#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
-#include "glsl/glsl_parser_extras.h"
-#include "glsl/ir.h"
-#include "glsl/ir_uniform.h"
-#include "glsl/program.h"
+#include "compiler/glsl/glsl_parser_extras.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/program.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"
#include "util/hash_table.h"
#include "util/mesa-sha1.h"
+#ifdef _MSC_VER
+#include <stdlib.h>
+#define PATH_MAX _MAX_PATH
+#endif
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
return flags;
}
+/**
+ * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
+ */
+const char *
+_mesa_get_shader_capture_path(void)
+{
+ static bool read_env_var = false;
+ static const char *path = NULL;
+
+ if (!read_env_var) {
+ path = getenv("MESA_SHADER_CAPTURE_PATH");
+ read_env_var = true;
+ if (path &&
+ strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
+ "request to capture shaders");
+ path = NULL;
+ }
+ }
+
+ return path;
+}
/**
* Initialize context's shader state.
_mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
} else if (same_type_disallowed &&
- shProg->Shaders[i]->Type == sh->Type) {
+ shProg->Shaders[i]->Stage == sh->Stage) {
/* Shader with the same type is already attached to this program,
* OpenGL ES 2.0 and 3.0 specs say:
*
return 0;
}
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- sh = ctx->Driver.NewShader(ctx, name, type);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+ sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
+ sh->Type = type;
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
return name;
}
GLuint name;
struct gl_shader_program *shProg;
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
+
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
shProg = _mesa_new_shader_program(name);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
assert(shProg->RefCount == 1);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
+
return name;
}
#ifdef DEBUG
/* sanity check - make sure the new list's entries are sensible */
for (j = 0; j < shProg->NumShaders; j++) {
- assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
- shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
- shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
- shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
- shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
assert(shProg->Shaders[j]->RefCount > 0);
}
#endif
case GL_GEOMETRY_VERTICES_OUT:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.VerticesOut;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.VerticesOut;
+ }
return;
case GL_GEOMETRY_SHADER_INVOCATIONS:
if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.Invocations;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.Invocations;
+ }
return;
case GL_GEOMETRY_INPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.InputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.InputType;
+ }
return;
case GL_GEOMETRY_OUTPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.OutputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.OutputType;
+ }
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
unsigned i;
for (i = 0; i < shProg->NumUniformBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
+ const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
if (len > max_len)
max_len = len;
case GL_TESS_CONTROL_OUTPUT_VERTICES:
if (!has_tess)
break;
- if (check_tcs_query(ctx, shProg))
- *params = shProg->TessCtrl.VerticesOut;
+ if (check_tcs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+ info.TessCtrl.VerticesOut;
+ }
return;
case GL_TESS_GEN_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PrimitiveMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.PrimitiveMode;
+ }
return;
case GL_TESS_GEN_SPACING:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.Spacing;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.Spacing;
+ }
return;
case GL_TESS_GEN_VERTEX_ORDER:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.VertexOrder;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.VertexOrder;
+ }
return;
case GL_TESS_GEN_POINT_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PointMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.PointMode;
+ }
return;
default:
break;
/* free old shader source string and install new one */
free((void *)sh->Source);
sh->Source = source;
- sh->CompileStatus = GL_FALSE;
#ifdef DEBUG
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
#endif
/**
* Compile a shader.
*/
-static void
-compile_shader(struct gl_context *ctx, GLuint shaderObj)
+void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
/**
* Link a program's shaders.
*/
-static void
-link_program(struct gl_context *ctx, GLuint program)
+void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- struct gl_shader_program *shProg;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
if (!shProg)
return;
_mesa_glsl_link_shader(ctx, shProg);
+ /* Capture .shader_test files. */
+ const char *capture_path = _mesa_get_shader_capture_path();
+ if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
+ FILE *file;
+ char filename[PATH_MAX];
+
+ _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
+ capture_path, shProg->Name);
+
+ file = fopen(filename, "w");
+ if (file) {
+ fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
+ shProg->IsES ? " ES" : "",
+ shProg->Version / 100, shProg->Version % 100);
+ if (shProg->SeparateShader)
+ fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
+ fprintf(file, "\n");
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ fprintf(file, "[%s shader]\n%s\n",
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+ shProg->Shaders[i]->Source);
+ }
+ fclose(file);
+ } else {
+ _mesa_warning(ctx, "Failed to open %s", filename);
+ }
+ }
+
if (shProg->LinkStatus == GL_FALSE &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
shProg->LinkStatus ? "Success" : "Failed");
for (i = 0; i < shProg->NumShaders; i++) {
- printf(" shader %u, type 0x%x\n",
+ printf(" shader %u, stage %u\n",
shProg->Shaders[i]->Name,
- shProg->Shaders[i]->Type);
+ shProg->Shaders[i]->Stage);
}
}
}
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
+ if (shProg)
+ _mesa_shader_program_init_subroutine_defaults(shProg);
+
if (*target != shProg) {
/* Program is current, flush it */
if (shTarget == ctx->_Shader) {
use_shader_program(ctx, i, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
- _mesa_shader_program_init_subroutine_defaults(shProg);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
}
void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB shaderObj)
+_mesa_CompileShader(GLuint shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
- compile_shader(ctx, shaderObj);
+ _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
+ "glCompileShader"));
}
{
if (MESA_VERBOSE & VERBOSE_API) {
GET_CURRENT_CONTEXT(ctx);
- _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+ _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
}
if (obj) {
void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut)
+_mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
{
GET_CURRENT_CONTEXT(ctx);
get_shader_source(ctx, shader, maxLength, length, sourceOut);
void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj)
+_mesa_LinkProgram(GLuint programObj)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLinkProgram %u\n", programObj);
- link_program(ctx, programObj);
+ _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
+ "glLinkProgram"));
}
#if defined(HAVE_SHA1)
* and pass it to _mesa_shader_source().
*/
void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB * const * string, const GLint * length)
+_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
+ const GLchar * const * string, const GLint * length)
{
GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB program)
+_mesa_UseProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg;
void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB program)
+_mesa_ValidateProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
validate_program(ctx, program);
switch (type) {
case MESA_SHADER_VERTEX:
dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
break;
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
(struct gl_tess_ctrl_program *) dst;
- dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
+ dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+ info.TessCtrl.VerticesOut;
break;
}
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
- dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
- dst_tep->Spacing = src->TessEval.Spacing;
- dst_tep->VertexOrder = src->TessEval.VertexOrder;
- dst_tep->PointMode = src->TessEval.PointMode;
+ struct gl_linked_shader *tes_sh =
+ src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+
+ dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
+ dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
+ dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
+ dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
break;
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
+ struct gl_linked_shader *geom_sh =
+ src->_LinkedShaders[MESA_SHADER_GEOMETRY];
+
dst_gp->VerticesIn = src->Geom.VerticesIn;
- dst_gp->VerticesOut = src->Geom.VerticesOut;
- dst_gp->Invocations = src->Geom.Invocations;
- dst_gp->InputType = src->Geom.InputType;
- dst_gp->OutputType = src->Geom.OutputType;
+ dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
+ dst_gp->Invocations = geom_sh->info.Geom.Invocations;
+ dst_gp->InputType = geom_sh->info.Geom.InputType;
+ dst_gp->OutputType = geom_sh->info.Geom.OutputType;
dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
dst_gp->UsesStreams = src->Geom.UsesStreams;
break;
int i;
for (i = 0; i < 3; i++)
dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
+ dst_cp->SharedSize = src->Comp.SharedSize;
break;
}
default:
}
if (shader) {
- _mesa_ShaderSource(shader, count, strings, NULL);
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- compile_shader(ctx, shader);
+ _mesa_ShaderSource(shader, count, strings, NULL);
+ _mesa_compile_shader(ctx, sh);
program = create_shader_program(ctx);
if (program) {
struct gl_shader_program *shProg;
- struct gl_shader *sh;
GLint compiled = GL_FALSE;
shProg = _mesa_lookup_shader_program(ctx, program);
- sh = _mesa_lookup_shader(ctx, shader);
shProg->SeparateShader = GL_TRUE;
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
attach_shader(ctx, program, shader);
- link_program(ctx, program);
+ _mesa_link_program(ctx, shProg);
detach_shader(ctx, program, shader);
#if 0
resource_type = _mesa_shader_stage_to_subroutine(stage);
res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
if (!res) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetActiveSubroutineUniformiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
struct gl_program_resource *res;
const struct gl_uniform_storage *uni;
return;
}
+ if (index >= sh->NumSubroutineUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
+ return;
+ }
+
switch (pname) {
case GL_NUM_COMPATIBLE_SUBROUTINES: {
res = _mesa_program_resource_find_index(shProg, resource_type, index);
res = _mesa_program_resource_find_index(shProg, resource_type, index);
if (res) {
values[0] = strlen(_mesa_program_resource_name(res)) + 1
- + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
+ + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
}
break;
default:
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
i = 0;
do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ if (uni == NULL) {
+ i++;
+ continue;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
- int j, k;
+ int j, k, f;
for (j = i; j < i + uni_count; j++) {
- struct gl_subroutine_function *subfn;
- if (indices[j] >= sh->NumSubroutineFunctions) {
+ struct gl_subroutine_function *subfn = NULL;
+ if (indices[j] > sh->MaxSubroutineFunctionIndex) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- subfn = &sh->SubroutineFunctions[indices[j]];
+ for (f = 0; f < sh->NumSubroutineFunctions; f++) {
+ if (sh->SubroutineFunctions[f].index == indices[j])
+ subfn = &sh->SubroutineFunctions[f];
+ }
+
+ if (!subfn) {
+ continue;
+ }
+
for (k = 0; k < subfn->num_compat_types; k++) {
if (subfn->types[k] == uni->type)
break;
i = 0;
do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ if (uni == NULL) {
+ i++;
+ continue;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
memcpy(&uni->storage[0], &indices[i],
sizeof(GLuint) * uni_count);
- uni->initialized = true;
_mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
i += uni_count;
} while(i < count);
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetProgramStageiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
values[0] = sh->NumSubroutineUniformRemapTable;
break;
case GL_ACTIVE_SUBROUTINE_UNIFORMS:
- values[0] = sh->NumSubroutineUniformTypes;
+ values[0] = sh->NumSubroutineUniforms;
break;
case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
{
}
static int
-find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+find_compat_subroutine(struct gl_linked_shader *sh,
+ const struct glsl_type *type)
{
int i, j;
}
static void
-_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
{
int i, j;
for (j = 0; j < uni_count; j++)
memcpy(&uni->storage[j], &val, sizeof(int));
- uni->initialized = true;
+
_mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
}
}