#include "main/glheader.h"
#include "main/context.h"
+#include "main/mtypes.h"
#include "main/scissor.h"
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
+
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glScissor" );
return;
}
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height);
-
_mesa_set_scissor(ctx, x, y, width, height);
}
*
* \sa glScissor().
*
- * Verifies the parameters and updates __GLcontextRec::Scissor. On a
+ * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a
* change flushes the vertices and notifies the driver via
* the dd_function_table::Scissor callback.
*/
void
-_mesa_set_scissor(GLcontext *ctx,
+_mesa_set_scissor(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
if (x == ctx->Scissor.X &&
* \param ctx the GL context.
*/
void
-_mesa_init_scissor(GLcontext *ctx)
+_mesa_init_scissor(struct gl_context *ctx)
{
/* Scissor group */
ctx->Scissor.Enabled = GL_FALSE;