case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
+ dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
break;
}