mesa: add shader_storage_block_binding() helper
[mesa.git] / src / mesa / main / shaderapi.c
index 839c7c1931124cb9de9bd6e00d94294f9374eb79..0e46a09e7db1a5d74f06ed3dea93e7e48e554928 100644 (file)
@@ -1395,6 +1395,14 @@ _mesa_CompileShader(GLuint shaderObj)
 }
 
 
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum type)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   return create_shader(ctx, type);
+}
+
+
 GLuint GLAPIENTRY
 _mesa_CreateShader(GLenum type)
 {
@@ -1407,6 +1415,14 @@ _mesa_CreateShader(GLenum type)
 }
 
 
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   return create_shader(ctx, type);
+}
+
+
 GLhandleARB GLAPIENTRY
 _mesa_CreateShaderObjectARB(GLenum type)
 {