glsl: add gl_linked_shader::SourceChecksum
[mesa.git] / src / mesa / main / shaderapi.c
index 9592857f0f2b6fbb73908e74bae49858b5eafc87..83ee0d4ca7db48f4f8ee78d26c8286445a3293e0 100644 (file)
@@ -1149,10 +1149,16 @@ print_shader_info(const struct gl_shader_program *shProg)
 
    printf("Mesa: glUseProgram(%u)\n", shProg->Name);
    for (i = 0; i < shProg->NumShaders; i++) {
+#ifdef DEBUG
       printf("  %s shader %u, checksum %u\n",
              _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
             shProg->Shaders[i]->Name,
             shProg->Shaders[i]->SourceChecksum);
+#else
+      printf("  %s shader %u\n",
+             _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+             shProg->Shaders[i]->Name);
+#endif
    }
    if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
       printf("  vert prog %u\n",