*/
#include "main/context.h"
-#include "main/core.h"
#include "main/enums.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "compiler/glsl/glsl_symbol_table.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
-#include "util/string_to_uint_map.h"
+#include "compiler/glsl/string_to_uint_map.h"
static GLint
DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
-void GLAPIENTRY
-_mesa_BindAttribLocation(GLuint program, GLuint index,
- const GLchar *name)
+static void
+bind_attrib_location(struct gl_context *ctx,
+ struct gl_shader_program *const shProg, GLuint index,
+ const GLchar *name, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
-
- struct gl_shader_program *const shProg =
- _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
- if (!shProg)
- return;
-
if (!name)
return;
- if (strncmp(name, "gl_", 3) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindAttribLocation(illegal name)");
- return;
- }
+ if (!no_error) {
+ if (strncmp(name, "gl_", 3) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindAttribLocation(illegal name)");
+ return;
+ }
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
- index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
- return;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
+ index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
+ return;
+ }
}
/* Replace the current value if it's already in the list. Add
*/
}
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+ bind_attrib_location(ctx, shProg, index, name, true);
+}
+
+void GLAPIENTRY
+_mesa_BindAttribLocation(GLuint program, GLuint index,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
+ if (!shProg)
+ return;
+
+ bind_attrib_location(ctx, shProg, index, name, false);
+}
+
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
return longest;
}
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+ const char *name, unsigned colorNumber,
+ unsigned index)
+{
+ /* Replace the current value if it's already in the list. Add
+ * FRAG_RESULT_DATA0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+ shProg->FragDataIndexBindings->put(index, name);
+
+ /*
+ * Note that this binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
_mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
}
+void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!name)
+ return;
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+
+ bind_frag_data_location(shProg, name, colorNumber, 0);
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name)
return;
}
- /* Replace the current value if it's already in the list. Add
- * FRAG_RESULT_DATA0 because that's how the linker differentiates
- * between built-in attributes and user-defined attributes.
- */
- shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
- shProg->FragDataIndexBindings->put(index, name);
- /*
- * Note that this binding won't go into effect until
- * glLinkProgram is called again.
- */
+ bind_frag_data_location(shProg, name, colorNumber, index);
+}
+void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!name)
+ return;
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+
+ bind_frag_data_location(shProg, name, colorNumber, index);
}
GLint GLAPIENTRY
/* Resource basename. */
const char *rname = _mesa_program_resource_name(res);
+
+ /* Since ARB_gl_spirv lack of name reflections is a possibility */
+ if (rname == NULL)
+ continue;
+
unsigned baselen = strlen(rname);
unsigned baselen_without_array_index = baselen;
const char *rname_last_square_bracket = strrchr(rname, '[');
* Note that location mismatches are detected by the loops above that
* find the producer variable that goes with the consumer variable.
*/
- if (producer_var->interpolation != consumer_var->interpolation) {
+ unsigned producer_interpolation = producer_var->interpolation;
+ unsigned consumer_interpolation = consumer_var->interpolation;
+ if (producer_interpolation == INTERP_MODE_NONE)
+ producer_interpolation = INTERP_MODE_SMOOTH;
+ if (consumer_interpolation == INTERP_MODE_NONE)
+ consumer_interpolation = INTERP_MODE_SMOOTH;
+ if (producer_interpolation != consumer_interpolation) {
valid = false;
goto out;
}