
+static GLuint
+set_sampler_cube_map_seamless(struct gl_context *ctx,
+ struct gl_sampler_object *samp, GLboolean param)
+{
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ return INVALID_PNAME;
+
+ if (samp->CubeMapSeamless == param)
+ return GL_FALSE;
+
+ if (param != GL_TRUE && param != GL_FALSE)
+ return INVALID_VALUE;
+
+ flush(ctx);
+ samp->CubeMapSeamless = param;
+ return GL_TRUE;
+}
+
+
static void GLAPIENTRY
_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, param);
+ break;
case GL_TEXTURE_BORDER_COLOR:
/* fall-through */
default:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, param);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) param);
+ break;
case GL_TEXTURE_BORDER_COLOR:
/* fall-through */
default:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
+ break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat c[4];
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, params[0]);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) params[0]);
+ break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colorf(ctx, sampObj, params);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
+ break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colori(ctx, sampObj, params);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
+ break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colorui(ctx, sampObj, params);
break;
params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]);
params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = sampObj->CubeMapSeamless;
+ break;
default:
goto invalid_pname;
}
params[2] = sampObj->BorderColor.f[2];
params[3] = sampObj->BorderColor.f[3];
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = (GLfloat) sampObj->CubeMapSeamless;
+ break;
default:
goto invalid_pname;
}
params[2] = sampObj->BorderColor.i[2];
params[3] = sampObj->BorderColor.i[3];
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = sampObj->CubeMapSeamless;
+ break;
default:
goto invalid_pname;
}
params[2] = sampObj->BorderColor.ui[2];
params[3] = sampObj->BorderColor.ui[3];
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
+ goto invalid_pname;
+ *params = sampObj->CubeMapSeamless;
+ break;
default:
goto invalid_pname;
}