*/
+#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
+#include "compiler/glsl/glsl_parser_extras.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/program.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
#include "util/hash_table.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir.h"
-#include "../glsl/ir_uniform.h"
-#include "../glsl/program.h"
-
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
-
+#include "util/mesa-sha1.h"
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
return flags;
}
+/**
+ * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
+ */
+const char *
+_mesa_get_shader_capture_path(void)
+{
+ static bool read_env_var = false;
+ static const char *path = NULL;
+
+ if (!read_env_var) {
+ path = getenv("MESA_SHADER_CAPTURE_PATH");
+ read_env_var = true;
+ }
+
+ return path;
+}
/**
* Initialize context's shader state.
case GL_TESS_EVALUATION_SHADER:
return ctx == NULL || _mesa_has_tessellation(ctx);
case GL_COMPUTE_SHADER:
- return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+ return ctx == NULL || _mesa_has_compute_shaders(ctx);
default:
return false;
}
_mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
} else if (same_type_disallowed &&
- shProg->Shaders[i]->Type == sh->Type) {
+ shProg->Shaders[i]->Stage == sh->Stage) {
/* Shader with the same type is already attached to this program,
* OpenGL ES 2.0 and 3.0 specs say:
*
GLuint name;
if (!_mesa_validate_shader_target(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
+ _mesa_enum_to_string(type));
return 0;
}
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- sh = ctx->Driver.NewShader(ctx, name, type);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
+ sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
+ sh->Type = type;
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
return name;
}
GLuint name;
struct gl_shader_program *shProg;
+ _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
+
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- shProg = ctx->Driver.NewShaderProgram(name);
+ shProg = _mesa_new_shader_program(name);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
assert(shProg->RefCount == 1);
+ _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
+
return name;
}
#ifdef DEBUG
/* sanity check - make sure the new list's entries are sensible */
for (j = 0; j < shProg->NumShaders; j++) {
- assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
- shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
- shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
- shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
- shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
+ assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
+ shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
assert(shProg->Shaders[j]->RefCount > 0);
}
#endif
*params = shProg->Validated;
return;
case GL_INFO_LOG_LENGTH:
- *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
+ *params = (shProg->InfoLog && shProg->InfoLog[0] != '\0') ?
+ strlen(shProg->InfoLog) + 1 : 0;
return;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = _mesa_longest_attribute_name_length(shProg);
return;
- case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ case GL_ACTIVE_UNIFORMS: {
+ unsigned i;
+ const unsigned num_uniforms =
+ shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+ for (*params = 0, i = 0; i < num_uniforms; i++) {
+ if (!shProg->UniformStorage[i].is_shader_storage)
+ (*params)++;
+ }
return;
+ }
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
shProg->NumUniformStorage - shProg->NumHiddenUniforms;
for (i = 0; i < num_uniforms; i++) {
+ if (shProg->UniformStorage[i].is_shader_storage)
+ continue;
+
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/
case GL_GEOMETRY_VERTICES_OUT:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.VerticesOut;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.VerticesOut;
+ }
return;
case GL_GEOMETRY_SHADER_INVOCATIONS:
if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.Invocations;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.Invocations;
+ }
return;
case GL_GEOMETRY_INPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.InputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.InputType;
+ }
return;
case GL_GEOMETRY_OUTPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.OutputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ info.Geom.OutputType;
+ }
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
unsigned i;
return;
case GL_COMPUTE_WORK_GROUP_SIZE: {
int i;
- if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
+ if (!_mesa_has_compute_shaders(ctx))
break;
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
return;
}
case GL_PROGRAM_SEPARABLE:
- *params = shProg->SeparateShader;
+ /* If the program has not been linked, return initial value 0. */
+ *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
return;
/* ARB_tessellation_shader */
case GL_TESS_CONTROL_OUTPUT_VERTICES:
if (!has_tess)
break;
- if (check_tcs_query(ctx, shProg))
- *params = shProg->TessCtrl.VerticesOut;
+ if (check_tcs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+ info.TessCtrl.VerticesOut;
+ }
return;
case GL_TESS_GEN_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PrimitiveMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.PrimitiveMode;
+ }
return;
case GL_TESS_GEN_SPACING:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.Spacing;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.Spacing;
+ }
return;
case GL_TESS_GEN_VERTEX_ORDER:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.VertexOrder;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.VertexOrder;
+ }
return;
case GL_TESS_GEN_POINT_MODE:
if (!has_tess)
break;
- if (check_tes_query(ctx, shProg))
- *params = shProg->TessEval.PointMode;
+ if (check_tes_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
+ info.TessEval.PointMode;
+ }
return;
default:
break;
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
- *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
+ *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
+ strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
* glShaderSource[ARB].
*/
static void
-shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+shader_source(struct gl_shader *sh, const GLchar *source)
{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
- if (!sh)
- return;
+ assert(sh);
/* free old shader source string and install new one */
free((void *)sh->Source);
sh->Source = source;
- sh->CompileStatus = GL_FALSE;
#ifdef DEBUG
sh->SourceChecksum = _mesa_str_checksum(sh->Source);
#endif
/**
* Compile a shader.
*/
-static void
-compile_shader(struct gl_context *ctx, GLuint shaderObj)
+void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
{
- struct gl_shader *sh;
-
- sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
if (ctx->_Shader->Flags & GLSL_DUMP) {
if (sh->CompileStatus) {
- _mesa_log("GLSL IR for shader %d:\n", sh->Name);
- _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+ if (sh->ir) {
+ _mesa_log("GLSL IR for shader %d:\n", sh->Name);
+ _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+ } else {
+ _mesa_log("No GLSL IR for shader %d (shader may be from "
+ "cache)\n", sh->Name);
+ }
_mesa_log("\n\n");
} else {
_mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
/**
* Link a program's shaders.
*/
-static void
-link_program(struct gl_context *ctx, GLuint program)
+void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- struct gl_shader_program *shProg;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
if (!shProg)
return;
_mesa_glsl_link_shader(ctx, shProg);
+ /* Capture .shader_test files. */
+ const char *capture_path = _mesa_get_shader_capture_path();
+ if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
+ FILE *file;
+ char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
+ capture_path, shProg->Name);
+ file = fopen(filename, "w");
+ if (file) {
+ fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
+ shProg->IsES ? " ES" : "",
+ shProg->Version / 100, shProg->Version % 100);
+ if (shProg->SeparateShader)
+ fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
+ fprintf(file, "\n");
+
+ for (unsigned i = 0; i < shProg->NumShaders; i++) {
+ fprintf(file, "[%s shader]\n%s\n",
+ _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
+ shProg->Shaders[i]->Source);
+ }
+ fclose(file);
+ } else {
+ _mesa_warning(ctx, "Failed to open %s", filename);
+ }
+
+ ralloc_free(filename);
+ }
+
if (shProg->LinkStatus == GL_FALSE &&
(ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
shProg->LinkStatus ? "Success" : "Failed");
for (i = 0; i < shProg->NumShaders; i++) {
- printf(" shader %u, type 0x%x\n",
+ printf(" shader %u, stage %u\n",
shProg->Shaders[i]->Name,
- shProg->Shaders[i]->Type);
+ shProg->Shaders[i]->Stage);
}
}
}
if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
+ if (shProg)
+ _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
+
if (*target != shProg) {
/* Program is current, flush it */
if (shTarget == ctx->_Shader) {
for (i = 0; i < MESA_SHADER_STAGES; i++)
use_shader_program(ctx, i, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
-
- _mesa_shader_program_init_subroutine_defaults(shProg);
- if (ctx->Driver.UseProgram)
- ctx->Driver.UseProgram(ctx, shProg);
}
void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB shaderObj)
+_mesa_CompileShader(GLuint shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
- compile_shader(ctx, shaderObj);
+ _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
+ "glCompileShader"));
}
{
if (MESA_VERBOSE & VERBOSE_API) {
GET_CURRENT_CONTEXT(ctx);
- _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+ _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
}
if (obj) {
_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
GLfloat *params)
{
- GLint iparams[1]; /* XXX is one element enough? */
+ GLint iparams[1] = {0}; /* XXX is one element enough? */
_mesa_GetObjectParameterivARB(object, pname, iparams);
params[0] = (GLfloat) iparams[0];
}
void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut)
+_mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
{
GET_CURRENT_CONTEXT(ctx);
get_shader_source(ctx, shader, maxLength, length, sourceOut);
void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj)
+_mesa_LinkProgram(GLuint programObj)
{
GET_CURRENT_CONTEXT(ctx);
- link_program(ctx, programObj);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
+ _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
+ "glLinkProgram"));
+}
+
+#if defined(HAVE_SHA1)
+/**
+ * Generate a SHA-1 hash value string for given source string.
+ */
+static void
+generate_sha1(const char *source, char sha_str[64])
+{
+ unsigned char sha[20];
+ _mesa_sha1_compute(source, strlen(source), sha);
+ _mesa_sha1_format(sha_str, sha);
}
+/**
+ * Construct a full path for shader replacement functionality using
+ * following format:
+ *
+ * <path>/<stage prefix>_<CHECKSUM>.glsl
+ */
+static char *
+construct_name(const gl_shader_stage stage, const char *source,
+ const char *path)
+{
+ char sha[64];
+ static const char *types[] = {
+ "VS", "TC", "TE", "GS", "FS", "CS",
+ };
+ generate_sha1(source, sha);
+ return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
+}
+
+/**
+ * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
+ */
+static void
+dump_shader(const gl_shader_stage stage, const char *source)
+{
+ static bool path_exists = true;
+ char *dump_path;
+ FILE *f;
+
+ if (!path_exists)
+ return;
+
+ dump_path = getenv("MESA_SHADER_DUMP_PATH");
+ if (!dump_path) {
+ path_exists = false;
+ return;
+ }
+
+ char *name = construct_name(stage, source, dump_path);
+
+ f = fopen(name, "w");
+ if (f) {
+ fputs(source, f);
+ fclose(f);
+ } else {
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
+ strerror(errno));
+ }
+ ralloc_free(name);
+}
/**
* Read shader source code from a file.
* Useful for debugging to override an app's shader.
*/
static GLcharARB *
-read_shader(const char *fname)
+read_shader(const gl_shader_stage stage, const char *source)
{
- int shader_size = 0;
- FILE *f = fopen(fname, "r");
- GLcharARB *buffer, *shader;
- int len;
+ char *read_path;
+ static bool path_exists = true;
+ int len, shader_size = 0;
+ GLcharARB *buffer;
+ FILE *f;
- if (!f) {
+ if (!path_exists)
+ return NULL;
+
+ read_path = getenv("MESA_SHADER_READ_PATH");
+ if (!read_path) {
+ path_exists = false;
return NULL;
}
+ char *name = construct_name(stage, source, read_path);
+ f = fopen(name, "r");
+ ralloc_free(name);
+ if (!f)
+ return NULL;
+
/* allocate enough room for the entire shader */
fseek(f, 0, SEEK_END);
shader_size = ftell(f);
fclose(f);
- shader = strdup(buffer);
- free(buffer);
-
- return shader;
+ return buffer;
}
-
+#endif /* HAVE_SHA1 */
/**
* Called via glShaderSource() and glShaderSourceARB() API functions.
* and pass it to _mesa_shader_source().
*/
void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB * const * string, const GLint * length)
+_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
+ const GLchar * const * string, const GLint * length)
{
GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
GLsizei i, totalLength;
GLcharARB *source;
- GLuint checksum;
+ struct gl_shader *sh;
+
+#if defined(HAVE_SHA1)
+ GLcharARB *replacement;
+#endif /* HAVE_SHA1 */
- if (!shaderObj || string == NULL) {
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
+ if (!sh)
+ return;
+
+ if (string == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
- if (SHADER_SUBST) {
- /* Compute the shader's source code checksum then try to open a file
- * named newshader_<CHECKSUM>. If it exists, use it in place of the
- * original shader source code. For debugging.
- */
- char filename[100];
- GLcharARB *newSource;
-
- checksum = _mesa_str_checksum(source);
-
- _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+#if defined(HAVE_SHA1)
+ /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+ * if corresponding entry found from MESA_SHADER_READ_PATH.
+ */
+ dump_shader(sh->Stage, source);
- newSource = read_shader(filename);
- if (newSource) {
- fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
- shaderObj, checksum, filename);
- free(source);
- source = newSource;
- }
+ replacement = read_shader(sh->Stage, source);
+ if (replacement) {
+ free(source);
+ source = replacement;
}
+#endif /* HAVE_SHA1 */
- shader_source(ctx, shaderObj, source);
-
- if (SHADER_SUBST) {
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
- if (sh)
- sh->SourceChecksum = checksum; /* save original checksum */
- }
+ shader_source(sh, source);
free(offsets);
}
void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB program)
+_mesa_UseProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glUseProgram %u\n", program);
+
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(transform feedback active)");
void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB program)
+_mesa_ValidateProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
validate_program(ctx, program);
const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
- (void) n;
(void) shaders;
(void) binaryformat;
(void) binary;
- (void) length;
- _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
+
+ /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
+ * page 88 of the OpenGL 4.5 specs state:
+ *
+ * "An INVALID_VALUE error is generated if count or length is negative.
+ * An INVALID_ENUM error is generated if binaryformat is not a supported
+ * format returned in SHADER_BINARY_FORMATS."
+ */
+ if (n < 0 || length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
+ return;
+ }
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
}
{
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
use_shader_program(ctx, stage, shProg, shTarget);
-
- if (ctx->Driver.UseProgram)
- ctx->Driver.UseProgram(ctx, shProg);
}
-static GLuint
-_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
- GLenum type, GLsizei count, const GLchar* const *strings)
+/**
+ * Copy program-specific data generated by linking from the gl_shader_program
+ * object to the gl_program object referred to by the gl_linked_shader.
+ *
+ * This function expects _mesa_reference_program() to have been previously
+ * called setting the gl_linked_shaders program reference.
+ */
+void
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+ struct gl_linked_shader *dst_sh)
{
+ assert(dst_sh->Program);
+
+ struct gl_program *dst = dst_sh->Program;
+
+ dst->info.num_abos = dst_sh->NumAtomicBuffers;
+ dst->info.num_images = dst_sh->NumImages;
+
+ switch (dst_sh->Stage) {
+ case MESA_SHADER_VERTEX:
+ dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
+ break;
+ case MESA_SHADER_TESS_CTRL: {
+ dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
+ break;
+ }
+ case MESA_SHADER_TESS_EVAL: {
+ dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
+ dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
+ dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
+ dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
+ dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
+ break;
+ }
+ case MESA_SHADER_GEOMETRY: {
+ dst->info.gs.vertices_in = src->Geom.VerticesIn;
+ dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
+ dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
+ dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
+ dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
+ dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
+ dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
+ dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
+ dst->info.gs.uses_streams = src->Geom.UsesStreams;
+ break;
+ }
+ case MESA_SHADER_FRAGMENT: {
+ dst->info.fs.depth_layout = src->FragDepthLayout;
+ dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
+ break;
+ }
+ case MESA_SHADER_COMPUTE: {
+ for (int i = 0; i < 3; i++)
+ dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
+ dst->info.cs.shared_size = src->Comp.SharedSize;
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/**
+ * ARB_separate_shader_objects: Compile & Link Program
+ */
+GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
const GLuint shader = create_shader(ctx, type);
GLuint program = 0;
+ /*
+ * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
+ * GL_INVALID_VALUE should be generated if count < 0
+ */
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+ return program;
+ }
+
if (shader) {
- _mesa_ShaderSource(shader, count, strings, NULL);
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- compile_shader(ctx, shader);
+ _mesa_ShaderSource(shader, count, strings, NULL);
+ _mesa_compile_shader(ctx, sh);
program = create_shader_program(ctx);
if (program) {
struct gl_shader_program *shProg;
- struct gl_shader *sh;
GLint compiled = GL_FALSE;
shProg = _mesa_lookup_shader_program(ctx, program);
- sh = _mesa_lookup_shader(ctx, shader);
- shProg->SeparateShader = separate;
+ shProg->SeparateShader = GL_TRUE;
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
attach_shader(ctx, program, shader);
- link_program(ctx, program);
+ _mesa_link_program(ctx, shProg);
detach_shader(ctx, program, shader);
#if 0
}
#endif
}
-
- ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+ if (sh->InfoLog)
+ ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
}
delete_shader(ctx, shader);
}
-/**
- * Copy program-specific data generated by linking from the gl_shader_program
- * object to a specific gl_program object.
- */
-void
-_mesa_copy_linked_program_data(gl_shader_stage type,
- const struct gl_shader_program *src,
- struct gl_program *dst)
-{
- switch (type) {
- case MESA_SHADER_VERTEX:
- dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
- break;
- case MESA_SHADER_TESS_CTRL: {
- struct gl_tess_ctrl_program *dst_tcp =
- (struct gl_tess_ctrl_program *) dst;
- dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
- break;
- }
- case MESA_SHADER_TESS_EVAL: {
- struct gl_tess_eval_program *dst_tep =
- (struct gl_tess_eval_program *) dst;
- dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
- dst_tep->Spacing = src->TessEval.Spacing;
- dst_tep->VertexOrder = src->TessEval.VertexOrder;
- dst_tep->PointMode = src->TessEval.PointMode;
- dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
- break;
- }
- case MESA_SHADER_GEOMETRY: {
- struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
- dst_gp->VerticesIn = src->Geom.VerticesIn;
- dst_gp->VerticesOut = src->Geom.VerticesOut;
- dst_gp->Invocations = src->Geom.Invocations;
- dst_gp->InputType = src->Geom.InputType;
- dst_gp->OutputType = src->Geom.OutputType;
- dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
- dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
- dst_gp->UsesStreams = src->Geom.UsesStreams;
- }
- break;
- case MESA_SHADER_FRAGMENT: {
- struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
- dst_fp->FragDepthLayout = src->FragDepthLayout;
- }
- break;
- case MESA_SHADER_COMPUTE: {
- struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
- int i;
- for (i = 0; i < 3; i++)
- dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
- }
- break;
- default:
- break;
- }
-}
-
-/**
- * ARB_separate_shader_objects: Compile & Link Program
- */
-GLuint GLAPIENTRY
-_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
- const GLchar* const *strings)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
-}
-
-
/**
* For GL_ARB_tessellation_shader
*/
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return -1;
}
resource_type = _mesa_shader_stage_to_subroutine(stage);
- res = _mesa_program_resource_find_name(shProg, resource_type, name);
+ res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
if (!res) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
return -1;
}
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetActiveSubroutineUniformiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
struct gl_program_resource *res;
const struct gl_uniform_storage *uni;
GLenum resource_type;
int count, i, j;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+ return;
+ }
+
+ if (index >= sh->NumSubroutineUniforms) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
return;
}
case GL_UNIFORM_NAME_LENGTH:
res = _mesa_program_resource_find_index(shProg, resource_type, index);
if (res) {
- values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
+ values[0] = strlen(_mesa_program_resource_name(res)) + 1
+ + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
}
break;
default:
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
}
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
GLenum resource_type;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
if (!shProg->_LinkedShaders[stage]) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
resource_type = _mesa_shader_stage_to_subroutine(stage);
length, name, api_name);
}
-
GLvoid GLAPIENTRY
_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices)
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
shProg = ctx->_Shader->CurrentProgram[stage];
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (count != sh->NumSubroutineUniformRemapTable) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
i = 0;
do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ if (uni == NULL) {
+ i++;
+ continue;
+ }
+
int uni_count = uni->array_elements ? uni->array_elements : 1;
- int j, k;
+ int j, k, f;
for (j = i; j < i + uni_count; j++) {
- struct gl_subroutine_function *subfn;
- if (indices[j] >= sh->NumSubroutineFunctions) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ struct gl_subroutine_function *subfn = NULL;
+ if (indices[j] > sh->MaxSubroutineFunctionIndex) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- subfn = &sh->SubroutineFunctions[indices[j]];
+ for (f = 0; f < sh->NumSubroutineFunctions; f++) {
+ if (sh->SubroutineFunctions[f].index == indices[j])
+ subfn = &sh->SubroutineFunctions[f];
+ }
+
+ if (!subfn) {
+ continue;
+ }
+
for (k = 0; k < subfn->num_compat_types; k++) {
if (subfn->types[k] == uni->type)
break;
}
if (k == subfn->num_compat_types) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
+
+ ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
}
i += uni_count;
} while(i < count);
FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
- i = 0;
- do {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
- int uni_count = uni->array_elements ? uni->array_elements : 1;
-
- memcpy(&uni->storage[0], &indices[i],
- sizeof(GLuint) * uni_count);
-
- uni->initialized = true;
- _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
- i += uni_count;
- } while(i < count);
}
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
shProg = ctx->_Shader->CurrentProgram[stage];
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
sh = shProg->_LinkedShaders[stage];
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (location >= sh->NumSubroutineUniformRemapTable) {
- _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
return;
}
- {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
- int offset = location - uni->subroutine[stage].index;
- memcpy(params, &uni->storage[offset],
- sizeof(GLuint));
- }
+ *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
}
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetProgramStageiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
- if (!_mesa_has_shader_subroutine(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ if (!_mesa_has_ARB_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
if (!_mesa_validate_shader_target(ctx, shadertype)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
stage = _mesa_shader_enum_to_shader_stage(shadertype);
sh = shProg->_LinkedShaders[stage];
+
+ /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
+ * INVALID_OPERATION in the case of not be linked.
+ *
+ * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
+ * same info using other specs (ARB_program_interface_query), without the
+ * need of the program to be linked, being the value for that case 0.
+ *
+ * But at the same time, some other methods require the program to be
+ * linked for pname related to locations, so it would be inconsistent to
+ * not do the same here. So we are:
+ * * Return GL_INVALID_OPERATION if not linked only for locations.
+ * * Setting a default value of 0, to be returned if not linked.
+ */
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ values[0] = 0;
+ if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+ }
return;
}
values[0] = sh->NumSubroutineUniformRemapTable;
break;
case GL_ACTIVE_SUBROUTINE_UNIFORMS:
- values[0] = sh->NumSubroutineUniformTypes;
+ values[0] = sh->NumSubroutineUniforms;
break;
case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
{
for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
- const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+ const GLint len = strlen(_mesa_program_resource_name(res)) + 1
+ + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
if (len > max_len)
max_len = len;
break;
}
default:
- _mesa_error(ctx, GL_INVALID_ENUM, api_name);
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
values[0] = -1;
break;
}
}
static int
-find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+find_compat_subroutine(struct gl_linked_shader *sh,
+ const struct glsl_type *type)
{
int i, j;
}
static void
-_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+_mesa_shader_write_subroutine_index(struct gl_context *ctx,
+ struct gl_linked_shader *sh)
{
int i, j;
- for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ if (sh->NumSubroutineUniformRemapTable == 0)
+ return;
+
+ i = 0;
+ do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
int uni_count;
int val;
- if (!uni)
+ if (!uni) {
+ i++;
continue;
- uni_count = uni->array_elements ? uni->array_elements : 1;
- val = find_compat_subroutine(sh, uni->type);
+ }
- for (j = 0; j < uni_count; j++)
+ uni_count = uni->array_elements ? uni->array_elements : 1;
+ for (j = 0; j < uni_count; j++) {
+ val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
memcpy(&uni->storage[j], &val, sizeof(int));
- uni->initialized = true;
+ }
+
_mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+ i += uni_count;
+ } while(i < sh->NumSubroutineUniformRemapTable);
+}
+
+void
+_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
+ gl_shader_stage stage)
+{
+ if (ctx->_Shader->CurrentProgram[stage] &&
+ ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
+ _mesa_shader_write_subroutine_index(ctx,
+ ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]);
+}
+
+static void
+_mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_linked_shader *sh)
+{
+ int i;
+ struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
+ if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
+ binding->IndexPtr = realloc(binding->IndexPtr,
+ sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
+ binding->NumIndex = sh->NumSubroutineUniformRemapTable;
+ }
+
+ for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+
+ if (!uni)
+ continue;
+
+ binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
}
}
void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
+_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
{
int i;
if (!shProg->_LinkedShaders[i])
continue;
- _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
+ _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
}
}