mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / shader_query.cpp
index f14e1a562a7e5a8d4fc1aaf29a260dc8bfee7061..e1afe5315f4e5c6f373799e8d588fd57ba753ac1 100644 (file)
@@ -59,7 +59,7 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
       return;
    }
 
-   if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+   if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
       return;
    }