mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
[mesa.git] / src / mesa / main / shaderapi.c
index eb6b1f5a7e83938d860812054ac8580fee4ce4e9..41c3202148e88dad27acf4d9b9cb85e5090a0553 100644 (file)
 #include "util/hash_table.h"
 #include "util/mesa-sha1.h"
 
+#ifdef _MSC_VER
+#include <stdlib.h>
+#define PATH_MAX _MAX_PATH
+#endif
 
 /**
  * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
@@ -287,7 +291,7 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
          _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
          return;
       } else if (same_type_disallowed &&
-                 shProg->Shaders[i]->Type == sh->Type) {
+                 shProg->Shaders[i]->Stage == sh->Stage) {
         /* Shader with the same type is already attached to this program,
          * OpenGL ES 2.0 and 3.0 specs say:
          *
@@ -330,7 +334,8 @@ create_shader(struct gl_context *ctx, GLenum type)
 
    _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
    name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
-   sh = ctx->Driver.NewShader(ctx, name, type);
+   sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
+   sh->Type = type;
    _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
    _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
 
@@ -452,11 +457,11 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
 #ifdef DEBUG
          /* sanity check - make sure the new list's entries are sensible */
          for (j = 0; j < shProg->NumShaders; j++) {
-            assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
-                   shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
-                   shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
-                   shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
-                   shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+            assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
             assert(shProg->Shaders[j]->RefCount > 0);
          }
 #endif
@@ -725,26 +730,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    case GL_GEOMETRY_VERTICES_OUT:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.VerticesOut;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            info.Geom.VerticesOut;
+      }
       return;
    case GL_GEOMETRY_SHADER_INVOCATIONS:
       if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.Invocations;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            info.Geom.Invocations;
+      }
       return;
    case GL_GEOMETRY_INPUT_TYPE:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.InputType;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            info.Geom.InputType;
+      }
       return;
    case GL_GEOMETRY_OUTPUT_TYPE:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.OutputType;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            info.Geom.OutputType;
+      }
       return;
    case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
       unsigned i;
@@ -819,32 +832,42 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    case GL_TESS_CONTROL_OUTPUT_VERTICES:
       if (!has_tess)
          break;
-      if (check_tcs_query(ctx, shProg))
-         *params = shProg->TessCtrl.VerticesOut;
+      if (check_tcs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+            info.TessCtrl.VerticesOut;
+      }
       return;
    case GL_TESS_GEN_MODE:
       if (!has_tess)
          break;
-      if (check_tes_query(ctx, shProg))
-         *params = shProg->TessEval.PrimitiveMode;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            info.TessEval.PrimitiveMode;
+      }
       return;
    case GL_TESS_GEN_SPACING:
       if (!has_tess)
          break;
-      if (check_tes_query(ctx, shProg))
-         *params = shProg->TessEval.Spacing;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            info.TessEval.Spacing;
+      }
       return;
    case GL_TESS_GEN_VERTEX_ORDER:
       if (!has_tess)
          break;
-      if (check_tes_query(ctx, shProg))
-         *params = shProg->TessEval.VertexOrder;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            info.TessEval.VertexOrder;
+         }
       return;
    case GL_TESS_GEN_POINT_MODE:
       if (!has_tess)
          break;
-      if (check_tes_query(ctx, shProg))
-         *params = shProg->TessEval.PointMode;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            info.TessEval.PointMode;
+      }
       return;
    default:
       break;
@@ -1071,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
 
    /* Capture .shader_test files. */
    const char *capture_path = _mesa_get_shader_capture_path();
-   if (shProg->Name != 0 && capture_path != NULL) {
+   if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
       FILE *file;
       char filename[PATH_MAX];
 
@@ -1113,9 +1136,9 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
                    shProg->LinkStatus ? "Success" : "Failed");
 
       for (i = 0; i < shProg->NumShaders; i++) {
-         printf(" shader %u, type 0x%x\n",
+         printf(" shader %u, stage %u\n",
                       shProg->Shaders[i]->Name,
-                      shProg->Shaders[i]->Type);
+                      shProg->Shaders[i]->Stage);
       }
    }
 }
@@ -2145,27 +2168,34 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
    case MESA_SHADER_TESS_CTRL: {
       struct gl_tess_ctrl_program *dst_tcp =
          (struct gl_tess_ctrl_program *) dst;
-      dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
+      dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+         info.TessCtrl.VerticesOut;
       break;
    }
    case MESA_SHADER_TESS_EVAL: {
       struct gl_tess_eval_program *dst_tep =
          (struct gl_tess_eval_program *) dst;
-      dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
-      dst_tep->Spacing = src->TessEval.Spacing;
-      dst_tep->VertexOrder = src->TessEval.VertexOrder;
-      dst_tep->PointMode = src->TessEval.PointMode;
+      struct gl_linked_shader *tes_sh =
+         src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+
+      dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
+      dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
+      dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
+      dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
       dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
       dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
       break;
    }
    case MESA_SHADER_GEOMETRY: {
       struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
+      struct gl_linked_shader *geom_sh =
+         src->_LinkedShaders[MESA_SHADER_GEOMETRY];
+
       dst_gp->VerticesIn = src->Geom.VerticesIn;
-      dst_gp->VerticesOut = src->Geom.VerticesOut;
-      dst_gp->Invocations = src->Geom.Invocations;
-      dst_gp->InputType = src->Geom.InputType;
-      dst_gp->OutputType = src->Geom.OutputType;
+      dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
+      dst_gp->Invocations = geom_sh->info.Geom.Invocations;
+      dst_gp->InputType = geom_sh->info.Geom.InputType;
+      dst_gp->OutputType = geom_sh->info.Geom.OutputType;
       dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
       dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
       dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
@@ -2392,7 +2422,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
    GET_CURRENT_CONTEXT(ctx);
    const char *api_name = "glGetActiveSubroutineUniformiv";
    struct gl_shader_program *shProg;
-   struct gl_shader *sh;
+   struct gl_linked_shader *sh;
    gl_shader_stage stage;
    struct gl_program_resource *res;
    const struct gl_uniform_storage *uni;
@@ -2557,7 +2587,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
    GET_CURRENT_CONTEXT(ctx);
    const char *api_name = "glUniformSubroutinesuiv";
    struct gl_shader_program *shProg;
-   struct gl_shader *sh;
+   struct gl_linked_shader *sh;
    gl_shader_stage stage;
    int i;
 
@@ -2655,7 +2685,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
    GET_CURRENT_CONTEXT(ctx);
    const char *api_name = "glGetUniformSubroutineuiv";
    struct gl_shader_program *shProg;
-   struct gl_shader *sh;
+   struct gl_linked_shader *sh;
    gl_shader_stage stage;
 
    if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2702,7 +2732,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
    GET_CURRENT_CONTEXT(ctx);
    const char *api_name = "glGetProgramStageiv";
    struct gl_shader_program *shProg;
-   struct gl_shader *sh;
+   struct gl_linked_shader *sh;
    gl_shader_stage stage;
 
    if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2784,7 +2814,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
 }
 
 static int
-find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+find_compat_subroutine(struct gl_linked_shader *sh,
+                       const struct glsl_type *type)
 {
    int i, j;
 
@@ -2799,7 +2830,7 @@ find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
 }
 
 static void
-_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
 {
    int i, j;