mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()
[mesa.git] / src / mesa / main / shaderapi.c
index 118e8a74209e1142c48150f80b1681978c5080d8..16d9f1e64867b528f2525ae037452d5e8d77ba2e 100644 (file)
@@ -37,6 +37,7 @@
  */
 
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/dispatch.h"
 #include "main/shaderobj.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
+#include "compiler/glsl/glsl_parser_extras.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/program.h"
 #include "program/program.h"
 #include "program/prog_print.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
 #include "util/hash_table.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir.h"
-#include "../glsl/ir_uniform.h"
-#include "../glsl/program.h"
-
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
-
+#include "util/mesa-sha1.h"
+#include "util/crc32.h"
 
 /**
  * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
@@ -79,14 +77,14 @@ _mesa_get_shader_flags(void)
          flags |= GLSL_DUMP;
       if (strstr(env, "log"))
          flags |= GLSL_LOG;
+      if (strstr(env, "cache_fb"))
+         flags |= GLSL_CACHE_FALLBACK;
+      if (strstr(env, "cache_info"))
+         flags |= GLSL_CACHE_INFO;
       if (strstr(env, "nopvert"))
          flags |= GLSL_NOP_VERT;
       if (strstr(env, "nopfrag"))
          flags |= GLSL_NOP_FRAG;
-      if (strstr(env, "nopt"))
-         flags |= GLSL_NO_OPT;
-      else if (strstr(env, "opt"))
-         flags |= GLSL_OPT;
       if (strstr(env, "uniform"))
          flags |= GLSL_UNIFORMS;
       if (strstr(env, "useprog"))
@@ -98,6 +96,22 @@ _mesa_get_shader_flags(void)
    return flags;
 }
 
+/**
+ * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
+ */
+const char *
+_mesa_get_shader_capture_path(void)
+{
+   static bool read_env_var = false;
+   static const char *path = NULL;
+
+   if (!read_env_var) {
+      path = getenv("MESA_SHADER_CAPTURE_PATH");
+      read_env_var = true;
+   }
+
+   return path;
+}
 
 /**
  * Initialize context's shader state.
@@ -110,14 +124,12 @@ _mesa_init_shader_state(struct gl_context *ctx)
     */
    struct gl_shader_compiler_options options;
    gl_shader_stage sh;
+   int i;
 
    memset(&options, 0, sizeof(options));
    options.MaxUnrollIterations = 32;
    options.MaxIfDepth = UINT_MAX;
 
-   /* Default pragma settings */
-   options.DefaultPragmas.Optimize = GL_TRUE;
-
    for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
       memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
 
@@ -128,7 +140,11 @@ _mesa_init_shader_state(struct gl_context *ctx)
 
    /* Extended for ARB_separate_shader_objects */
    ctx->Shader.RefCount = 1;
-   mtx_init(&ctx->Shader.Mutex, mtx_plain);
+   ctx->TessCtrlProgram.patch_vertices = 3;
+   for (i = 0; i < 4; ++i)
+      ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
+   for (i = 0; i < 2; ++i)
+      ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
 }
 
 
@@ -138,20 +154,15 @@ _mesa_init_shader_state(struct gl_context *ctx)
 void
 _mesa_free_shader_state(struct gl_context *ctx)
 {
-   int i;
-   for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
-                                     NULL);
+   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+      _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
    }
-   _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
-                                 NULL);
    _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
 
    /* Extended for ARB_separate_shader_objects */
    _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
 
    assert(ctx->Shader.RefCount == 1);
-   mtx_destroy(&ctx->Shader.Mutex);
 }
 
 
@@ -202,8 +213,11 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
       return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
    case GL_GEOMETRY_SHADER_ARB:
       return ctx == NULL || _mesa_has_geometry_shaders(ctx);
+   case GL_TESS_CONTROL_SHADER:
+   case GL_TESS_EVALUATION_SHADER:
+      return ctx == NULL || _mesa_has_tessellation(ctx);
    case GL_COMPUTE_SHADER:
-      return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+      return ctx == NULL || _mesa_has_compute_shaders(ctx);
    default:
       return false;
    }
@@ -230,7 +244,27 @@ is_shader(struct gl_context *ctx, GLuint name)
  * Attach shader to a shader program.
  */
 static void
-attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
+attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
+              struct gl_shader *sh)
+{
+   GLuint n = shProg->NumShaders;
+
+   shProg->Shaders = realloc(shProg->Shaders,
+                             (n + 1) * sizeof(struct gl_shader *));
+   if (!shProg->Shaders) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+      return;
+   }
+
+   /* append */
+   shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+   _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
+   shProg->NumShaders++;
+}
+
+static void
+attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
+                  const char *caller)
 {
    struct gl_shader_program *shProg;
    struct gl_shader *sh;
@@ -238,11 +272,11 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
 
    const bool same_type_disallowed = _mesa_is_gles(ctx);
 
-   shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
+   shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
    if (!shProg)
       return;
 
-   sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
+   sh = _mesa_lookup_shader_err(ctx, shader, caller);
    if (!sh) {
       return;
    }
@@ -256,10 +290,10 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
           *     "The error INVALID_OPERATION is generated by AttachObjectARB
           *     if <obj> is already attached to <containerObj>."
           */
-         _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
          return;
       } else if (same_type_disallowed &&
-                 shProg->Shaders[i]->Type == sh->Type) {
+                 shProg->Shaders[i]->Stage == sh->Stage) {
         /* Shader with the same type is already attached to this program,
          * OpenGL ES 2.0 and 3.0 specs say:
          *
@@ -268,25 +302,25 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
          *      is generated if [...] another shader object of the same type
          *      as shader is already attached to program."
          */
-         _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+         _mesa_error(ctx, GL_INVALID_OPERATION, caller);
          return;
       }
    }
 
-   /* grow list */
-   shProg->Shaders = realloc(shProg->Shaders,
-                             (n + 1) * sizeof(struct gl_shader *));
-   if (!shProg->Shaders) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
-      return;
-   }
-
-   /* append */
-   shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
-   _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
-   shProg->NumShaders++;
+   attach_shader(ctx, shProg, sh);
 }
 
+static void
+attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
+{
+   struct gl_shader_program *shProg;
+   struct gl_shader *sh;
+
+   shProg = _mesa_lookup_shader_program(ctx, program);
+   sh = _mesa_lookup_shader(ctx, shader);
+
+   attach_shader(ctx, shProg, sh);
+}
 
 static GLuint
 create_shader(struct gl_context *ctx, GLenum type)
@@ -295,13 +329,17 @@ create_shader(struct gl_context *ctx, GLenum type)
    GLuint name;
 
    if (!_mesa_validate_shader_target(ctx, type)) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+      _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
+                  _mesa_enum_to_string(type));
       return 0;
    }
 
+   _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
    name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
-   sh = ctx->Driver.NewShader(ctx, name, type);
-   _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+   sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
+   sh->Type = type;
+   _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
+   _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
 
    return name;
 }
@@ -313,14 +351,18 @@ create_shader_program(struct gl_context *ctx)
    GLuint name;
    struct gl_shader_program *shProg;
 
+   _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
+
    name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
 
-   shProg = ctx->Driver.NewShaderProgram(name);
+   shProg = _mesa_new_shader_program(name);
 
-   _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+   _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
 
    assert(shProg->RefCount == 1);
 
+   _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
+
    return name;
 }
 
@@ -417,9 +459,11 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
 #ifdef DEBUG
          /* sanity check - make sure the new list's entries are sensible */
          for (j = 0; j < shProg->NumShaders; j++) {
-            assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
-                   shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
-                   shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+            assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
+                   shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
             assert(shProg->Shaders[j]->RefCount > 0);
          }
 #endif
@@ -448,8 +492,16 @@ static void
 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
                      GLsizei *count, GLuint *obj)
 {
-   struct gl_shader_program *shProg =
+   struct gl_shader_program *shProg;
+
+   if (maxCount < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
+      return;
+   }
+
+   shProg =
       _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
+
    if (shProg) {
       GLuint i;
       for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
@@ -494,7 +546,7 @@ get_handle(struct gl_context *ctx, GLenum pname)
 static bool
 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
 {
-   if (shProg->LinkStatus &&
+   if (shProg->data->LinkStatus &&
        shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
       return true;
    }
@@ -505,6 +557,57 @@ check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
 }
 
 
+/**
+ * Check if a tessellation control shader query is valid at this time.
+ * If not, report an error and return false.
+ *
+ * From GL 4.0 section 6.1.12 (Shader and Program Queries):
+ *
+ *     "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
+ *     not been linked successfully, or which does not contain objects to
+ *     form a tessellation control shader, then an INVALID_OPERATION error is
+ *     generated."
+ */
+static bool
+check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
+{
+   if (shProg->data->LinkStatus &&
+       shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
+      return true;
+   }
+
+   _mesa_error(ctx, GL_INVALID_OPERATION,
+               "glGetProgramv(linked tessellation control shader required)");
+   return false;
+}
+
+
+/**
+ * Check if a tessellation evaluation shader query is valid at this time.
+ * If not, report an error and return false.
+ *
+ * From GL 4.0 section 6.1.12 (Shader and Program Queries):
+ *
+ *     "If any of the pname values in this paragraph are queried for a program
+ *     which has not been linked successfully, or which does not contain
+ *     objects to form a tessellation evaluation shader, then an
+ *     INVALID_OPERATION error is generated."
+ *
+ */
+static bool
+check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
+{
+   if (shProg->data->LinkStatus &&
+       shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
+      return true;
+   }
+
+   _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
+               "evaluation shader required)");
+   return false;
+}
+
+
 /**
  * glGetProgramiv() - get shader program state.
  * Note that this is for GLSL shader programs, not ARB vertex/fragment
@@ -515,7 +618,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
               GLint *params)
 {
    struct gl_shader_program *shProg
-      = _mesa_lookup_shader_program(ctx, program);
+      = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
 
    /* Is transform feedback available in this context?
     */
@@ -527,7 +630,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    /* True if geometry shaders (of the form that was adopted into GLSL 1.50
     * and GL 3.2) are available in this context
     */
-   const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
+   const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
+   const bool has_tess = _mesa_has_tessellation(ctx);
 
    /* Are uniform buffer objects available in this context?
     */
@@ -538,7 +642,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       || _mesa_is_gles3(ctx);
 
    if (!shProg) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
       return;
    }
 
@@ -547,13 +650,14 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       *params = shProg->DeletePending;
       return;
    case GL_LINK_STATUS:
-      *params = shProg->LinkStatus;
+      *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
       return;
    case GL_VALIDATE_STATUS:
-      *params = shProg->Validated;
+      *params = shProg->data->Validated;
       return;
    case GL_INFO_LOG_LENGTH:
-      *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
+      *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
+         strlen(shProg->data->InfoLog) + 1 : 0;
       return;
    case GL_ATTACHED_SHADERS:
       *params = shProg->NumShaders;
@@ -564,21 +668,31 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
       *params = _mesa_longest_attribute_name_length(shProg);
       return;
-   case GL_ACTIVE_UNIFORMS:
-      *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+   case GL_ACTIVE_UNIFORMS: {
+      unsigned i;
+      const unsigned num_uniforms =
+         shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
+      for (*params = 0, i = 0; i < num_uniforms; i++) {
+         if (!shProg->data->UniformStorage[i].is_shader_storage)
+            (*params)++;
+      }
       return;
+   }
    case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
       unsigned i;
       GLint max_len = 0;
       const unsigned num_uniforms =
-         shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+         shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
 
       for (i = 0; i < num_uniforms; i++) {
+         if (shProg->data->UniformStorage[i].is_shader_storage)
+            continue;
+
         /* Add one for the terminating NUL character for a non-array, and
          * 4 for the "[0]" and the NUL for an array.
          */
-        const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
-            ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
+         const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
+             ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
 
         if (len > max_len)
            max_len = len;
@@ -619,26 +733,34 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    case GL_GEOMETRY_VERTICES_OUT:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.VerticesOut;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            Program->info.gs.vertices_out;
+      }
       return;
    case GL_GEOMETRY_SHADER_INVOCATIONS:
       if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.Invocations;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            Program->info.gs.invocations;
+      }
       return;
    case GL_GEOMETRY_INPUT_TYPE:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.InputType;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            Program->info.gs.input_primitive;
+      }
       return;
    case GL_GEOMETRY_OUTPUT_TYPE:
       if (!has_core_gs)
          break;
-      if (check_gs_query(ctx, shProg))
-         *params = shProg->Geom.OutputType;
+      if (check_gs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+            Program->info.gs.output_primitive;
+      }
       return;
    case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
       unsigned i;
@@ -647,10 +769,10 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       if (!has_ubo)
          break;
 
-      for (i = 0; i < shProg->NumUniformBlocks; i++) {
+      for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
         /* Add one for the terminating NUL character.
          */
-        const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
+         const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
 
         if (len > max_len)
            max_len = len;
@@ -663,7 +785,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       if (!has_ubo)
          break;
 
-      *params = shProg->NumUniformBlocks;
+      *params = shProg->data->NumUniformBlocks;
       return;
    case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
       /* This enum isn't part of the OES extension for OpenGL ES 2.0.  It is
@@ -684,13 +806,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       if (!ctx->Extensions.ARB_shader_atomic_counters)
          break;
 
-      *params = shProg->NumAtomicBuffers;
+      *params = shProg->data->NumAtomicBuffers;
       return;
    case GL_COMPUTE_WORK_GROUP_SIZE: {
       int i;
-      if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
+      if (!_mesa_has_compute_shaders(ctx))
          break;
-      if (!shProg->LinkStatus) {
+      if (!shProg->data->LinkStatus) {
          _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
                      "linked)");
          return;
@@ -701,18 +823,76 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          return;
       }
       for (i = 0; i < 3; i++)
-         params[i] = shProg->Comp.LocalSize[i];
+         params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
+            Program->info.cs.local_size[i];
       return;
    }
    case GL_PROGRAM_SEPARABLE:
-      *params = shProg->SeparateShader;
+      /* If the program has not been linked, return initial value 0. */
+      *params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
+      return;
+
+   /* ARB_tessellation_shader */
+   case GL_TESS_CONTROL_OUTPUT_VERTICES:
+      if (!has_tess)
+         break;
+      if (check_tcs_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+            Program->info.tess.tcs_vertices_out;
+      }
+      return;
+   case GL_TESS_GEN_MODE:
+      if (!has_tess)
+         break;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            Program->info.tess.primitive_mode;
+      }
+      return;
+   case GL_TESS_GEN_SPACING:
+      if (!has_tess)
+         break;
+      if (check_tes_query(ctx, shProg)) {
+         const struct gl_linked_shader *tes =
+            shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+         switch (tes->Program->info.tess.spacing) {
+         case TESS_SPACING_EQUAL:
+            *params = GL_EQUAL;
+            break;
+         case TESS_SPACING_FRACTIONAL_ODD:
+            *params = GL_FRACTIONAL_ODD;
+            break;
+         case TESS_SPACING_FRACTIONAL_EVEN:
+            *params = GL_FRACTIONAL_EVEN;
+            break;
+         case TESS_SPACING_UNSPECIFIED:
+            *params = 0;
+            break;
+         }
+      }
+      return;
+   case GL_TESS_GEN_VERTEX_ORDER:
+      if (!has_tess)
+         break;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            Program->info.tess.ccw ? GL_CCW : GL_CW;
+         }
+      return;
+   case GL_TESS_GEN_POINT_MODE:
+      if (!has_tess)
+         break;
+      if (check_tes_query(ctx, shProg)) {
+         *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+            Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
+      }
       return;
    default:
       break;
    }
 
    _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
-               _mesa_lookup_enum_by_nr(pname));
+               _mesa_enum_to_string(pname));
 }
 
 
@@ -737,10 +917,11 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
       *params = shader->DeletePending;
       break;
    case GL_COMPILE_STATUS:
-      *params = shader->CompileStatus;
+      *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
       break;
    case GL_INFO_LOG_LENGTH:
-      *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
+      *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
+         strlen(shader->InfoLog) + 1 : 0;
       break;
    case GL_SHADER_SOURCE_LENGTH:
       *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
@@ -756,12 +937,26 @@ static void
 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
                      GLsizei *length, GLchar *infoLog)
 {
-   struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+   struct gl_shader_program *shProg;
+
+   /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
+    * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
+    *
+    *     "If a negative number is provided where an argument of type sizei or
+    *     sizeiptr is specified, an INVALID_VALUE error is generated."
+    */
+   if (bufSize < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program,
+                                            "glGetProgramInfoLog(program)");
    if (!shProg) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
       return;
    }
-   _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
+
+   _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
 }
 
 
@@ -769,11 +964,24 @@ static void
 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
                     GLsizei *length, GLchar *infoLog)
 {
-   struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
+   struct gl_shader *sh;
+
+   /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
+    * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
+    *
+    *     "If a negative number is provided where an argument of type sizei or
+    *     sizeiptr is specified, an INVALID_VALUE error is generated."
+    */
+   if (bufSize < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
+      return;
+   }
+
+   sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
    if (!sh) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
       return;
    }
+
    _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
 }
 
@@ -786,6 +994,12 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
                   GLsizei *length, GLchar *sourceOut)
 {
    struct gl_shader *sh;
+
+   if (maxLength < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
+      return;
+   }
+
    sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
    if (!sh) {
       return;
@@ -799,20 +1013,24 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
  * glShaderSource[ARB].
  */
 static void
-shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+shader_source(struct gl_shader *sh, const GLchar *source)
 {
-   struct gl_shader *sh;
+   assert(sh);
 
-   sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
-   if (!sh)
-      return;
+   if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
+      /* If shader was previously compiled back-up the source in case of cache
+       * fallback.
+       */
+      sh->FallbackSource = sh->Source;
+      sh->Source = source;
+   } else {
+      /* free old shader source string and install new one */
+      free((void *)sh->Source);
+      sh->Source = source;
+   }
 
-   /* free old shader source string and install new one */
-   free((void *)sh->Source);
-   sh->Source = source;
-   sh->CompileStatus = GL_FALSE;
 #ifdef DEBUG
-   sh->SourceChecksum = _mesa_str_checksum(sh->Source);
+   sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
 #endif
 }
 
@@ -820,38 +1038,28 @@ shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
 /**
  * Compile a shader.
  */
-static void
-compile_shader(struct gl_context *ctx, GLuint shaderObj)
+void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
-   struct gl_shader *sh;
-   struct gl_shader_compiler_options *options;
-
-   sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
    if (!sh)
       return;
 
-   options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
-
-   /* set default pragma state for shader */
-   sh->Pragmas = options->DefaultPragmas;
-
    if (!sh->Source) {
       /* If the user called glCompileShader without first calling
        * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
        */
-      sh->CompileStatus = GL_FALSE;
+      sh->CompileStatus = compile_failure;
    } else {
       if (ctx->_Shader->Flags & GLSL_DUMP) {
-         fprintf(stderr, "GLSL source for %s shader %d:\n",
+         _mesa_log("GLSL source for %s shader %d:\n",
                  _mesa_shader_stage_to_string(sh->Stage), sh->Name);
-         fprintf(stderr, "%s\n", sh->Source);
-         fflush(stderr);
+         _mesa_log("%s\n", sh->Source);
       }
 
       /* this call will set the shader->CompileStatus field to indicate if
        * compilation was successful.
        */
-      _mesa_glsl_compile_shader(ctx, sh, false, false);
+      _mesa_glsl_compile_shader(ctx, sh, false, false, false);
 
       if (ctx->_Shader->Flags & GLSL_LOG) {
          _mesa_write_shader_to_file(sh);
@@ -859,27 +1067,30 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
 
       if (ctx->_Shader->Flags & GLSL_DUMP) {
          if (sh->CompileStatus) {
-            fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name);
-            _mesa_print_ir(stderr, sh->ir, NULL);
-            fprintf(stderr, "\n\n");
+            if (sh->ir) {
+               _mesa_log("GLSL IR for shader %d:\n", sh->Name);
+               _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+            } else {
+               _mesa_log("No GLSL IR for shader %d (shader may be from "
+                         "cache)\n", sh->Name);
+            }
+            _mesa_log("\n\n");
          } else {
-            fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name);
+            _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
          }
          if (sh->InfoLog && sh->InfoLog[0] != 0) {
-            fprintf(stderr, "GLSL shader %d info log:\n", sh->Name);
-            fprintf(stderr, "%s\n", sh->InfoLog);
+            _mesa_log("GLSL shader %d info log:\n", sh->Name);
+            _mesa_log("%s\n", sh->InfoLog);
          }
-         fflush(stderr);
       }
    }
 
    if (!sh->CompileStatus) {
       if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
-         fprintf(stderr, "GLSL source for %s shader %d:\n",
+         _mesa_log("GLSL source for %s shader %d:\n",
                  _mesa_shader_stage_to_string(sh->Stage), sh->Name);
-         fprintf(stderr, "%s\n", sh->Source);
-         fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
-         fflush(stderr);
+         _mesa_log("%s\n", sh->Source);
+         _mesa_log("Info Log:\n%s\n", sh->InfoLog);
       }
 
       if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
@@ -893,12 +1104,9 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
 /**
  * Link a program's shaders.
  */
-static void
-link_program(struct gl_context *ctx, GLuint program)
+void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
 {
-   struct gl_shader_program *shProg;
-
-   shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
    if (!shProg)
       return;
 
@@ -913,14 +1121,72 @@ link_program(struct gl_context *ctx, GLuint program)
       return;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   unsigned programs_in_use = 0;
+   if (ctx->_Shader)
+      for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
+         if (ctx->_Shader->CurrentProgram[stage] &&
+             ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
+            programs_in_use |= 1 << stage;
+         }
+   }
 
+   FLUSH_VERTICES(ctx, 0);
    _mesa_glsl_link_shader(ctx, shProg);
 
-   if (shProg->LinkStatus == GL_FALSE &&
+   /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
+    *
+    *    "If LinkProgram or ProgramBinary successfully re-links a program
+    *     object that is active for any shader stage, then the newly generated
+    *     executable code will be installed as part of the current rendering
+    *     state for all shader stages where the program is active.
+    *     Additionally, the newly generated executable code is made part of
+    *     the state of any program pipeline for all stages where the program
+    *     is attached."
+    */
+   if (shProg->data->LinkStatus && programs_in_use) {
+      while (programs_in_use) {
+         const int stage = u_bit_scan(&programs_in_use);
+
+         struct gl_program *prog = NULL;
+         if (shProg->_LinkedShaders[stage])
+            prog = shProg->_LinkedShaders[stage]->Program;
+
+         _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
+      }
+   }
+
+   /* Capture .shader_test files. */
+   const char *capture_path = _mesa_get_shader_capture_path();
+   if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
+      FILE *file;
+      char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
+                                       capture_path, shProg->Name);
+      file = fopen(filename, "w");
+      if (file) {
+         fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
+                 shProg->IsES ? " ES" : "",
+                 shProg->data->Version / 100, shProg->data->Version % 100);
+         if (shProg->SeparateShader)
+            fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
+         fprintf(file, "\n");
+
+         for (unsigned i = 0; i < shProg->NumShaders; i++) {
+            fprintf(file, "[%s shader]\n%s\n",
+                    _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+                    shProg->Shaders[i]->Source);
+         }
+         fclose(file);
+      } else {
+         _mesa_warning(ctx, "Failed to open %s", filename);
+      }
+
+      ralloc_free(filename);
+   }
+
+   if (shProg->data->LinkStatus == linking_failure &&
        (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
       _mesa_debug(ctx, "Error linking program %u:\n%s\n",
-                  shProg->Name, shProg->InfoLog);
+                  shProg->Name, shProg->data->InfoLog);
    }
 
    /* debug code */
@@ -929,12 +1195,12 @@ link_program(struct gl_context *ctx, GLuint program)
 
       printf("Link %u shaders in program %u: %s\n",
                    shProg->NumShaders, shProg->Name,
-                   shProg->LinkStatus ? "Success" : "Failed");
+                   shProg->data->LinkStatus ? "Success" : "Failed");
 
       for (i = 0; i < shProg->NumShaders; i++) {
-         printf(" shader %u, type 0x%x\n",
+         printf(" shader %u, stage %u\n",
                       shProg->Shaders[i]->Name,
-                      shProg->Shaders[i]->Type);
+                      shProg->Shaders[i]->Stage);
       }
    }
 }
@@ -950,10 +1216,16 @@ print_shader_info(const struct gl_shader_program *shProg)
 
    printf("Mesa: glUseProgram(%u)\n", shProg->Name);
    for (i = 0; i < shProg->NumShaders; i++) {
+#ifdef DEBUG
       printf("  %s shader %u, checksum %u\n",
              _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
             shProg->Shaders[i]->Name,
             shProg->Shaders[i]->SourceChecksum);
+#else
+      printf("  %s shader %u\n",
+             _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+             shProg->Shaders[i]->Name);
+#endif
    }
    if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
       printf("  vert prog %u\n",
@@ -964,6 +1236,12 @@ print_shader_info(const struct gl_shader_program *shProg)
    if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
       printf("  geom prog %u\n",
             shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
+      printf("  tesc prog %u\n",
+            shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
+      printf("  tese prog %u\n",
+            shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
 }
 
 
@@ -974,7 +1252,7 @@ void
 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
                     const char *caller)
 {
-   if ((shProg != NULL) && !shProg->LinkStatus) {
+   if ((shProg != NULL) && !shProg->data->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(program %u not linked)", caller, shProg->Name);
       return;
@@ -986,67 +1264,20 @@ _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
 }
 
 
-static void
-use_shader_program(struct gl_context *ctx, GLenum type,
-                   struct gl_shader_program *shProg,
-                   struct gl_pipeline_object *shTarget)
-{
-   struct gl_shader_program **target;
-   gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
-
-   target = &shTarget->CurrentProgram[stage];
-   if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
-      shProg = NULL;
-
-   if (*target != shProg) {
-      /* Program is current, flush it */
-      if (shTarget == ctx->_Shader) {
-         FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
-      }
-
-      /* If the shader is also bound as the current rendering shader, unbind
-       * it from that binding point as well.  This ensures that the correct
-       * semantics of glDeleteProgram are maintained.
-       */
-      switch (type) {
-      case GL_VERTEX_SHADER:
-        /* Empty for now. */
-        break;
-      case GL_GEOMETRY_SHADER_ARB:
-        /* Empty for now. */
-        break;
-      case GL_COMPUTE_SHADER:
-         /* Empty for now. */
-         break;
-      case GL_FRAGMENT_SHADER:
-         if (*target == ctx->_Shader->_CurrentFragmentProgram) {
-           _mesa_reference_shader_program(ctx,
-                                           &ctx->_Shader->_CurrentFragmentProgram,
-                                          NULL);
-        }
-        break;
-      }
-
-      _mesa_reference_shader_program(ctx, target, shProg);
-      return;
-   }
-}
-
-
 /**
  * Use the named shader program for subsequent rendering.
  */
 void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+_mesa_use_shader_program(struct gl_context *ctx,
+                         struct gl_shader_program *shProg)
 {
-   use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader);
-   use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader);
-   use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader);
-   use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader);
+   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_program *new_prog = NULL;
+      if (shProg && shProg->_LinkedShaders[i])
+         new_prog = shProg->_LinkedShaders[i]->Program;
+      _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
+   }
    _mesa_active_program(ctx, shProg, "glUseProgram");
-
-   if (ctx->Driver.UseProgram)
-      ctx->Driver.UseProgram(ctx, shProg);
 }
 
 
@@ -1059,7 +1290,7 @@ static GLboolean
 validate_shader_program(const struct gl_shader_program *shProg,
                         char *errMsg)
 {
-   if (!shProg->LinkStatus) {
+   if (!shProg->data->LinkStatus) {
       return GL_FALSE;
    }
 
@@ -1103,23 +1334,38 @@ validate_program(struct gl_context *ctx, GLuint program)
       return;
    }
 
-   shProg->Validated = validate_shader_program(shProg, errMsg);
-   if (!shProg->Validated) {
+   shProg->data->Validated = validate_shader_program(shProg, errMsg);
+   if (!shProg->data->Validated) {
       /* update info log */
-      if (shProg->InfoLog) {
-         ralloc_free(shProg->InfoLog);
+      if (shProg->data->InfoLog) {
+         ralloc_free(shProg->data->InfoLog);
       }
-      shProg->InfoLog = ralloc_strdup(shProg, errMsg);
+      shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
    }
 }
 
 
+void GLAPIENTRY
+_mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   attach_shader_no_error(ctx, program, shader);
+}
+
 
 void GLAPIENTRY
 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
 {
    GET_CURRENT_CONTEXT(ctx);
-   attach_shader(ctx, program, shader);
+   attach_shader_err(ctx, program, shader, "glAttachObjectARB");
+}
+
+
+void GLAPIENTRY
+_mesa_AttachShader_no_error(GLuint program, GLuint shader)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   attach_shader_no_error(ctx, program, shader);
 }
 
 
@@ -1127,17 +1373,18 @@ void GLAPIENTRY
 _mesa_AttachShader(GLuint program, GLuint shader)
 {
    GET_CURRENT_CONTEXT(ctx);
-   attach_shader(ctx, program, shader);
+   attach_shader_err(ctx, program, shader, "glAttachShader");
 }
 
 
 void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB shaderObj)
+_mesa_CompileShader(GLuint shaderObj)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
-   compile_shader(ctx, shaderObj);
+   _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
+                                                     "glCompileShader"));
 }
 
 
@@ -1146,7 +1393,7 @@ _mesa_CreateShader(GLenum type)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (MESA_VERBOSE & VERBOSE_API)
-      _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
+      _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
    return create_shader(ctx, type);
 }
 
@@ -1182,7 +1429,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
 {
    if (MESA_VERBOSE & VERBOSE_API) {
       GET_CURRENT_CONTEXT(ctx);
-      _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+      _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
    }
 
    if (obj) {
@@ -1305,7 +1552,7 @@ void GLAPIENTRY
 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
                               GLfloat *params)
 {
-   GLint iparams[1];  /* XXX is one element enough? */
+   GLint iparams[1] = {0};  /* XXX is one element enough? */
    _mesa_GetObjectParameterivARB(object, pname, iparams);
    params[0] = (GLfloat) iparams[0];
 }
@@ -1346,8 +1593,8 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
 
 
 void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
-                         GLsizei *length, GLcharARB *sourceOut)
+_mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
+                      GLsizei *length, GLchar *sourceOut)
 {
    GET_CURRENT_CONTEXT(ctx);
    get_shader_source(ctx, shader, maxLength, length, sourceOut);
@@ -1379,30 +1626,107 @@ _mesa_IsShader(GLuint name)
 
 
 void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj)
+_mesa_LinkProgram(GLuint programObj)
 {
    GET_CURRENT_CONTEXT(ctx);
-   link_program(ctx, programObj);
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
+   _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
+                                                           "glLinkProgram"));
+}
+
+#ifdef ENABLE_SHADER_CACHE
+/**
+ * Generate a SHA-1 hash value string for given source string.
+ */
+static void
+generate_sha1(const char *source, char sha_str[64])
+{
+   unsigned char sha[20];
+   _mesa_sha1_compute(source, strlen(source), sha);
+   _mesa_sha1_format(sha_str, sha);
+}
+
+/**
+ * Construct a full path for shader replacement functionality using
+ * following format:
+ *
+ * <path>/<stage prefix>_<CHECKSUM>.glsl
+ */
+static char *
+construct_name(const gl_shader_stage stage, const char *source,
+               const char *path)
+{
+   char sha[64];
+   static const char *types[] = {
+      "VS", "TC", "TE", "GS", "FS", "CS",
+   };
+
+   generate_sha1(source, sha);
+   return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
 }
 
+/**
+ * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
+ */
+static void
+dump_shader(const gl_shader_stage stage, const char *source)
+{
+   static bool path_exists = true;
+   char *dump_path;
+   FILE *f;
+
+   if (!path_exists)
+      return;
+
+   dump_path = getenv("MESA_SHADER_DUMP_PATH");
+   if (!dump_path) {
+      path_exists = false;
+      return;
+   }
+
+   char *name = construct_name(stage, source, dump_path);
 
+   f = fopen(name, "w");
+   if (f) {
+      fputs(source, f);
+      fclose(f);
+   } else {
+      GET_CURRENT_CONTEXT(ctx);
+      _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
+                    strerror(errno));
+   }
+   ralloc_free(name);
+}
 
 /**
  * Read shader source code from a file.
  * Useful for debugging to override an app's shader.
  */
 static GLcharARB *
-read_shader(const char *fname)
+read_shader(const gl_shader_stage stage, const char *source)
 {
-   int shader_size = 0;
-   FILE *f = fopen(fname, "r");
-   GLcharARB *buffer, *shader;
-   int len;
+   char *read_path;
+   static bool path_exists = true;
+   int len, shader_size = 0;
+   GLcharARB *buffer;
+   FILE *f;
+
+   if (!path_exists)
+      return NULL;
 
-   if (!f) {
+   read_path = getenv("MESA_SHADER_READ_PATH");
+   if (!read_path) {
+      path_exists = false;
       return NULL;
    }
 
+   char *name = construct_name(stage, source, read_path);
+   f = fopen(name, "r");
+   ralloc_free(name);
+   if (!f)
+      return NULL;
+
    /* allocate enough room for the entire shader */
    fseek(f, 0, SEEK_END);
    shader_size = ftell(f);
@@ -1420,12 +1744,10 @@ read_shader(const char *fname)
 
    fclose(f);
 
-   shader = _mesa_strdup(buffer);
-   free(buffer);
-
-   return shader;
+   return buffer;
 }
 
+#endif /* ENABLE_SHADER_CACHE */
 
 /**
  * Called via glShaderSource() and glShaderSourceARB() API functions.
@@ -1433,16 +1755,20 @@ read_shader(const char *fname)
  * and pass it to _mesa_shader_source().
  */
 void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
-                      const GLcharARB * const * string, const GLint * length)
+_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
+                   const GLchar * const * string, const GLint * length)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLint *offsets;
    GLsizei i, totalLength;
    GLcharARB *source;
-   GLuint checksum;
+   struct gl_shader *sh;
 
-   if (!shaderObj || string == NULL) {
+   sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
+   if (!sh)
+      return;
+
+   if (string == NULL) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
       return;
    }
@@ -1493,69 +1819,64 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
    source[totalLength - 1] = '\0';
    source[totalLength - 2] = '\0';
 
-   if (SHADER_SUBST) {
-      /* Compute the shader's source code checksum then try to open a file
-       * named newshader_<CHECKSUM>.  If it exists, use it in place of the
-       * original shader source code.  For debugging.
-       */
-      char filename[100];
-      GLcharARB *newSource;
-
-      checksum = _mesa_str_checksum(source);
+#ifdef ENABLE_SHADER_CACHE
+   GLcharARB *replacement;
 
-      _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+   /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+    * if corresponding entry found from MESA_SHADER_READ_PATH.
+    */
+   dump_shader(sh->Stage, source);
 
-      newSource = read_shader(filename);
-      if (newSource) {
-         fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
-                       shaderObj, checksum, filename);
-         free(source);
-         source = newSource;
-      }
+   replacement = read_shader(sh->Stage, source);
+   if (replacement) {
+      free(source);
+      source = replacement;
    }
+#endif /* ENABLE_SHADER_CACHE */
 
-   shader_source(ctx, shaderObj, source);
-
-   if (SHADER_SUBST) {
-      struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
-      if (sh)
-         sh->SourceChecksum = checksum; /* save original checksum */
-   }
+   shader_source(sh, source);
 
    free(offsets);
 }
 
 
-void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB program)
+static ALWAYS_INLINE void
+use_program(GLuint program, bool no_error)
 {
    GET_CURRENT_CONTEXT(ctx);
-   struct gl_shader_program *shProg;
+   struct gl_shader_program *shProg = NULL;
 
-   if (_mesa_is_xfb_active_and_unpaused(ctx)) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glUseProgram(transform feedback active)");
-      return;
-   }
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glUseProgram %u\n", program);
 
-   if (program) {
-      shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
-      if (!shProg) {
-         return;
+   if (no_error) {
+      if (program) {
+         shProg = _mesa_lookup_shader_program(ctx, program);
       }
-      if (!shProg->LinkStatus) {
+   } else {
+      if (_mesa_is_xfb_active_and_unpaused(ctx)) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
-                     "glUseProgram(program %u not linked)", program);
+                     "glUseProgram(transform feedback active)");
          return;
       }
 
-      /* debug code */
-      if (ctx->_Shader->Flags & GLSL_USE_PROG) {
-         print_shader_info(shProg);
-      }
-   }
-   else {
-      shProg = NULL;
+      if (program) {
+         shProg =
+            _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
+         if (!shProg)
+            return;
+
+         if (!shProg->data->LinkStatus) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glUseProgram(program %u not linked)", program);
+            return;
+         }
+
+         /* debug code */
+         if (ctx->_Shader->Flags & GLSL_USE_PROG) {
+            print_shader_info(shProg);
+         }
+      }
    }
 
    /* The ARB_separate_shader_object spec says:
@@ -1567,26 +1888,44 @@ _mesa_UseProgram(GLhandleARB program)
     *     object (section 2.14.PPO), the program bound to the appropriate
     *     stage of the pipeline object is considered current."
     */
-   if (program) {
+   if (shProg) {
       /* Attach shader state to the binding point */
       _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
       /* Update the program */
-      _mesa_use_program(ctx, shProg);
+      _mesa_use_shader_program(ctx, shProg);
    } else {
       /* Must be done first: detach the progam */
-      _mesa_use_program(ctx, shProg);
+      _mesa_use_shader_program(ctx, shProg);
       /* Unattach shader_state binding point */
-      _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
+      _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+                                      ctx->Pipeline.Default);
       /* If a pipeline was bound, rebind it */
       if (ctx->Pipeline.Current) {
-         _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
+         if (no_error)
+            _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
+         else
+            _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
       }
    }
 }
 
 
 void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB program)
+_mesa_UseProgram_no_error(GLuint program)
+{
+   use_program(program, true);
+}
+
+
+void GLAPIENTRY
+_mesa_UseProgram(GLuint program)
+{
+   use_program(program, false);
+}
+
+
+void GLAPIENTRY
+_mesa_ValidateProgram(GLuint program)
 {
    GET_CURRENT_CONTEXT(ctx);
    validate_program(ctx, program);
@@ -1666,12 +2005,23 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
                    const void* binary, GLint length)
 {
    GET_CURRENT_CONTEXT(ctx);
-   (void) n;
    (void) shaders;
    (void) binaryformat;
    (void) binary;
-   (void) length;
-   _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
+
+   /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
+    * page 88 of the OpenGL 4.5 specs state:
+    *
+    *     "An INVALID_VALUE error is generated if count or length is negative.
+    *      An INVALID_ENUM error is generated if binaryformat is not a supported
+    *      format returned in SHADER_BINARY_FORMATS."
+    */
+   if (n < 0 || length < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
+      return;
+   }
+
+   _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
 }
 
 
@@ -1683,6 +2033,11 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
    GLsizei length_dummy;
    GET_CURRENT_CONTEXT(ctx);
 
+   if (bufSize < 0){
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
+      return;
+   }
+
    shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
    if (!shProg)
       return;
@@ -1694,7 +2049,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
     * Ensure that length always points to valid storage to avoid multiple NULL
     * pointer checks below.
     */
-   if (length != NULL)
+   if (length == NULL)
       length = &length_dummy;
 
 
@@ -1704,7 +2059,7 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
     *     length is zero, and a call to GetProgramBinary will generate an
     *     INVALID_OPERATION error.
     */
-   if (!shProg->LinkStatus) {
+   if (!shProg->data->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glGetProgramBinary(program %u not linked)",
                   shProg->Name);
@@ -1712,11 +2067,6 @@ _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
       return;
    }
 
-   if (bufSize < 0){
-      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
-      return;
-   }
-
    *length = 0;
    _mesa_error(ctx, GL_INVALID_OPERATION,
                "glGetProgramBinary(driver supports zero binary formats)");
@@ -1761,7 +2111,7 @@ _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
     * Since any value of binaryFormat passed "is not one of those specified as
     * allowable for [this] command, an INVALID_ENUM error is generated."
     */
-   shProg->LinkStatus = GL_FALSE;
+   shProg->data->LinkStatus = linking_failure;
    _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
 }
 
@@ -1831,7 +2181,7 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
 
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
-                  _mesa_lookup_enum_by_nr(pname));
+                  _mesa_enum_to_string(pname));
       return;
    }
 
@@ -1839,62 +2189,128 @@ invalid_value:
    _mesa_error(ctx, GL_INVALID_VALUE,
                "glProgramParameteri(pname=%s, value=%d): "
                "value must be 0 or 1.",
-               _mesa_lookup_enum_by_nr(pname),
+               _mesa_enum_to_string(pname),
                value);
 }
 
 
 void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
-                         struct gl_shader_program *shProg,
-                         struct gl_pipeline_object *shTarget)
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+                  struct gl_shader_program *shProg, struct gl_program *prog,
+                  struct gl_pipeline_object *shTarget)
 {
-   use_shader_program(ctx, type, shProg, shTarget);
+   struct gl_program **target;
+
+   target = &shTarget->CurrentProgram[stage];
+   if (prog) {
+      _mesa_program_init_subroutine_defaults(ctx, prog);
+   }
+
+   if (*target != prog) {
+      /* Program is current, flush it */
+      if (shTarget == ctx->_Shader) {
+         FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+      }
+
+      _mesa_reference_shader_program(ctx,
+                                     &shTarget->ReferencedPrograms[stage],
+                                     shProg);
+      _mesa_reference_program(ctx, target, prog);
+      return;
+   }
 
-   if (ctx->Driver.UseProgram)
-      ctx->Driver.UseProgram(ctx, shProg);
 }
 
 
-static GLuint
-_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
-                            GLenum type, GLsizei count, const GLchar* const *strings)
+/**
+ * Copy program-specific data generated by linking from the gl_shader_program
+ * object to the gl_program object referred to by the gl_linked_shader.
+ *
+ * This function expects _mesa_reference_program() to have been previously
+ * called setting the gl_linked_shaders program reference.
+ */
+void
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+                               struct gl_linked_shader *dst_sh)
 {
+   assert(dst_sh->Program);
+
+   struct gl_program *dst = dst_sh->Program;
+
+   dst->info.separate_shader = src->SeparateShader;
+
+   switch (dst_sh->Stage) {
+   case MESA_SHADER_GEOMETRY: {
+      dst->info.gs.vertices_in = src->Geom.VerticesIn;
+      dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
+      dst->info.gs.uses_streams = src->Geom.UsesStreams;
+      break;
+   }
+   case MESA_SHADER_FRAGMENT: {
+      dst->info.fs.depth_layout = src->FragDepthLayout;
+      break;
+   }
+   case MESA_SHADER_COMPUTE: {
+      dst->info.cs.shared_size = src->Comp.SharedSize;
+      break;
+   }
+   default:
+      break;
+   }
+}
+
+/**
+ * ARB_separate_shader_objects: Compile & Link Program
+ */
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+                           const GLchar* const *strings)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
    const GLuint shader = create_shader(ctx, type);
    GLuint program = 0;
 
+   /*
+    * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
+    * GL_INVALID_VALUE should be generated if count < 0
+    */
+   if (count < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+      return program;
+   }
+
    if (shader) {
-      _mesa_ShaderSource(shader, count, strings, NULL);
+      struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
 
-      compile_shader(ctx, shader);
+      _mesa_ShaderSource(shader, count, strings, NULL);
+      _mesa_compile_shader(ctx, sh);
 
       program = create_shader_program(ctx);
       if (program) {
         struct gl_shader_program *shProg;
-        struct gl_shader *sh;
         GLint compiled = GL_FALSE;
 
         shProg = _mesa_lookup_shader_program(ctx, program);
-        sh = _mesa_lookup_shader(ctx, shader);
 
-        shProg->SeparateShader = separate;
+        shProg->SeparateShader = GL_TRUE;
 
         get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
         if (compiled) {
-           attach_shader(ctx, program, shader);
-           link_program(ctx, program);
+           attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
+           _mesa_link_program(ctx, shProg);
            detach_shader(ctx, program, shader);
 
 #if 0
            /* Possibly... */
            if (active-user-defined-varyings-in-linked-program) {
               append-error-to-info-log;
-              shProg->LinkStatus = GL_FALSE;
+               shProg->data->LinkStatus = linking_failure;
            }
 #endif
         }
-
-        ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+         if (sh->InfoLog)
+            ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
       }
 
       delete_shader(ctx, shader);
@@ -1905,55 +2321,558 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
 
 
 /**
- * Copy program-specific data generated by linking from the gl_shader_program
- * object to a specific gl_program object.
+ * For GL_ARB_tessellation_shader
  */
-void
-_mesa_copy_linked_program_data(gl_shader_stage type,
-                               const struct gl_shader_program *src,
-                               struct gl_program *dst)
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value)
 {
-   switch (type) {
-   case MESA_SHADER_VERTEX:
-      dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_tessellation(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
+      return;
+   }
+
+   if (pname != GL_PATCH_VERTICES) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
+      return;
+   }
+
+   if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
+      return;
+   }
+
+   ctx->TessCtrlProgram.patch_vertices = value;
+}
+
+
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!_mesa_has_tessellation(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
+      return;
+   }
+
+   switch(pname) {
+   case GL_PATCH_DEFAULT_OUTER_LEVEL:
+      FLUSH_VERTICES(ctx, 0);
+      memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
+             4 * sizeof(GLfloat));
+      ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
+      return;
+   case GL_PATCH_DEFAULT_INNER_LEVEL:
+      FLUSH_VERTICES(ctx, 0);
+      memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
+             2 * sizeof(GLfloat));
+      ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
+      return;
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
+      return;
+   }
+}
+
+/**
+ * ARB_shader_subroutine
+ */
+GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+                                   const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetSubroutineUniformLocation";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return -1;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+   return _mesa_program_resource_location(shProg, resource_type, name);
+}
+
+GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+                         const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetSubroutineIndex";
+   struct gl_shader_program *shProg;
+   struct gl_program_resource *res;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return -1;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine(stage);
+   res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
+   if (!res) {
+     return -1;
+   }
+
+   return _mesa_program_resource_index(shProg, res);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+                                   GLuint index, GLenum pname, GLint *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineUniformiv";
+   struct gl_shader_program *shProg;
+   struct gl_linked_shader *sh;
+   gl_shader_stage stage;
+   struct gl_program_resource *res;
+   const struct gl_uniform_storage *uni;
+   GLenum resource_type;
+   int count, i, j;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+
+   sh = shProg->_LinkedShaders[stage];
+   if (!sh) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
+   if (index >= p->sh.NumSubroutineUniforms) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
+      return;
+   }
+
+   switch (pname) {
+   case GL_NUM_COMPATIBLE_SUBROUTINES: {
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         values[0] = uni->num_compatible_subroutines;
+      }
       break;
-   case MESA_SHADER_GEOMETRY: {
-      struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
-      dst_gp->VerticesIn = src->Geom.VerticesIn;
-      dst_gp->VerticesOut = src->Geom.VerticesOut;
-      dst_gp->Invocations = src->Geom.Invocations;
-      dst_gp->InputType = src->Geom.InputType;
-      dst_gp->OutputType = src->Geom.OutputType;
-      dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
-      dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
-      dst_gp->UsesStreams = src->Geom.UsesStreams;
    }
+   case GL_COMPATIBLE_SUBROUTINES: {
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         count = 0;
+         for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+            struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
+            for (j = 0; j < fn->num_compat_types; j++) {
+               if (fn->types[j] == uni->type) {
+                  values[count++] = i;
+                  break;
+               }
+            }
+         }
+      }
       break;
-   case MESA_SHADER_FRAGMENT: {
-      struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
-      dst_fp->FragDepthLayout = src->FragDepthLayout;
    }
+   case GL_UNIFORM_SIZE:
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         values[0] = uni->array_elements ? uni->array_elements : 1;
+      }
       break;
-   case MESA_SHADER_COMPUTE: {
-      struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
-      int i;
-      for (i = 0; i < 3; i++)
-         dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
+   case GL_UNIFORM_NAME_LENGTH:
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         values[0] = strlen(_mesa_program_resource_name(res)) + 1
+            + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+      }
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+                                     GLuint index, GLsizei bufsize,
+                                     GLsizei *length, GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineUniformName";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
    }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+   /* get program resource name */
+   _mesa_get_program_resource_name(shProg, resource_type,
+                                   index, bufsize,
+                                   length, name, api_name);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+                              GLuint index, GLsizei bufsize,
+                              GLsizei *length, GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineName";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+   resource_type = _mesa_shader_stage_to_subroutine(stage);
+   _mesa_get_program_resource_name(shProg, resource_type,
+                                   index, bufsize,
+                                   length, name, api_name);
+}
+
+GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+                            const GLuint *indices)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glUniformSubroutinesuiv";
+   gl_shader_stage stage;
+   int i;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+   if (!p) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (count != p->sh.NumSubroutineUniformRemapTable) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+      return;
+   }
+
+   i = 0;
+   bool flushed = false;
+   do {
+      struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
+      if (uni == NULL) {
+         i++;
+         continue;
+      }
+
+      if (!flushed) {
+         _mesa_flush_vertices_for_uniforms(ctx, uni);
+         flushed = true;
+      }
+
+      int uni_count = uni->array_elements ? uni->array_elements : 1;
+      int j, k, f;
+
+      for (j = i; j < i + uni_count; j++) {
+         struct gl_subroutine_function *subfn = NULL;
+         if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+            return;
+         }
+
+         for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
+            if (p->sh.SubroutineFunctions[f].index == indices[j])
+               subfn = &p->sh.SubroutineFunctions[f];
+         }
+
+         if (!subfn) {
+            continue;
+         }
+
+         for (k = 0; k < subfn->num_compat_types; k++) {
+            if (subfn->types[k] == uni->type)
+               break;
+         }
+         if (k == subfn->num_compat_types) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+            return;
+         }
+
+         ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
+      }
+      i += uni_count;
+   } while(i < count);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+                              GLuint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetUniformSubroutineuiv";
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
+   if (!p) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (location >= p->sh.NumSubroutineUniformRemapTable) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+      return;
+   }
+
+   *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+                        GLenum pname, GLint *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetProgramStageiv";
+   struct gl_shader_program *shProg;
+   struct gl_linked_shader *sh;
+   gl_shader_stage stage;
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   sh = shProg->_LinkedShaders[stage];
+
+   /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
+    * INVALID_OPERATION in the case of not be linked.
+    *
+    * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
+    * same info using other specs (ARB_program_interface_query), without the
+    * need of the program to be linked, being the value for that case 0.
+    *
+    * But at the same time, some other methods require the program to be
+    * linked for pname related to locations, so it would be inconsistent to
+    * not do the same here. So we are:
+    *   * Return GL_INVALID_OPERATION if not linked only for locations.
+    *   * Setting a default value of 0, to be returned if not linked.
+    */
+   if (!sh) {
+      values[0] = 0;
+      if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
+         _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      }
+      return;
+   }
+
+   struct gl_program *p = sh->Program;
+   switch (pname) {
+   case GL_ACTIVE_SUBROUTINES:
+      values[0] = p->sh.NumSubroutineFunctions;
+      break;
+   case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
+      values[0] = p->sh.NumSubroutineUniformRemapTable;
+      break;
+   case GL_ACTIVE_SUBROUTINE_UNIFORMS:
+      values[0] = p->sh.NumSubroutineUniforms;
+      break;
+   case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
+   {
+      unsigned i;
+      GLint max_len = 0;
+      GLenum resource_type;
+      struct gl_program_resource *res;
+
+      resource_type = _mesa_shader_stage_to_subroutine(stage);
+      for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+         res = _mesa_program_resource_find_index(shProg, resource_type, i);
+         if (res) {
+            const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
+            if (len > max_len)
+               max_len = len;
+         }
+      }
+      values[0] = max_len;
+      break;
+   }
+   case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
+   {
+      unsigned i;
+      GLint max_len = 0;
+      GLenum resource_type;
+      struct gl_program_resource *res;
+
+      resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+      for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
+         res = _mesa_program_resource_find_index(shProg, resource_type, i);
+         if (res) {
+            const GLint len = strlen(_mesa_program_resource_name(res)) + 1
+               + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+
+            if (len > max_len)
+               max_len = len;
+         }
+      }
+      values[0] = max_len;
       break;
+   }
    default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
+      values[0] = -1;
       break;
    }
 }
 
-/**
- * ARB_separate_shader_objects: Compile & Link Program
- */
-GLuint GLAPIENTRY
-_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
-                           const GLchar* const *strings)
+static int
+find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
 {
-   GET_CURRENT_CONTEXT(ctx);
+   int i, j;
+
+   for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+      struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
+      for (j = 0; j < fn->num_compat_types; j++) {
+         if (fn->types[j] == type)
+            return i;
+      }
+   }
+   return 0;
+}
 
-   return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
+static void
+_mesa_shader_write_subroutine_index(struct gl_context *ctx,
+                                    struct gl_program *p)
+{
+   int i, j;
+
+   if (p->sh.NumSubroutineUniformRemapTable == 0)
+      return;
+
+   i = 0;
+   do {
+      struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
+      int uni_count;
+      int val;
+
+      if (!uni) {
+         i++;
+         continue;
+      }
+
+      uni_count = uni->array_elements ? uni->array_elements : 1;
+      for (j = 0; j < uni_count; j++) {
+         val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
+         memcpy(&uni->storage[j], &val, sizeof(int));
+      }
+
+      _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+      i += uni_count;
+   } while(i < p->sh.NumSubroutineUniformRemapTable);
+}
+
+void
+_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
+                                      gl_shader_stage stage)
+{
+   if (ctx->_Shader->CurrentProgram[stage])
+      _mesa_shader_write_subroutine_index(ctx,
+                                          ctx->_Shader->CurrentProgram[stage]);
+}
+
+void
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+                                       struct gl_program *p)
+{
+   assert(p);
+
+   struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
+   if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
+      binding->IndexPtr = realloc(binding->IndexPtr,
+                                  p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
+      binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
+   }
+
+   for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
+      struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
+
+      if (!uni)
+         continue;
+
+      binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
+   }
 }