#include "main/glheader.h"
#include "main/context.h"
+#include "main/mtypes.h"
#include "main/scissor.h"
*
* \sa glScissor().
*
- * Verifies the parameters and updates __GLcontextRec::Scissor. On a
+ * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a
* change flushes the vertices and notifies the driver via
* the dd_function_table::Scissor callback.
*/
void
-_mesa_set_scissor(GLcontext *ctx,
+_mesa_set_scissor(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
if (x == ctx->Scissor.X &&
* \param ctx the GL context.
*/
void
-_mesa_init_scissor(GLcontext *ctx)
+_mesa_init_scissor(struct gl_context *ctx)
{
/* Scissor group */
ctx->Scissor.Enabled = GL_FALSE;