mesa: add ASTC 2D LDR decoder
[mesa.git] / src / mesa / main / shader_query.cpp
index 6efbc37965683a657cf26ae58bcf8534fb4f0de5..11ecd71c575273ec6afa0c6ef16326379cafc4a7 100644 (file)
@@ -29,7 +29,6 @@
  */
 
 #include "main/context.h"
-#include "main/core.h"
 #include "main/enums.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
@@ -37,7 +36,7 @@
 #include "compiler/glsl/glsl_symbol_table.h"
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/program.h"
-#include "util/string_to_uint_map.h"
+#include "compiler/glsl/string_to_uint_map.h"
 
 
 static GLint
@@ -62,30 +61,26 @@ DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
 
-void GLAPIENTRY
-_mesa_BindAttribLocation(GLuint program, GLuint index,
-                         const GLchar *name)
+static void
+bind_attrib_location(struct gl_context *ctx,
+                     struct gl_shader_program *const shProg, GLuint index,
+                     const GLchar *name, bool no_error)
 {
-   GET_CURRENT_CONTEXT(ctx);
-
-   struct gl_shader_program *const shProg =
-      _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
-   if (!shProg)
-      return;
-
    if (!name)
       return;
 
-   if (strncmp(name, "gl_", 3) == 0) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindAttribLocation(illegal name)");
-      return;
-   }
+   if (!no_error) {
+      if (strncmp(name, "gl_", 3) == 0) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glBindAttribLocation(illegal name)");
+         return;
+      }
 
-   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
-                  index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
-      return;
+      if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+         _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
+                     index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
+         return;
+      }
    }
 
    /* Replace the current value if it's already in the list.  Add
@@ -100,6 +95,31 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
     */
 }
 
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
+                                  const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program(ctx, program);
+   bind_attrib_location(ctx, shProg, index, name, true);
+}
+
+void GLAPIENTRY
+_mesa_BindAttribLocation(GLuint program, GLuint index,
+                         const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
+   if (!shProg)
+      return;
+
+   bind_attrib_location(ctx, shProg, index, name, false);
+}
+
 void GLAPIENTRY
 _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
                       GLsizei maxLength, GLsizei * length, GLint * size,
@@ -233,6 +253,24 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
    return longest;
 }
 
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+                        const char *name, unsigned colorNumber,
+                        unsigned index)
+{
+   /* Replace the current value if it's already in the list.  Add
+    * FRAG_RESULT_DATA0 because that's how the linker differentiates
+    * between built-in attributes and user-defined attributes.
+    */
+   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+   shProg->FragDataIndexBindings->put(index, name);
+
+   /*
+    * Note that this binding won't go into effect until
+    * glLinkProgram is called again.
+    */
+}
+
 void GLAPIENTRY
 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
                           const GLchar *name)
@@ -240,6 +278,21 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
    _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
 }
 
+void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+                                    const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!name)
+      return;
+
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program(ctx, program);
+
+   bind_frag_data_location(shProg, name, colorNumber, 0);
+}
+
 void GLAPIENTRY
 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                   GLuint index, const GLchar *name)
@@ -274,17 +327,22 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
       return;
    }
 
-   /* Replace the current value if it's already in the list.  Add
-    * FRAG_RESULT_DATA0 because that's how the linker differentiates
-    * between built-in attributes and user-defined attributes.
-    */
-   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-   shProg->FragDataIndexBindings->put(index, name);
-   /*
-    * Note that this binding won't go into effect until
-    * glLinkProgram is called again.
-    */
+   bind_frag_data_location(shProg, name, colorNumber, index);
+}
 
+void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+                                           GLuint index, const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!name)
+      return;
+
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program(ctx, program);
+
+   bind_frag_data_location(shProg, name, colorNumber, index);
 }
 
 GLint GLAPIENTRY
@@ -475,6 +533,11 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
 
       /* Resource basename. */
       const char *rname = _mesa_program_resource_name(res);
+
+      /* Since ARB_gl_spirv lack of name reflections is a possibility */
+      if (rname == NULL)
+         continue;
+
       unsigned baselen = strlen(rname);
       unsigned baselen_without_array_index = baselen;
       const char *rname_last_square_bracket = strrchr(rname, '[');
@@ -1575,7 +1638,13 @@ validate_io(struct gl_program *producer, struct gl_program *consumer)
        * Note that location mismatches are detected by the loops above that
        * find the producer variable that goes with the consumer variable.
        */
-      if (producer_var->interpolation != consumer_var->interpolation) {
+      unsigned producer_interpolation = producer_var->interpolation;
+      unsigned consumer_interpolation = consumer_var->interpolation;
+      if (producer_interpolation == INTERP_MODE_NONE)
+         producer_interpolation = INTERP_MODE_SMOOTH;
+      if (consumer_interpolation == INTERP_MODE_NONE)
+         consumer_interpolation = INTERP_MODE_SMOOTH;
+      if (producer_interpolation != consumer_interpolation) {
          valid = false;
          goto out;
       }