#include <stdbool.h>
+#include <c99_alloca.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
+#include "main/glspirv.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "main/pipelineobj.h"
+#include "main/program_binary.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
flags |= GLSL_DUMP;
if (strstr(env, "log"))
flags |= GLSL_LOG;
+ if (strstr(env, "cache_fb"))
+ flags |= GLSL_CACHE_FALLBACK;
+ if (strstr(env, "cache_info"))
+ flags |= GLSL_CACHE_INFO;
if (strstr(env, "nopvert"))
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- if (strstr(env, "nopt"))
- flags |= GLSL_NO_OPT;
- else if (strstr(env, "opt"))
- flags |= GLSL_OPT;
if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))
/* Extended for ARB_separate_shader_objects */
ctx->Shader.RefCount = 1;
- mtx_init(&ctx->Shader.Mutex, mtx_plain);
-
ctx->TessCtrlProgram.patch_vertices = 3;
for (i = 0; i < 4; ++i)
ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
void
_mesa_free_shader_state(struct gl_context *ctx)
{
- int i;
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
- NULL);
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
}
- _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
- NULL);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
/* Extended for ARB_separate_shader_objects */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
assert(ctx->Shader.RefCount == 1);
- mtx_destroy(&ctx->Shader.Mutex);
}
* Attach shader to a shader program.
*/
static void
-attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
+ struct gl_shader *sh)
+{
+ GLuint n = shProg->NumShaders;
+
+ shProg->Shaders = realloc(shProg->Shaders,
+ (n + 1) * sizeof(struct gl_shader *));
+ if (!shProg->Shaders) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+ return;
+ }
+
+ /* append */
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
+ shProg->NumShaders++;
+}
+
+static void
+attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
+ const char *caller)
{
struct gl_shader_program *shProg;
struct gl_shader *sh;
const bool same_type_disallowed = _mesa_is_gles(ctx);
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
if (!shProg)
return;
- sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
+ sh = _mesa_lookup_shader_err(ctx, shader, caller);
if (!sh) {
return;
}
* "The error INVALID_OPERATION is generated by AttachObjectARB
* if <obj> is already attached to <containerObj>."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
} else if (same_type_disallowed &&
shProg->Shaders[i]->Stage == sh->Stage) {
* is generated if [...] another shader object of the same type
* as shader is already attached to program."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
}
}
- /* grow list */
- shProg->Shaders = realloc(shProg->Shaders,
- (n + 1) * sizeof(struct gl_shader *));
- if (!shProg->Shaders) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
- return;
- }
-
- /* append */
- shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
- _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
- shProg->NumShaders++;
+ attach_shader(ctx, shProg, sh);
}
+static void
+attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ sh = _mesa_lookup_shader(ctx, shader);
+
+ attach_shader(ctx, shProg, sh);
+}
static GLuint
create_shader(struct gl_context *ctx, GLenum type)
struct gl_shader *sh;
GLuint name;
- if (!_mesa_validate_shader_target(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
- _mesa_enum_to_string(type));
- return 0;
- }
-
_mesa_HashLockMutex(ctx->Shared->ShaderObjects);
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
}
+static GLuint
+create_shader_err(struct gl_context *ctx, GLenum type, const char *caller)
+{
+ if (!_mesa_validate_shader_target(ctx, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s)",
+ caller, _mesa_enum_to_string(type));
+ return 0;
+ }
+
+ return create_shader(ctx, type);
+}
+
+
static GLuint
create_shader_program(struct gl_context *ctx)
{
}
-static void
-detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+static ALWAYS_INLINE void
+detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
+ bool no_error)
{
struct gl_shader_program *shProg;
GLuint n;
GLuint i, j;
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
- if (!shProg)
- return;
+ if (!no_error) {
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
+ if (!shProg)
+ return;
+ } else {
+ shProg = _mesa_lookup_shader_program(ctx, program);
+ }
n = shProg->NumShaders;
}
/* not found */
- {
+ if (!no_error) {
GLenum err;
if (is_shader(ctx, shader) || is_program(ctx, shader))
err = GL_INVALID_OPERATION;
}
+static void
+detach_shader_error(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ detach_shader(ctx, program, shader, false);
+}
+
+
+static void
+detach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+ detach_shader(ctx, program, shader, true);
+}
+
+
/**
* Return list of shaders attached to shader program.
+ * \param objOut returns GLuint ids
+ * \param handleOut returns GLhandleARB handles
*/
static void
get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
+ GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut)
{
struct gl_shader_program *shProg;
if (shProg) {
GLuint i;
for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
- obj[i] = shProg->Shaders[i]->Name;
+ if (objOut) {
+ objOut[i] = shProg->Shaders[i]->Name;
+ }
+
+ if (handleOut) {
+ handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name;
+ }
+ }
+ if (countOut) {
+ *countOut = i;
}
- if (count)
- *count = i;
}
}
-
/**
* glGetHandleARB() - return ID/name of currently bound shader program.
*/
*params = shProg->DeletePending;
return;
case GL_LINK_STATUS:
- *params = shProg->data->LinkStatus;
+ *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
return;
case GL_VALIDATE_STATUS:
*params = shProg->data->Validated;
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
- info.Geom.VerticesOut;
+ Program->info.gs.vertices_out;
}
return;
case GL_GEOMETRY_SHADER_INVOCATIONS:
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
- info.Geom.Invocations;
+ Program->info.gs.invocations;
}
return;
case GL_GEOMETRY_INPUT_TYPE:
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
- info.Geom.InputType;
+ Program->info.gs.input_primitive;
}
return;
case GL_GEOMETRY_OUTPUT_TYPE:
break;
if (check_gs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
- info.Geom.OutputType;
+ Program->info.gs.output_primitive;
}
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
*params = shProg->BinaryRetreivableHint;
return;
case GL_PROGRAM_BINARY_LENGTH:
- *params = 0;
+ if (ctx->Const.NumProgramBinaryFormats == 0) {
+ *params = 0;
+ } else {
+ _mesa_get_program_binary_length(ctx, shProg, params);
+ }
return;
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
if (!ctx->Extensions.ARB_shader_atomic_counters)
return;
}
for (i = 0; i < 3; i++)
- params[i] = shProg->Comp.LocalSize[i];
+ params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
+ Program->info.cs.local_size[i];
return;
}
case GL_PROGRAM_SEPARABLE:
/* If the program has not been linked, return initial value 0. */
- *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
+ *params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
return;
/* ARB_tessellation_shader */
break;
if (check_tcs_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
- info.TessCtrl.VerticesOut;
+ Program->info.tess.tcs_vertices_out;
}
return;
case GL_TESS_GEN_MODE:
break;
if (check_tes_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
- info.TessEval.PrimitiveMode;
+ Program->info.tess.primitive_mode;
}
return;
case GL_TESS_GEN_SPACING:
if (!has_tess)
break;
if (check_tes_query(ctx, shProg)) {
- *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
- info.TessEval.Spacing;
+ const struct gl_linked_shader *tes =
+ shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ switch (tes->Program->info.tess.spacing) {
+ case TESS_SPACING_EQUAL:
+ *params = GL_EQUAL;
+ break;
+ case TESS_SPACING_FRACTIONAL_ODD:
+ *params = GL_FRACTIONAL_ODD;
+ break;
+ case TESS_SPACING_FRACTIONAL_EVEN:
+ *params = GL_FRACTIONAL_EVEN;
+ break;
+ case TESS_SPACING_UNSPECIFIED:
+ *params = 0;
+ break;
+ }
}
return;
case GL_TESS_GEN_VERTEX_ORDER:
break;
if (check_tes_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
- info.TessEval.VertexOrder;
+ Program->info.tess.ccw ? GL_CCW : GL_CW;
}
return;
case GL_TESS_GEN_POINT_MODE:
break;
if (check_tes_query(ctx, shProg)) {
*params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
- info.TessEval.PointMode;
+ Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
}
return;
default:
*params = shader->DeletePending;
break;
case GL_COMPILE_STATUS:
- *params = shader->CompileStatus;
+ *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
break;
case GL_INFO_LOG_LENGTH:
*params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
+ case GL_SPIR_V_BINARY_ARB:
+ *params = (shader->spirv_data != NULL);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
return;
* glShaderSource[ARB].
*/
static void
-shader_source(struct gl_shader *sh, const GLchar *source)
+set_shader_source(struct gl_shader *sh, const GLchar *source)
{
assert(sh);
- /* free old shader source string and install new one */
- free((void *)sh->Source);
- sh->Source = source;
+ /* The GL_ARB_gl_spirv spec adds the following to the end of the description
+ * of ShaderSource:
+ *
+ * "If <shader> was previously associated with a SPIR-V module (via the
+ * ShaderBinary command), that association is broken. Upon successful
+ * completion of this command the SPIR_V_BINARY_ARB state of <shader>
+ * is set to FALSE."
+ */
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
+
+ if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
+ /* If shader was previously compiled back-up the source in case of cache
+ * fallback.
+ */
+ sh->FallbackSource = sh->Source;
+ sh->Source = source;
+ } else {
+ /* free old shader source string and install new one */
+ free((void *)sh->Source);
+ sh->Source = source;
+ }
+
#ifdef DEBUG
sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
#endif
if (!sh)
return;
+ /* The GL_ARB_gl_spirv spec says:
+ *
+ * "Add a new error for the CompileShader command:
+ *
+ * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
+ * state of <shader> is TRUE."
+ */
+ if (sh->spirv_data) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
+ return;
+ }
+
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.
*/
- sh->CompileStatus = GL_FALSE;
+ sh->CompileStatus = compile_failure;
} else {
if (ctx->_Shader->Flags & GLSL_DUMP) {
_mesa_log("GLSL source for %s shader %d:\n",
/* this call will set the shader->CompileStatus field to indicate if
* compilation was successful.
*/
- _mesa_glsl_compile_shader(ctx, sh, false, false);
+ _mesa_glsl_compile_shader(ctx, sh, false, false, false);
if (ctx->_Shader->Flags & GLSL_LOG) {
_mesa_write_shader_to_file(sh);
/**
* Link a program's shaders.
*/
-void
-_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+static ALWAYS_INLINE void
+link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ bool no_error)
{
if (!shProg)
return;
- /* From the ARB_transform_feedback2 specification:
- * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
- * the name of a program being used by one or more transform feedback
- * objects, even if the objects are not currently bound or are paused."
- */
- if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glLinkProgram(transform feedback is using the program)");
- return;
+ if (!no_error) {
+ /* From the ARB_transform_feedback2 specification:
+ * "The error INVALID_OPERATION is generated by LinkProgram if <program>
+ * is the name of a program being used by one or more transform feedback
+ * objects, even if the objects are not currently bound or are paused."
+ */
+ if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLinkProgram(transform feedback is using the program)");
+ return;
+ }
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ unsigned programs_in_use = 0;
+ if (ctx->_Shader)
+ for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
+ if (ctx->_Shader->CurrentProgram[stage] &&
+ ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
+ programs_in_use |= 1 << stage;
+ }
+ }
+ FLUSH_VERTICES(ctx, 0);
_mesa_glsl_link_shader(ctx, shProg);
+ /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
+ *
+ * "If LinkProgram or ProgramBinary successfully re-links a program
+ * object that is active for any shader stage, then the newly generated
+ * executable code will be installed as part of the current rendering
+ * state for all shader stages where the program is active.
+ * Additionally, the newly generated executable code is made part of
+ * the state of any program pipeline for all stages where the program
+ * is attached."
+ */
+ if (shProg->data->LinkStatus && programs_in_use) {
+ while (programs_in_use) {
+ const int stage = u_bit_scan(&programs_in_use);
+
+ struct gl_program *prog = NULL;
+ if (shProg->_LinkedShaders[stage])
+ prog = shProg->_LinkedShaders[stage]->Program;
+
+ _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
+ }
+ }
+
/* Capture .shader_test files. */
const char *capture_path = _mesa_get_shader_capture_path();
if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
ralloc_free(filename);
}
- if (shProg->data->LinkStatus == GL_FALSE &&
+ if (shProg->data->LinkStatus == linking_failure &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
shProg->Name, shProg->data->InfoLog);
}
+static void
+link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ link_program(ctx, shProg, false);
+}
+
+
+static void
+link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ link_program(ctx, shProg, true);
+}
+
+
+void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+{
+ link_program_error(ctx, shProg);
+}
+
+
/**
* Print basic shader info (for debug).
*/
}
-static void
-use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
- struct gl_shader_program *shProg,
- struct gl_pipeline_object *shTarget)
-{
- struct gl_shader_program **target;
-
- target = &shTarget->CurrentProgram[stage];
- if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
- shProg = NULL;
-
- if (shProg)
- _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
-
- if (*target != shProg) {
- /* Program is current, flush it */
- if (shTarget == ctx->_Shader) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
- }
-
- /* If the shader is also bound as the current rendering shader, unbind
- * it from that binding point as well. This ensures that the correct
- * semantics of glDeleteProgram are maintained.
- */
- switch (stage) {
- case MESA_SHADER_VERTEX:
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- case MESA_SHADER_GEOMETRY:
- case MESA_SHADER_COMPUTE:
- /* Empty for now. */
- break;
- case MESA_SHADER_FRAGMENT:
- if (*target == ctx->_Shader->_CurrentFragmentProgram) {
- _mesa_reference_shader_program(ctx,
- &ctx->_Shader->_CurrentFragmentProgram,
- NULL);
- }
- break;
- }
-
- _mesa_reference_shader_program(ctx, target, shProg);
- return;
- }
-}
-
-
/**
* Use the named shader program for subsequent rendering.
*/
void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+_mesa_use_shader_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
{
- int i;
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- use_shader_program(ctx, i, shProg, &ctx->Shader);
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_program *new_prog = NULL;
+ if (shProg && shProg->_LinkedShaders[i])
+ new_prog = shProg->_LinkedShaders[i]->Program;
+ _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
+ }
_mesa_active_program(ctx, shProg, "glUseProgram");
}
}
+void GLAPIENTRY
+_mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader_no_error(ctx, program, shader);
+}
+
void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader);
+ attach_shader_err(ctx, program, shader, "glAttachObjectARB");
+}
+
+
+void GLAPIENTRY
+_mesa_AttachShader_no_error(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader_no_error(ctx, program, shader);
}
_mesa_AttachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader);
+ attach_shader_err(ctx, program, shader, "glAttachShader");
}
}
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
+
+ return create_shader_err(ctx, type, "glCreateShader");
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
return create_shader(ctx, type);
}
_mesa_CreateShaderObjectARB(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
- return create_shader(ctx, type);
+ return create_shader_err(ctx, type, "glCreateShaderObjectARB");
}
}
+void GLAPIENTRY
+_mesa_DetachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader_no_error(ctx, program, shader);
+}
+
+
void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
- detach_shader(ctx, program, shader);
+ detach_shader_error(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_DetachShader_no_error(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader_no_error(ctx, program, shader);
}
_mesa_DetachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
- detach_shader(ctx, program, shader);
+ detach_shader_error(ctx, program, shader);
}
GLsizei * count, GLhandleARB * obj)
{
GET_CURRENT_CONTEXT(ctx);
- get_attached_shaders(ctx, container, maxCount, count, obj);
+ get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj);
}
GLsizei *count, GLuint *obj)
{
GET_CURRENT_CONTEXT(ctx);
- get_attached_shaders(ctx, program, maxCount, count, obj);
+ get_attached_shaders(ctx, program, maxCount, count, obj, NULL);
}
}
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program(ctx, programObj);
+ link_program_no_error(ctx, shProg);
+}
+
+
void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj)
{
GET_CURRENT_CONTEXT(ctx);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLinkProgram %u\n", programObj);
- _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
- "glLinkProgram"));
+
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram");
+ link_program_error(ctx, shProg);
}
-#if defined(HAVE_SHA1)
+#ifdef ENABLE_SHADER_CACHE
/**
* Generate a SHA-1 hash value string for given source string.
*/
return buffer;
}
-#endif /* HAVE_SHA1 */
+
+#endif /* ENABLE_SHADER_CACHE */
/**
* Called via glShaderSource() and glShaderSourceARB() API functions.
* Basically, concatenate the source code strings into one long string
* and pass it to _mesa_shader_source().
*/
-void GLAPIENTRY
-_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
- const GLchar * const * string, const GLint * length)
+static ALWAYS_INLINE void
+shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
+ const GLchar *const *string, const GLint *length, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
GLsizei i, totalLength;
GLcharARB *source;
struct gl_shader *sh;
-#if defined(HAVE_SHA1)
- GLcharARB *replacement;
-#endif /* HAVE_SHA1 */
-
- sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
- if (!sh)
- return;
+ if (!no_error) {
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
+ if (!sh)
+ return;
- if (string == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
+ if (string == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+ } else {
+ sh = _mesa_lookup_shader(ctx, shaderObj);
}
/*
}
for (i = 0; i < count; i++) {
- if (string[i] == NULL) {
+ if (!no_error && string[i] == NULL) {
free((GLvoid *) offsets);
_mesa_error(ctx, GL_INVALID_OPERATION,
"glShaderSourceARB(null string)");
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
-#if defined(HAVE_SHA1)
+#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/
free(source);
source = replacement;
}
-#endif /* HAVE_SHA1 */
+#endif /* ENABLE_SHADER_CACHE */
- shader_source(sh, source);
+ set_shader_source(sh, source);
free(offsets);
}
void GLAPIENTRY
-_mesa_UseProgram(GLuint program)
+_mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
+ const GLchar *const *string, const GLint *length)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg;
+ shader_source(ctx, shaderObj, count, string, length, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
+ const GLchar *const *string, const GLint *length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ shader_source(ctx, shaderObj, count, string, length, false);
+}
+
+
+static ALWAYS_INLINE void
+use_program(GLuint program, bool no_error)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg = NULL;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glUseProgram %u\n", program);
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(transform feedback active)");
- return;
- }
-
- if (program) {
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
- if (!shProg) {
- return;
+ if (no_error) {
+ if (program) {
+ shProg = _mesa_lookup_shader_program(ctx, program);
}
- if (!shProg->data->LinkStatus) {
+ } else {
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgram(program %u not linked)", program);
+ "glUseProgram(transform feedback active)");
return;
}
- /* debug code */
- if (ctx->_Shader->Flags & GLSL_USE_PROG) {
- print_shader_info(shProg);
+ if (program) {
+ shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+ if (!shProg)
+ return;
+
+ if (!shProg->data->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", program);
+ return;
+ }
+
+ /* debug code */
+ if (ctx->_Shader->Flags & GLSL_USE_PROG) {
+ print_shader_info(shProg);
+ }
}
}
- else {
- shProg = NULL;
- }
/* The ARB_separate_shader_object spec says:
*
* object (section 2.14.PPO), the program bound to the appropriate
* stage of the pipeline object is considered current."
*/
- if (program) {
+ if (shProg) {
/* Attach shader state to the binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
/* Update the program */
- _mesa_use_program(ctx, shProg);
+ _mesa_use_shader_program(ctx, shProg);
} else {
/* Must be done first: detach the progam */
- _mesa_use_program(ctx, shProg);
+ _mesa_use_shader_program(ctx, shProg);
/* Unattach shader_state binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+ ctx->Pipeline.Default);
/* If a pipeline was bound, rebind it */
if (ctx->Pipeline.Current) {
- _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
+ if (no_error)
+ _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
+ else
+ _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
}
}
}
+void GLAPIENTRY
+_mesa_UseProgram_no_error(GLuint program)
+{
+ use_program(program, true);
+}
+
+
+void GLAPIENTRY
+_mesa_UseProgram(GLuint program)
+{
+ use_program(program, false);
+}
+
+
void GLAPIENTRY
_mesa_ValidateProgram(GLuint program)
{
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
- (void) shaders;
- (void) binaryformat;
- (void) binary;
+ struct gl_shader **sh;
/* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
* page 88 of the OpenGL 4.5 specs state:
return;
}
+ /* Get all shader objects at once so we can make the operation
+ * all-or-nothing.
+ */
+ if (n > SIZE_MAX / sizeof(*sh)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
+ return;
+ }
+
+ sh = alloca(sizeof(*sh) * (size_t)n);
+ if (!sh) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
+ return;
+ }
+
+ for (int i = 0; i < n; ++i) {
+ sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
+ if (!sh[i])
+ return;
+ }
+
+ if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
+ if (!ctx->Extensions.ARB_gl_spirv) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
+ } else if (n > 0) {
+ _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
+ (size_t) length);
+ }
+
+ return;
+ }
+
_mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
}
return;
}
- *length = 0;
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetProgramBinary(driver supports zero binary formats)");
-
- (void) binaryFormat;
- (void) binary;
+ if (ctx->Const.NumProgramBinaryFormats == 0) {
+ *length = 0;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetProgramBinary(driver supports zero binary formats)");
+ } else {
+ _mesa_get_program_binary(ctx, shProg, bufSize, length, binaryFormat,
+ binary);
+ assert(*length == 0 || *binaryFormat == GL_PROGRAM_BINARY_FORMAT_MESA);
+ }
}
void GLAPIENTRY
if (!shProg)
return;
- (void) binaryFormat;
- (void) binary;
+ _mesa_clear_shader_program_data(ctx, shProg);
+ shProg->data = _mesa_create_shader_program_data();
/* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
*
return;
}
- /* The ARB_get_program_binary spec says:
- *
- * "<binaryFormat> and <binary> must be those returned by a previous
- * call to GetProgramBinary, and <length> must be the length of the
- * program binary as returned by GetProgramBinary or GetProgramiv with
- * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
- * setting the LINK_STATUS of <program> to FALSE, if these conditions
- * are not met."
- *
- * Since any value of binaryFormat passed "is not one of those specified as
- * allowable for [this] command, an INVALID_ENUM error is generated."
- */
- shProg->data->LinkStatus = GL_FALSE;
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
+ if (ctx->Const.NumProgramBinaryFormats == 0 ||
+ binaryFormat != GL_PROGRAM_BINARY_FORMAT_MESA) {
+ /* The ARB_get_program_binary spec says:
+ *
+ * "<binaryFormat> and <binary> must be those returned by a previous
+ * call to GetProgramBinary, and <length> must be the length of the
+ * program binary as returned by GetProgramBinary or GetProgramiv with
+ * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
+ * setting the LINK_STATUS of <program> to FALSE, if these conditions
+ * are not met."
+ *
+ * Since any value of binaryFormat passed "is not one of those specified as
+ * allowable for [this] command, an INVALID_ENUM error is generated."
+ */
+ shProg->data->LinkStatus = linking_failure;
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
+ } else {
+ _mesa_program_binary(ctx, shProg, binaryFormat, binary, length);
+ }
}
-void GLAPIENTRY
-_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
+static ALWAYS_INLINE void
+program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLuint pname, GLint value, bool no_error)
{
- struct gl_shader_program *shProg;
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glProgramParameteri");
- if (!shProg)
- return;
-
switch (pname) {
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
/* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
* "An INVALID_VALUE error is generated if the <value> argument to
* ProgramParameteri is not TRUE or FALSE."
*/
- if (value != GL_TRUE && value != GL_FALSE) {
+ if (!no_error && value != GL_TRUE && value != GL_FALSE) {
goto invalid_value;
}
/* Spec imply that the behavior is the same as ARB_get_program_binary
* Chapter 7.3 Program Objects
*/
- if (value != GL_TRUE && value != GL_FALSE) {
+ if (!no_error && value != GL_TRUE && value != GL_FALSE) {
goto invalid_value;
}
shProg->SeparateShader = value;
return;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
- _mesa_enum_to_string(pname));
+ if (!no_error) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
+ _mesa_enum_to_string(pname));
+ }
return;
}
}
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+ program_parameteri(ctx, shProg, pname, value, true);
+}
+
+
+void GLAPIENTRY
+_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ struct gl_shader_program *shProg;
+ GET_CURRENT_CONTEXT(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glProgramParameteri");
+ if (!shProg)
+ return;
+
+ program_parameteri(ctx, shProg, pname, value, false);
+}
+
+
void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg,
- struct gl_pipeline_object *shTarget)
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+ struct gl_shader_program *shProg, struct gl_program *prog,
+ struct gl_pipeline_object *shTarget)
{
- gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
- use_shader_program(ctx, stage, shProg, shTarget);
+ struct gl_program **target;
+
+ target = &shTarget->CurrentProgram[stage];
+ if (prog) {
+ _mesa_program_init_subroutine_defaults(ctx, prog);
+ }
+
+ if (*target != prog) {
+ /* Program is current, flush it */
+ if (shTarget == ctx->_Shader) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ }
+
+ _mesa_reference_shader_program(ctx,
+ &shTarget->ReferencedPrograms[stage],
+ shProg);
+ _mesa_reference_program(ctx, target, prog);
+ return;
+ }
+
}
struct gl_program *dst = dst_sh->Program;
- dst->info.num_images = dst_sh->NumImages;
+ dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {
- case MESA_SHADER_VERTEX:
- dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
- dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
- break;
- case MESA_SHADER_TESS_CTRL: {
- dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
- break;
- }
- case MESA_SHADER_TESS_EVAL: {
- dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
- dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
- dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
- dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
- dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
- dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
- break;
- }
case MESA_SHADER_GEOMETRY: {
dst->info.gs.vertices_in = src->Geom.VerticesIn;
- dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
- dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
- dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
- dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
- dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
- dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
dst->info.gs.uses_streams = src->Geom.UsesStreams;
break;
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
- dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
break;
}
case MESA_SHADER_COMPUTE: {
- for (int i = 0; i < 3; i++)
- dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
dst->info.cs.shared_size = src->Comp.SharedSize;
break;
}
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint shader = create_shader(ctx, type);
+ const GLuint shader = create_shader_err(ctx, type, "glCreateShaderProgramv");
GLuint program = 0;
/*
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
- attach_shader(ctx, program, shader);
+ attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
_mesa_link_program(ctx, shProg);
- detach_shader(ctx, program, shader);
+ detach_shader_error(ctx, program, shader);
#if 0
/* Possibly... */
if (active-user-defined-varyings-in-linked-program) {
append-error-to-info-log;
- shProg->data->LinkStatus = GL_FALSE;
+ shProg->data->LinkStatus = linking_failure;
}
#endif
}
/**
* For GL_ARB_tessellation_shader
*/
+void GLAPIENTRY
+_mesa_PatchParameteri_no_error(GLenum pname, GLint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ctx->TessCtrlProgram.patch_vertices = value;
+}
+
+
extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname, GLint value)
{
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return -1;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return -1;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
GLenum resource_type;
int count, i, j;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
return;
}
- if (index >= sh->NumSubroutineUniforms) {
+ struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
+ if (index >= p->sh.NumSubroutineUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
return;
}
if (res) {
uni = res->Data;
count = 0;
- for (i = 0; i < sh->NumSubroutineFunctions; i++) {
- struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
for (j = 0; j < fn->num_compat_types; j++) {
if (fn->types[j] == uni->type) {
values[count++] = i;
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
{
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
- struct gl_shader_program *shProg;
- struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
- shProg = ctx->_Shader->CurrentProgram[stage];
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
- sh = shProg->_LinkedShaders[stage];
- if (!sh) {
+ struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+ if (!p) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
- if (count != sh->NumSubroutineUniformRemapTable) {
+ if (count != p->sh.NumSubroutineUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
i = 0;
+ bool flushed = false;
do {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
if (uni == NULL) {
i++;
continue;
}
+ if (!flushed) {
+ _mesa_flush_vertices_for_uniforms(ctx, uni);
+ flushed = true;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
int j, k, f;
for (j = i; j < i + uni_count; j++) {
struct gl_subroutine_function *subfn = NULL;
- if (indices[j] > sh->MaxSubroutineFunctionIndex) {
+ if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- for (f = 0; f < sh->NumSubroutineFunctions; f++) {
- if (sh->SubroutineFunctions[f].index == indices[j])
- subfn = &sh->SubroutineFunctions[f];
+ for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
+ if (p->sh.SubroutineFunctions[f].index == indices[j])
+ subfn = &p->sh.SubroutineFunctions[f];
}
if (!subfn) {
return;
}
- ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
+ ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
}
i += uni_count;
} while(i < count);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
}
{
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
- struct gl_shader_program *shProg;
- struct gl_linked_shader *sh;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
- shProg = ctx->_Shader->CurrentProgram[stage];
- if (!shProg) {
+ struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+ if (!p) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
- sh = shProg->_LinkedShaders[stage];
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
- if (location >= sh->NumSubroutineUniformRemapTable) {
+ if (location >= p->sh.NumSubroutineUniformRemapTable) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
+ *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
}
struct gl_linked_shader *sh;
gl_shader_stage stage;
- if (!_mesa_has_ARB_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
- return;
- }
-
if (!_mesa_validate_shader_target(ctx, shadertype)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
return;
}
+ struct gl_program *p = sh->Program;
switch (pname) {
case GL_ACTIVE_SUBROUTINES:
- values[0] = sh->NumSubroutineFunctions;
+ values[0] = p->sh.NumSubroutineFunctions;
break;
case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
- values[0] = sh->NumSubroutineUniformRemapTable;
+ values[0] = p->sh.NumSubroutineUniformRemapTable;
break;
case GL_ACTIVE_SUBROUTINE_UNIFORMS:
- values[0] = sh->NumSubroutineUniforms;
+ values[0] = p->sh.NumSubroutineUniforms;
break;
case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
{
struct gl_program_resource *res;
resource_type = _mesa_shader_stage_to_subroutine(stage);
- for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+ for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
struct gl_program_resource *res;
resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
- for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
const GLint len = strlen(_mesa_program_resource_name(res)) + 1
}
static int
-find_compat_subroutine(struct gl_linked_shader *sh,
- const struct glsl_type *type)
+find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
{
int i, j;
- for (i = 0; i < sh->NumSubroutineFunctions; i++) {
- struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
for (j = 0; j < fn->num_compat_types; j++) {
if (fn->types[j] == type)
return i;
static void
_mesa_shader_write_subroutine_index(struct gl_context *ctx,
- struct gl_linked_shader *sh)
+ struct gl_program *p)
{
int i, j;
- if (sh->NumSubroutineUniformRemapTable == 0)
+ if (p->sh.NumSubroutineUniformRemapTable == 0)
return;
i = 0;
do {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
int uni_count;
int val;
uni_count = uni->array_elements ? uni->array_elements : 1;
for (j = 0; j < uni_count; j++) {
- val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
+ val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
memcpy(&uni->storage[j], &val, sizeof(int));
}
_mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
i += uni_count;
- } while(i < sh->NumSubroutineUniformRemapTable);
+ } while(i < p->sh.NumSubroutineUniformRemapTable);
}
void
_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
gl_shader_stage stage)
{
- if (ctx->_Shader->CurrentProgram[stage] &&
- ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
+ if (ctx->_Shader->CurrentProgram[stage])
_mesa_shader_write_subroutine_index(ctx,
- ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
+ ctx->_Shader->CurrentProgram[stage]);
}
-static void
-_mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
- struct gl_linked_shader *sh)
+void
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_program *p)
{
- int i;
- struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
- if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
+ assert(p);
+
+ struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
+ if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
binding->IndexPtr = realloc(binding->IndexPtr,
- sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
- binding->NumIndex = sh->NumSubroutineUniformRemapTable;
+ p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
+ binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
}
- for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
+ struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
if (!uni)
continue;
- binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
- }
-}
-
-void
-_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
- struct gl_shader_program *shProg)
-{
- int i;
-
- if (!shProg)
- return;
-
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (!shProg->_LinkedShaders[i])
- continue;
-
- _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
+ binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
}
}